Hey there,
today we ran Qwai River 64 in CnC mode. Then the chinese capped the US Base and therefore the US Team couldnt spawn anymore. So far so good, BUT there was no ticket bleed for US?!
We waited 15 mins with no spawn for US and nothing to do for chinese, then we changed map manually, because half of the players left the server.
So is that a known bug or a bug at all?
Qwai River 64, CnC Mode
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
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[Fr]WhiteMoon
- Posts: 207
- Joined: 2007-02-10 01:45
Re: Qwai River 64, CnC Mode
Seeing this message, we just did a test on HeroS server with few mates and didn't noticed any problem of tickets bleeding on US side...
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Re: Qwai River 64, CnC Mode
Ok, thx for testing and feedback, did you test it also the other way with China on the "loser" side?
I don't know what it was but there were about 50 players on the server and all "witnessed" it...
I don't know what it was but there were about 50 players on the server and all "witnessed" it...
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[Fr]WhiteMoon
- Posts: 207
- Joined: 2007-02-10 01:45
Re: Qwai River 64, CnC Mode
I'm sure everyone trust you. Our test shows only that's not a permanent bug on the map or on all servers. We were just a few to do it, and didn't tried on the other way.
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[Fr]WhiteMoon
- Posts: 207
- Joined: 2007-02-10 01:45
Re: Qwai River 64, CnC Mode
Oups sorry, I didn't noticed, a mate just informed me our test was in Conquest mode, not in CnC.
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[MoL]jaVi
- Posts: 190
- Joined: 2008-03-17 20:51
Re: Qwai River 64, CnC Mode
Oh, ok... well then, maybe there IS a bug 
Thx for info
Have a nice day...
Thx for info
Have a nice day...
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Qwai River 64, CnC Mode
CnC mode is fubared. And is not really playable, on a public servers IMO.
Present problems i believe are: No bleed, you dont need to build any firebases before you cap the enemy main base and once main is grey you cant recapture it. (so, all it takes is two players to infiltrate the enemy main shortly after the game start, turn it grey and the game is over)
I'm hoping the 0.85 update/patch will address its problems.
Present problems i believe are: No bleed, you dont need to build any firebases before you cap the enemy main base and once main is grey you cant recapture it. (so, all it takes is two players to infiltrate the enemy main shortly after the game start, turn it grey and the game is over)
I'm hoping the 0.85 update/patch will address its problems.
