PR Shooting Range

General discussion of the Project Reality: BF2 modification.
paco
Posts: 218
Joined: 2007-04-02 18:46

Re: PR Shooting Range

Post by paco »

Maybe make it into something like this: https://www.realitymod.com/forum/f10-pr ... e-map.html

It doesn't have to be training, it can be a competition. Also, incase someone is still wondering, no there's no FF in the COD version.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: PR Shooting Range

Post by Howitzer »

I know i need training with distance evaluation and rockets "bullet"drop and i think this could realy help me.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: PR Shooting Range

Post by PlatinumA1 »

paco wrote:Maybe make it into something like this: https://www.realitymod.com/forum/f10-pr ... e-map.html

It doesn't have to be training, it can be a competition. Also, incase someone is still wondering, no there's no FF in the COD version.
Think of it more like this
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Last edited by PlatinumA1 on 2008-09-23 20:34, edited 1 time in total.
Reason: I want the words above the picture.
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: PR Shooting Range

Post by space »

Ive got a firing range on a map Im working on. Ill be uploading the next version of it soon. If you do create a new target, PM me and I could add it if you want.

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IRONMAN
Posts: 47
Joined: 2008-03-21 12:00

Re: PR Shooting Range

Post by IRONMAN »

spacemanc!
Looking very promising!
You and zangoo realy should work together!

Im looking forward on this
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: PR Shooting Range

Post by @bsurd »

nice idea. But the video is offline... Bad, i want to take a look to... :-)
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: PR Shooting Range

Post by PlatinumA1 »

@bsurd wrote:nice idea. But the video is offline... Bad, i want to take a look to... :-)
ahh dont worry , there will be better shooting ranges like space's ^
donovancs1
Posts: 59
Joined: 2007-12-01 00:55

Re: PR Shooting Range

Post by donovancs1 »

it should be a map of only gun range,or have like a pre round at a gun range, you just need to have 64 lanes because damn i suck at sniping.
Lupo del buio
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Re: PR Shooting Range

Post by DavidP »

Bravo Space! But 2 questions. 1. What teams will be on the map? And 2. Will you make a range for Explosives? Like Rockets, Grenades, and Propelled grenades.
173555082
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR Shooting Range

Post by LithiumFox »

space... are you going to make a range for different times of the day or keep with the evening look. I think some people just need to work on their daytime shots to begin with haha... :D but it does look good... maybe add more to the map... like maybe an entire training map? Like an entire map that's dedicated to helping you learn how to drive the various vehicles, the various weapons. you could even add an area to help you with grenades and other explosives :) (and then for c4 training, you could have it so that they have to set the charge on a specific pillar or spot, then it creates a small explosion that seems a lot bigger than what it is, and if they placed it right the building collapses :)

...well thats a bit specific...

but really i'd love to see a big training map... with an obstacle course and everything. and i guess you could somehow force everyone on to one team. maybe force everyone to start out with a "unarmed" kit, where all you can really do is punch? :) it's a very vague idea, but recently i've had this really huge urge to help.. damn school newspaper has me on a leash though :(

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: PR Shooting Range

Post by space »

The firing range is just part of the map - The flag is a training camp, and it also has an assault course and running track. I never designed it to be used as a proper firing range.
Last edited by space on 2008-09-25 10:45, edited 2 times in total.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR Shooting Range

Post by LithiumFox »

ooo i like the sound of this :)

been looking for something like this, will try it out tommorow though after school.. XD too tired now

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
TonkaTruck
Posts: 44
Joined: 2008-07-22 02:29

Re: PR Shooting Range

Post by TonkaTruck »

We download both files?
tehb2
Posts: 35
Joined: 2008-08-30 07:04

Re: PR Shooting Range

Post by tehb2 »

To have a rifle range map would be awesome.

Call of Duty: United Offensive (the best of the COD series, and I've played them all) had a REAL rifle range map. One could pick up literally any weapon, rifle, mg, smg, pistol, sniper, w/e you wanted, and either straight practice (shoot at targets at varying ranges, which ping and drop after hits) or go on a timed accuracy test, where one has to hit the targets at they appear, and be graded on hits and speed.

For this mod accuracy is definitely something that could be better practiced in training than in the real game (not PR "training" as it is now, which focus on vehicles). My biggest gripe is iron sights (i medic a lot and no scope is a real hassle in a fight, since most are not really close). UK iron sights are huge, and the best. Every other rifle have little tiny apertures to look through that block most of your view, and make shooting at the enemy just a practice in cover fire, cause getting a real hit is a rare occurrence, assuming you live long enough to not get shot by someone on the other side with a scope.

In short: I'd like a rifle range map.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR Shooting Range

Post by LithiumFox »

spacemanc's map DOES have a firing range, but it is part of the map itself. It's a fun map though. :D It's... really lively actually.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: PR Shooting Range

Post by space »

If you had the targets classed as spawnable objects, then you could have the pop back up when you hit them. You could also make them go down with a headshot ( bullseye ) or just damaged if you hit them off centre, and possibly map sounds to them so a range conducting officer calls where your hit is.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR Shooting Range

Post by LithiumFox »

that would work.

:D you could do that as an easter egg ya know ;)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: PR Shooting Range

Post by space »

LithiumFox wrote:that would work.

:D you could do that as an easter egg ya know ;)
Its not something I would make, but Id be happy to use it on my map. I think that having a target as a spawnable object is definitely the way to go - it would give loads of options ( damage effects, hitboxes, points if used for training, etc )
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