-says the dev from the audio team-
[Weapon] AGS-30
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: [Weapon] AGS-30
it's not good enough, start again.
-says the dev from the audio team-
-says the dev from the audio team-
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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THE.FIST
- Posts: 2036
- Joined: 2007-07-11 23:00
Re: [Weapon] AGS-30
ohh man you should practice more on modelingMatze :O :G:H wrote:some pix of the current model
i think there are too many polys
poly count = 2.738
and i have to model the tripod...
maybe i can use the common 50cal tripod
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
was my first model with 3ds max.
Blender is much more easier^^
I will try it again.
and thx for the feedback
Blender is much more easier^^
I will try it again.
and thx for the feedback
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Matze:O:G:H
- Posts: 45
- Joined: 2008-09-07 16:59
Re: [Weapon] AGS-30
here are some pictures of my new AGS30
At the moment it has 927 polys... PR_M2 = 6.000
it's still WIP!!!
plz tell me what i can do better
At the moment it has 927 polys... PR_M2 = 6.000
it's still WIP!!!
plz tell me what i can do better
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ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Weapon] AGS-30
I like the new model, it seems to have plenty of detail and a fairly low poly count so far. Nice work.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
