[Weapon] AGS-30

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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Weapon] AGS-30

Post by Jaymz »

it's not good enough, start again.

-says the dev from the audio team- :crazy:
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Weapon] AGS-30

Post by THE.FIST »

Matze :O :G:H wrote:some pix of the current model

i think there are too many polys
poly count = 2.738

and i have to model the tripod...
maybe i can use the common 50cal tripod
ohh man you should practice more on modeling
Matze:O:G:H
Posts: 45
Joined: 2008-09-07 16:59

Re: [Weapon] AGS-30

Post by Matze:O:G:H »

was my first model with 3ds max.
Blender is much more easier^^

I will try it again.
and thx for the feedback
Matze:O:G:H
Posts: 45
Joined: 2008-09-07 16:59

Re: [Weapon] AGS-30

Post by Matze:O:G:H »

here are some pictures of my new AGS30
At the moment it has 927 polys... PR_M2 = 6.000
it's still WIP!!!
plz tell me what i can do better
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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Weapon] AGS-30

Post by ratlover232 »

I like the new model, it seems to have plenty of detail and a fairly low poly count so far. Nice work.
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