Insurgents and Militia need to go back being to what they Originally were...
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Defiyur
- Posts: 266
- Joined: 2008-04-04 18:28
Re: Insurgents and Militia need to go back being to what they Originally were...
I think they should just switch back to the many dispersed spawn points for insurgents BUT...have them strictly inside of enterable structures (or very near them) so they are easier for opfor to clear since they will know they are only inside of enterable buildings and not in some field or sand bar making "clearing" an area possible without an insane amount of searching. Also keep the hideouts but use them as last resorts when most the spawn rallies are destroyed. Did I mention make the insurgents quicker & fix the AK? *keeps driving the point home*
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KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: Insurgents and Militia need to go back being to what they Originally were...
I cant read all the things you guys wrote - but this is what I have to say on this topic:
INSURGENTS should be a vanilla force, spawning fast, using cool kits, unconventional tactics (suicide, ATs as anti-infantry weapon, cars, ambushes, etc). Actually, it's all the things a vanilla noob does.
"COALITION" FORCE should be well organized, teamwork oriented, hardcore PR team. Long spawn, weapons and kits that a 11 year old kid wouldn't say they're the coolest there are, but are efficient as hell, if used properly.
Again, insurgents should be all about fast action, funny "tactic", bunch of individuals. I really liked the concept from the start, cos it felt like PR vs Vanila/CS/CoD...
INSURGENTS should be a vanilla force, spawning fast, using cool kits, unconventional tactics (suicide, ATs as anti-infantry weapon, cars, ambushes, etc). Actually, it's all the things a vanilla noob does.
"COALITION" FORCE should be well organized, teamwork oriented, hardcore PR team. Long spawn, weapons and kits that a 11 year old kid wouldn't say they're the coolest there are, but are efficient as hell, if used properly.
Again, insurgents should be all about fast action, funny "tactic", bunch of individuals. I really liked the concept from the start, cos it felt like PR vs Vanila/CS/CoD...
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wuschel
- Posts: 225
- Joined: 2008-10-21 19:19
Well,
in terms of organization a commander would do the insurgents some good in every game.
Also, the last time I played v.8 a couple of weeks ago there were not too many CL one building hideouts. Beeing a cell leader in insurgency You have to be aware of the whole tactical situation. Sometimes You can shift the focus of a game by simply building a hideout close to an enemy team, for the coalition forces often go for the highest insurgent concentration.
Beeing a cell leader, I do not engage into combat most of the time - the joy to see coalition forces beeing stormed from with masses of insurgent lemmings from Your hidout is just too overwhelming, so I never take down the binoculars, but try to bring more reinforcements to my hideout..
in terms of organization a commander would do the insurgents some good in every game.
Also, the last time I played v.8 a couple of weeks ago there were not too many CL one building hideouts. Beeing a cell leader in insurgency You have to be aware of the whole tactical situation. Sometimes You can shift the focus of a game by simply building a hideout close to an enemy team, for the coalition forces often go for the highest insurgent concentration.
Beeing a cell leader, I do not engage into combat most of the time - the joy to see coalition forces beeing stormed from with masses of insurgent lemmings from Your hidout is just too overwhelming, so I never take down the binoculars, but try to bring more reinforcements to my hideout..
Defiyur wrote:Yep. It's like you are in a constant race to get to caches before the opfor does. When the other team has helos & hummers to get them there quick the insurgents lose that race many times unless there happen to be an especially teamwork oriented player who picks people up in a car or technical (RARE).
[...]
Why didn't they PREPARE better!? It's like the insurgents just arrived on the same day as the opfor and has to overcome all the same tactical barriers the opfor does only with LESS capable means.
Last edited by wuschel on 2008-12-11 19:06, edited 1 time in total.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Insurgents and Militia need to go back being to what they Originally were...
I still wonder why insurgents can't spawn on the caches themselves.
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Insurgents and Militia need to go back being to what they Originally were...
^ Remember attacking flags in vanilla, when hordes of enemies would spawn on it while you desperately try to reach it?
That's why.
That's why.

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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: Insurgents and Militia need to go back being to what they Originally were...
I really hope that the moders will listen to the players, and give back the old insurgent, militia organizatons.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Insurgents and Militia need to go back being to what they Originally were...
It's a battle to defend the cache, not a race to the cache.[R-DEV]bosco wrote:^ Remember attacking flags in vanilla, when hordes of enemies would spawn on it while you desperately try to reach it?
That's why.
Sure, we don't want vanilla-style hordes, but what's the sense in creating a gamemode where most of the insurgents have trouble finding their own weapon stockpile? If any real insurgency was so absurdly uncoordinated, they'd deserve to get destroyed by the Coalition.
After all, those hordes would befit the Insurgency gamemode very well.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgents and Militia need to go back being to what they Originally were...
Hu? Your map view will show exactly where it is.gclark03 wrote:but what's the sense in creating a gamemode where most of the insurgents have trouble finding their own weapon stockpile?
I think his point is is you kill all the enemy near a cache then a second later three guys spawn on it. But you right in one sense it is a battle to defend a cache not a starting locationIt's a battle to defend the cache, not a race to the cache.
Hopefully future INS changes will help the INS rally better.

"apcs, like dogs can't look up" - Dr2B Rudd
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Japub
- Posts: 237
- Joined: 2007-08-28 16:02
Re: Insurgents and Militia need to go back being to what they Originally were...
About the shovels, they're not needed. I think instead of having the ability to build FOBs just remove the FOB and put down more random spawn points in the cities. The insurgents should just show up from anywhere in a city really. 
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moj
- Posts: 198
- Joined: 2008-04-01 06:46
Re: Insurgents and Militia need to go back being to what they Originally were...
This. The old method was fine. Insurgents live in random places throughout the city and so should spawn as such.Japub wrote:About the shovels, they're not needed. I think instead of having the ability to build FOBs just remove the FOB and put down more random spawn points in the cities. The insurgents should just show up from anywhere in a city really.![]()
As much as I love this mod, and appreciate the hard work that goes into it, it does seem to suffer from a lot of unbroken things getting "fixed".
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgents and Militia need to go back being to what they Originally were...
I sure as soon as dev's get rent checks from you allwe'll spend more time on itmoj wrote: As much as I love this mod, and appreciate the hard work that goes into it, it does seem to suffer from a lot of unbroken things getting "fixed".
The problem with the random spawn points was it crashed servers. Hopefully in the future we can find another route to reintroduce them. the hide out option at least allow the players to set random spawn points.

"apcs, like dogs can't look up" - Dr2B Rudd
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Insurgents and Militia need to go back being to what they Originally were...
I don't remember ever spawning on a point with half the equipment attacking forces had, or facing enemies with armoured vehicles that could instagib me from 700 meters away in Vanilla either. Wait, I do remember the last one, it happened all the time on Wake because one side didn't have enough counters to those (air) units, and now that I think about it a little more closely, lack of influence over combat outcomes as infantry was one of the biggest reasons I stopped playing that excuse for a game.[R-DEV]bosco wrote:^ Remember attacking flags in vanilla, when hordes of enemies would spawn on it while you desperately try to reach it?
Now that you mention it, I also don't remember having a 60 second respawn time in Vanilla, or having to choose a class without a gun to heal people, oh, and I can't remember people being able to cap flags by firing a clip from an assault rifle into them, or dropping artillery on them.
Wouldn't it be just be terrible if Coalition forces had to battle through hoards of underequipped insurgents to get to the objective.
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moj
- Posts: 198
- Joined: 2008-04-01 06:46
Re: Insurgents and Militia need to go back being to what they Originally were...
I'll get on that as soon as I win the lottery[R-DEV]CodeRedFox wrote:I sure as soon as dev's get rent checks from you allwe'll spend more time on it
The problem with the random spawn points was it crashed servers. Hopefully in the future we can find another route to reintroduce them. the hide out option at least allow the players to set random spawn points.
Sorry, I had no idea about the problem with crashing servers. I guess in this case, the hideouts are the best option right now. Well done guys
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: Insurgents and Militia need to go back being to what they Originally were...
Al Basrah V2 anyone?
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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: Insurgents and Militia need to go back being to what they Originally were...
I agree with this idea
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgents and Militia need to go back being to what they Originally were...
What is this Lord of the rings?Truism wrote: Wouldn't it be just be terrible if Coalition forces had to battle through hoards of underequipped insurgents to get to the objective.

"apcs, like dogs can't look up" - Dr2B Rudd
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Insurgents and Militia need to go back being to what they Originally were...
Left 4 Dead[R-DEV]CodeRedFox wrote:What is this Lord of the rings?![]()

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Royal_marine_machine
- Posts: 183
- Joined: 2008-12-07 11:15
Re: Insurgents and Militia need to go back being to what they Originally were...
Going back to original post, where he states at end that Insurgents have basicly no tactics, I say he is wrong. I have recently read the Amazing book 3 PARA Where they say the Insurgents do have good fire and manuevore (spelling?) tactics.
But I do agree the insurgency don't feel very insurgent-like.
But I do agree the insurgency don't feel very insurgent-like.
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Insurgents and Militia need to go back being to what they Originally were...
I havn't read 3 PARA, but isn't it set in Afghanistan? There is difference between the Taliban mujahideen and the insurgents portrayed on PR maps like Al Basrah. The Taliban is more like a real militia, in fact pretty close to a regular army (but without all the fancy equipment). Some of these guys have been fighting since the eigthies, so they are battle-hardened and know what to do in combat.Royal_marine_machine wrote:Going back to original post, where he states at end that Insurgents have basicly no tactics, I say he is wrong. I have recently read the Amazing book 3 PARA Where they say the Insurgents do have good fire and manuevore (spelling?) tactics.
The PR insurgents are closer to an unruly mob that has just recently got their hands on weapons. A civilian uprising. They are (or were) just regular people with no previous military training or experience and are therefore not familiar with military tactics.
