[Screenshots] PR v0.8

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

[R-DEV]bosco wrote:That shit gets you banned on well administrated servers.

Kids...
There needs to be a limit on how many markers you can put down tbh, or make them disappear after a while like the CAS markers
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR v0.8 Screenshots

Post by Smegburt_funkledink »

Outlawz wrote:There needs to be a limit on how many markers you can put down tbh, or make them disappear after a while like the CAS markers
x2

@ Airs0ft_S0ldier11, evidence in those screenshots suggests that it was you spamming those markers. I wouldn't stand for that if I was admin or was paying for the server. Not cool.

It's always people who don't know how to play that start spamming, griefing and being a general smacktard.

Kids like you shouldn't know words like that either, what would your daddy say?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: PR v0.8 Screenshots

Post by Airsoft »

not i the one who did it, happen when I was on training mode. We mutiny the commander but he kept get back in. The last pic i try to remove the markers
Last edited by Airsoft on 2008-09-27 20:35, edited 1 time in total.
TAW_Cutthroat
Posts: 459
Joined: 2008-07-05 08:14

Re: PR v0.8 Screenshots

Post by TAW_Cutthroat »

Couldn't resist Nick...

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Meh... :p :p
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: PR v0.8 Screenshots

Post by Celestial1 »

We started messing about with our squad member's DNA... the result wasn't exactly what we were hoping for.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

*pokes with finger*

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After being shot down several times we go swimming.

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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: PR v0.8 Screenshots

Post by General_J0k3r »

Outlawz wrote: After being shot down several times we go swimming.

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must have been veeeeeery boring :D
dagoober
Posts: 93
Joined: 2007-09-21 01:09

Re: PR v0.8 Screenshots

Post by dagoober »

my huey

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AI CAWN SPEWL REAWL GEWD
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Re: PR v0.8 Screenshots

Post by youm0nt »

Outlawz wrote:After being shot down several times we go swimming.
Is there "cramping" in vBF2 when swimming for long periods of time, like in BF1942? I haven't noticed in vBF2. I mean, if you can swim from the carrier to the island or vice versa, then there's something wrong...
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: PR v0.8 Screenshots

Post by masterceo »

Outlawz wrote:
After being shot down several times we go swimming.
Tonight on Reality Olympics, we have a 1000m freestyle swim

Akatabrask takes the lead and is chased by outlawz and me

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Akatabrask still on 1st place, outlawz's defending his 2nd position and basic 1942 takes the 3rd place

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Only 200m left! Akatabrask's still the leader, but basic 1942 is chasing him followed by Rosswt.

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and heres the finish line, Akatabrask showed some amaizing swimming skills and has finished 1st, followed by basic 1942 and me.

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thats all folks for tonights Reality Olympics, live from USS ESSEX, Masterceo.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR v0.8 Screenshots

Post by Sabre_tooth_tigger »

Outlawz wrote:There needs to be a limit on how many markers you can put down tbh, or make them disappear after a while like the CAS markers
Mine markers that disappear after a while :shock: people do drive over them anyway but that aint a great idea tbh,

its just an admin thing tbh whether idiot co gets a kick or not
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR v0.8 Screenshots

Post by HughJass »

When the SL says not to get out of the truck yet...always one guy gets out.

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Legs stinking out :D

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5 Attack LB squads...

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equals:

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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: PR v0.8 Screenshots

Post by Fluffywuffy »

Haha!
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[DM]AirborneLegs or hellatom ingame
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: PR v0.8 Screenshots

Post by hiberNative »

i like how he types it again in main chat so he can complain to teh insurgents... like they'll care ;P
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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: PR v0.8 Screenshots

Post by Nickbond592 »

TAW_Cutthroat wrote:Couldn't resist Nick...

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Meh... :p :p
LOL
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: PR v0.8 Screenshots

Post by akatabrask »

The thing with this picture is that when I took it I took it because I saw these three guys standing in this tiny corner and thought "man, that's stupid, one nade and all of them are dead" and 2 seconds later a bloody grenade explodes just where they stand.
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Panzar
Posts: 92
Joined: 2008-08-25 06:19

Re: PR v0.8 Screenshots

Post by Panzar »

1 Jihad car, 2 squads with 2 humvees! :)
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Invisible wall on kashan
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Someone has too much time on their hands
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:)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

Sabre_tooth_tigger wrote:Mine markers that disappear after a while :shock: people do drive over them anyway but that aint a great idea tbh,

its just an admin thing tbh whether idiot co gets a kick or not
Not the mine markers, the 'infatry' 'APC' etc. markers should disappear, it's not like a tank will sit in one spot for 2 hours or something.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: PR v0.8 Screenshots

Post by unrealalex »

TAW_Cutthroat wrote:Couldn't resist Nick...

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Meh... :p :p
LMFAO
Greatest PR pic ever
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR v0.8 Screenshots

Post by Sabre_tooth_tigger »

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