And I agree it would be a good improvent both in terms of realism but also in gameplay as the tank would not be as overpowered anymore.
But I think the arrow keys would feel more natural, dunno, wasd is more the keys you use to move around and such.

But this has been done on those AT cannons on Fools Road.[R-MOD]Mongolian_dude wrote:I remember asking a DEV about this also, but the response i recieved was 'Hard coded'.
Im not sure how true this stands today, so I will leave this thread open for a insighted response, despite being suggested before.
...mongol...
JaymzExcellent if possible.ShavenRaver wrote: To keep the turret still, the mouse needs to be centred. To move the turret anti-clockwise, move your mouse left, and to stop it, move your mouse back too previous centred position. To rotate the turret faster, simply move your mouse further from the centred in the desired direction.
Because they would suck balls. APCs need to keep their speed and mobility, thats pretty much the only advantage they have. If this would be implemented on APCs, they would be much harder to aim with, so you woul need to drive slower if you want your gunner to hit anything.Dr2B Rudd wrote:^ why not APCs?
JaymzHowever if the gain is a more realistic model of how tank turrets actually work then it's worth that "lot of work".Pariel wrote:Sounds like a lot of work for not much gain.
WASD was my example. For people using a different set-up or even DVORAK (IE weirdos), I'll change my idea to mapping it to the arrow keys (makes more sense now that I've heard it).Solid Knight wrote:With that you can still get simultaneous movement on both axises. Why not just limit the acceleration and turn rate? Why force people into WASD?
I don't agree with that. Mouse control emulates the analog controls that gunners have, while keyboard controls would be pretty much either 0 or 100%. Yes, you could implement accelerating turret rotation, so that it goes faster the longer you hold it down, but that'd be even more complicated to use in the end.SnakeTheFox wrote:The simple idea here is to make it MORE realistic. Sure, most actual tanks control their gunnery with a joystick-like apparatus, but everyone doesn't have a joystick, so the closest cut-off is (in my opinion) the Arrow keys.
