If you have played BF2: Special Forces, you will know the carrier is completely different, a lot more awesome.
I was thinking for a map, the jets could spawn underneath the carrier and taxi to the elevator, press the button and go up to the flight deck to take off, as seen in this vid...
Landing on the carrier might be hard for some of the new guys to pick up, i couldn't land on that vid because i put on lots of speed to get out of the "no go" zone.
This would be a cool addition, you guys got any plans for a map with this?
afaik the carrier used normally (not the iron gator one, which wouldn't really work in PR maps) is smaller than its supposed to be, thus making it hard to fit much on unless you use the F35s
Jets would be nice, but it wouldn't work well ingame I think
i've had too many weird thinfs happen with the elevator at sf surge to be able to give thumbs up on this one.
if it gets stuck or something, no one will be able to use the jets.
Dr2B Rudd wrote:afaik the carrier used normally (not the iron gator one, which wouldn't really work in PR maps) is smaller than its supposed to be, thus making it hard to fit much on unless you use the F35s
Jets would be nice, but it wouldn't work well ingame I think
Wasp-class amphibious assault ships aren't really aircraft carriers. They're for infantry deployment, and not airspace dominance.
If real carriers were to be in PR, you'd probably need to put them on a Kashan-sized map with lots of sea. It wouldn't be very realistic otherwise.
Nouniquenicks wrote:If you have played BF2: Special Forces, you will know the carrier is completely different, a lot more awesome.
I was thinking for a map, the jets could spawn underneath the carrier and taxi to the elevator, press the button and go up to the flight deck to take off, as seen in this vid...
To re-arm, they need to land on the carrier and go back to the elevator, taxi back under the carrier (take off and landing on carrier on this vid)
Landing on the carrier might be hard for some of the new guys to pick up, i couldn't land on that vid because i put on lots of speed to get out of the "no go" zone.
This would be a cool addition, you guys got any plans for a map with this?
Dr2B Rudd wrote:I thought the carrier was a really really really REALLY bad model of a nimitz class super carrier?
nope not at all. its a marine amphibious assault ship. they have an upper flight deck for launching helicopters like seaknights, hueys and cobras as well as harrier jump jets, which are the only planes that can take off and land from these types of carriers, and a lower hangar area for launching AAVs and landing boats. its actually modelled really well in game. but a nimitz class it is not, its completely dwarfed by a nimitz lol
Yes. This is not a player controlled object, that is why. Believe me, I've done it I don't know how many times in Sandbox with carrier elevators (of course that movement is finnicky and is python-based). As if you wanted a sh*tty model for the Nimitz, I have a 1km carrier made entirely of wood bridges (could be retextured by altering key file names in the mod directory).
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
Not realistic.... in a combat situation Jets are refueled, refitted, and stored on deck. You wouldn't need to go down via elevator, as that is for storage. Plus that would require a totally new model.
"If you outlaw guns, only Outlaws will have guns."
GreedoNeverShot wrote:Not realistic.... in a combat situation Jets are refueled, refitted, and stored on deck. You wouldn't need to go down via elevator, as that is for storage. Plus that would require a totally new model.
I just suggested that because i love using that elevator
Nouniquenicks wrote:Landing on the carrier might be hard for some of the new guys to pick up, i couldn't land on that vid because i put on lots of speed to get out of the "no go" zone.
Landing on the carrier is not exactly possible. Maps like "Operation Barracuda", "Gulf of Oman" and "Jabal Al Burj" isn't going to permit planes to land properly. This is simply because that the maps aren't large enough and/or not having the carrier parallel to the edge of the map. Also when you are flying at an airspeed of 650-700kmh your aircrafts manuverability and agility is reduced significantly. So to line up properly with a carrier will force you to fly through the out-of-bounds to just even begin thinking about landing. Which isn't going to work out in your favor anytime soon.
However if you really wanted to try, I suggest attempting the map called "Zatar Wetlands" which doesn't exist anymore to test out. So unless you can dig up that map, it seems at the moment you'll not be able to land a Jet aircraft anytime soon on the U.S.S. Essex.
Also, the U.S.S. Essex is too small anyways nor was it designed to land anything other than VTOL (Vertical Takeoff or Landing) aircraft A.K.A. a Harrier and helicopters. So if someone lands an aircraft on that thing, let me know. You either are supurbly skilled, have fools luck, or you just decided to bail-out of the jet before you rolled off the other end of the deck.
Not to mention the fact that we're still working on or attempting to confirm if Jet aircraft can have thier out-of-bounds timer increased to atleast 20 seconds. Which has been a question since v0.7... Yeah, that long ago.
By the way... The Harrier was working well in v0.75 as you can see in the below video. If you can explain to me who screwed that elegant machine up please let me know, I'll have more than enough to say to them. I should know, because I've flown Harriers in the training mode before the v0.8 patch. They were almost perfect with the exception of an incomplete weapon loadout, and a HUD issue.
<Note: Take note of the little to no altitude loss while the Harrier transisitons between Hover to Flight and vice versa.
The reason why the Harrier is broken badly is because someone attached the "delayed takeoff" effect on it. This "delayed takeoff" feature works best only for Jet aircraft that are not VTOL, as in F-16's, EF2000's, Mig-29's etc.
Also pay particular attention to the landing sequence. The Pilot exits flight mode and enters a hover with little to no altitude loss. Notice aswell how the pilot can taxi the aircraft for a brief moment before the end of the video. If the "delayed takeoff" wasn't there, players could use thier throttle or tap the W key to Taxi the Harrier along.
Nice vid m8, cant w8 for the harrier in v0.85, gonna be Ace. I think there should be a map with harriers and a carrier on it, for example the map range for Barracuda could be widened for the harrier but i'm no map maker so i dont know lol. Maybe there could be, like was said before, a map with lots of sea for a pair of harriers like the Falklands or something...
markonymous wrote:Yes i can and so can the person who made that video Howard[EEF] or snowno on this forum.
Please describe your methods and/or provide a visual referance.
If it involves cranking up the sensitivity on your settings to keep the nose up while entering or exiting the hover mode, then it's still in need of refinement. Or any other method along those lines involving the nose to be pitched up higher than it should realistically be.
Vehicles need to work properly in a generalized manner. As currently Harriers have this outstanding behaviour to naturally plummet to the ground as it is unable to pull the nose up enough. Thusly entering an almost unstoppable plummet. The Harriers abilities need to be able to transition from hover to flight in a fluid and controlled manner.
Harriers also have a habit to stall around speeds at 48-50% throttle and below. This also becomes dangerous because the landing gear does not deploy until you are about 46-48% power. Basically there is this "dead zone" where you are attempting to land and at the same time, waiting for the landing gear to deploy. Otherise you end up belly-landing... And that doesn't work out well.
That's if you're actually trying to land it in flight mode of course.
Its not possible with the current Project Reality jets, they move too fast upon landing and cant stop on the carrier. Also as said, the current carrier in PR is not a US Navy Carrier, and they do not launch any planes(Besides Harriers) off of these ships. This has also been suggested many times before.
LtSoucy wrote:Its not possible with the current Project Reality jets, they move too fast upon landing and cant stop on the carrier. Also as said, the current carrier in PR is not a US Navy Carrier, and they do not launch any planes(Besides Harriers) off of these ships. This has also been suggested many times before.