Ripoff Mod of PR

General discussion of the Project Reality: BF2 modification.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Ripoff Mod of PR

Post by 00SoldierofFortune00 »

Looks like someone either ripped off PR or took a lot of ideas from it. That may attract more people then this mod is now which could be bad.

http://www.tacticalgamer.com/tactical-g ... d-2-a.html

http://www.tacticalgamer.com/battlefiel ... tures.html

http://www.tacticalgamer.com/battlefiel ... -faqs.html
Szarko
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Joined: 2005-11-07 03:37

Post by Szarko »

That has been out forever. I wouldn't realy worry about it.
SiN|ScarFace
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Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Yea thats old.
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lonelyjew
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Joined: 2005-12-19 03:39

Post by lonelyjew »

Some stuff is similar, and some stuff isn't. Actually, a few things they have should be put in the reality mod. Here are a few good ones:

Decrease flag capture radius
Require squads to control an outpost before they are able to safely capture it. Remove the ability to capture an outpost while hiding in/behind a building, wall, etc.

Neutralize flag when enemy starts to capture it
Stop players from spawning around or behind enemy players when a flag is being captured. Require defenders to maintain a solid perimeter around the flag. The flag will return to the defenders if the attackers leave the flag capture radius before it has been completely lowered.

Make supply crates actual supply crates
Supply crates no longer repair damanged objects.

Removed all personal scoring
This is a team oriented game and personal scores just lead to stat padding.

Limit ammokit availability
Stop players from having a constant supply of grenades and similar weapons. When a Support player throws an ammokit they will automatically equip their previously selected weapon and will not be able to select their ammokit again until another one has "recharged".
eggman
Retired PR Developer
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Post by eggman »

The Tactical Gamer guys have done a great job with their mod and I'd hardly call it a ripoff of PR.

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fuzzhead
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Post by fuzzhead »

lonelyjew wrote:Some stuff is similar, and some stuff isn't. Actually, a few things they have should be put in the reality mod. Here are a few good ones:

Decrease flag capture radius
Require squads to control an outpost before they are able to safely capture it. Remove the ability to capture an outpost while hiding in/behind a building, wall, etc.

Neutralize flag when enemy starts to capture it
Stop players from spawning around or behind enemy players when a flag is being captured. Require defenders to maintain a solid perimeter around the flag. The flag will return to the defenders if the attackers leave the flag capture radius before it has been completely lowered.

Make supply crates actual supply crates
Supply crates no longer repair damanged objects.

Removed all personal scoring
This is a team oriented game and personal scores just lead to stat padding.

Limit ammokit availability
Stop players from having a constant supply of grenades and similar weapons. When a Support player throws an ammokit they will automatically equip their previously selected weapon and will not be able to select their ammokit again until another one has "recharged".


ALL of this is addressed with PRMM .3

I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
DEDMON5811
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Joined: 2005-11-20 06:45

Post by DEDMON5811 »

except for grapplings and ropes
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trogdor1289
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Post by trogdor1289 »

'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3

I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
Realese Date please lol j/k i know you won;t give me one.
But yeah those ideas are very good and if they're intreagted into PRMM.3 then i will be spending even more of my life on PR.
WallEYE-(PR)
Posts: 275
Joined: 2006-02-12 19:24

Post by WallEYE-(PR) »

Someone put a patten on PR??
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Zantetsuken
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Post by Zantetsuken »

actually, from the kit listing alone, I would assume they dont have advisors to catch them on the little things like PR does - they call the M16 and AK assault types of weapons "Automatic Rifles" instead of the proper "Assault Rifles" as the term Automatic is for LMGs
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Andrew Past
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Joined: 2006-04-11 23:38

Post by Andrew Past »

'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3

I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
I want at least a score at the end of the round, or fir ABR to still track. I'll play without it, but I enjoy seeing how I'm progressing as a player.
RikiRude
Retired PR Developer
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Post by RikiRude »

id just be happy to see the kit names in PR changed to how they are in tactical mod, its just a nice little cosmetic.
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'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
BirdShot
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Joined: 2006-03-03 16:43

Post by BirdShot »

Thanks for the heads up - I'll dl it later.

BS
Cambridge
Posts: 12
Joined: 2005-12-07 17:23

Post by Cambridge »

Just tried the mod, naah PR has no reason to be "afraid". If your looking for reality look for PR not this Tactical... Well it has some qualities which are also included in PR but they're badly implemented.
rofflesnlols
Posts: 171
Joined: 2006-02-12 21:06

Post by rofflesnlols »

DEDMON5811 wrote:except for grapplings and ropes
Yeah...me want's :)
anything
Posts: 11
Joined: 2006-04-15 12:28

Post by anything »

'[R-CON wrote:fuzzhead']ALL of this is addressed with PRMM .3

I dont want to give anymore info than that, but needless to say, PRMM .3 is looking KICK ***!
no more personal scoring? good riddance :)
six7
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Joined: 2006-03-06 03:17

Post by six7 »

i cant wait for .3
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
RikiRude
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Post by RikiRude »

ditto!
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'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
anything
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Post by anything »

when's 0.3 coming out?
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