So here is my idea, me and some friends came up with this while playing BFV (killing constantly with no real objective can get boreing
The second way we've played this is a little less dramatic, the US team has 1 of 3-5 landing zones to choose from, the enemy knows of these landing zones and have ambushes set up at each one (no mounted AA just AA kits). The attackers in this scenerio have to take and hold at least 1 LZ, if they cannot within lets say 20-30 min then the evac choppers will spawn (transports and evac choppers are diffrent, gunship support is alos an option) and they must be airlifted out. The same rules from the 1st game apply here at this point. In the event the attackers take an LZ how ever, the LZ defenders must retake that LZ before the attackers can get a foot hold. IF the attackers get a foot hold (2+ LZ's taken, if this happens the defenders cannot take back any LZ's) then the defenders can spawn armor at their main base (2 tanks, maybe 1 AA). Once this happens it's basically a fight for the LZ's until the attackers are more or less at the gates of the main base, in this event the scnerio is reversed and the defenders of the former LZ's need to be evac'd by their own evac chopper's (which will spawn at that main base or another base the attackers do not know about). You guys get the idea from there.
The only catch is that chopper's cannot be taken out by planes or attack helo's (if an attack helo shoots down an evac chopper, the pilot and gunner both get negative points and die instantly).
Anyways, thats my idea's, thanks for reading (I know it was a bit on the long side lol)





