Redisigned Engineer
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AREM117
- Posts: 134
- Joined: 2008-08-29 04:03
Redisigned Engineer
The Engie kit needs small explosive for destroying razorwire and such. In RL normal squads carry around explosives so maybe make a limited kit called Demolitions. Unlimit it so there is one for each squad but ony one.(Requestable at rally) If charge is set on firebase it should only blow it up is it is on the radio.(Wich would replace the knife)
1. Knife
2. Shovel
3. Rifle Ironsight
4. Shotgun Breacher
5. Remote Charge(Detonated with clacker)
6. Timed Charge(Short Fuse)
7. Timed Charge(Long Fuse)
8. Flashbang
Note: No Wrench, No landmine
1. Knife
2. Shovel
3. Rifle Ironsight
4. Shotgun Breacher
5. Remote Charge(Detonated with clacker)
6. Timed Charge(Short Fuse)
7. Timed Charge(Long Fuse)
8. Flashbang
Note: No Wrench, No landmine
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Redisigned Engineer
What else should repair a vehicle then?AREM117 wrote:The Engie kit needs small explosive for destroying razorwire and such. In RL normal squads carry around explosives so maybe make a limited kit called Demolitions. Unlimit it so there is one for each squad but ony one.(Requestable at rally) If charge is set on firebase it should only blow it up is it is on the radio.(Wich would replace the knife)
1. Knife
2. Shovel
3. Rifle Ironsight
4. Shotgun Breacher
5. Remote Charge(Detonated with clacker)
6. Timed Charge(Short Fuse)
7. Timed Charge(Long Fuse)
8. Flashbang
Note: No Wrench, No landmine
Youre turning a engineer into a explosive expert, but that should be the role of the spec ops.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: Redisigned Engineer
-No, an Engineer is an Explosive Expert. It's a large part of what we do. But removing the wrench? No(Unless you can make the Wrench repair and build, then you could scrap the shovel instead).arjan wrote:What else should repair a vehicle then?
Youre turning a engineer into a explosive expert, but that should be the role of the spec ops.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Redisigned Engineer
Really the Engy needs his explosives back (but timer only, no remote plz), to be a limited kit and for his current spawn slot to be replaced with a breacher class that is basically a rifleman with a shotgun instead of grenades.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: Redisigned Engineer
ThisDr2B Rudd wrote:Really the Engy needs his explosives back (but timer only, no remote plz), to be a limited kit and for his current spawn slot to be replaced with a breacher class that is basically a rifleman with a shotgun instead of grenades.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Redisigned Engineer
I vote for door breachers and shotguns!
=D Cause i always wanted to put a door breacher on a door and ... do that thing where you stand at the wall and wait for the breacher to go off.. XD
=D Cause i always wanted to put a door breacher on a door and ... do that thing where you stand at the wall and wait for the breacher to go off.. XD
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: Redisigned Engineer
Eng just needs to get a rectangular block of plastic explosive with a 15-30 second manual fuse on it (basically Eng places the explosive, pulls the pin on the detonator and the timer begins).
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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AREM117
- Posts: 134
- Joined: 2008-08-29 04:03
Re: Redisigned Engineer
This suggestion was for the addition of the Squad Demolitions kit, not replacing the engineer kit.arjan wrote:What else should repair a vehicle then?
Youre turning a engineer into a explosive expert, but that should be the role of the spec ops.
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panther501
- Posts: 52
- Joined: 2008-09-19 22:08
Re: Redisigned Engineer
then why do you say redesigned engineer? Anyway, I like the idea of short and long fuses but the addition of a flashbang is not nessesary. Replace that with a wrench and we have a solid solution.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Redisigned Engineer
I would be fine with the timed explosives but no C4 with detonators its just not used as it should be.
I would also like to see the return of the flashbang into a kit not necessarily the engineer because it was useful for clearing a room.
I would also like to see the return of the flashbang into a kit not necessarily the engineer because it was useful for clearing a room.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Redisigned Engineer
Well, it would actually make even more sense, shovels biuld up soil and wrench does the bolting work and all that assembly...Tartantyco wrote:-No, an Engineer is an Explosive Expert. It's a large part of what we do. But removing the wrench? No(Unless you can make the Wrench repair and build, then you could scrap the shovel instead).

Orgies beat masturbation hands down. - Staker
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ArticBlues
- Posts: 27
- Joined: 2008-09-22 22:15
Re: Redisigned Engineer
We need the Wrench. Use the SpecOps, hey, get somone in your squad to be one .
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Re: Redisigned Engineer
Realistically, an engineer should have some explosives with him.
That said, people used the C4 in totally unrealistic ways (ie: ambush). While helpful in terms of playing the game, it's not how they are deployed in real life.
I vote for the return of explosives, but timed, like the SLAMs (although not SLAMs; thinking timed C4), so that if you're going to set an ambush with one, the enemy would have to be ridiculously predictable.
That said, people used the C4 in totally unrealistic ways (ie: ambush). While helpful in terms of playing the game, it's not how they are deployed in real life.
I vote for the return of explosives, but timed, like the SLAMs (although not SLAMs; thinking timed C4), so that if you're going to set an ambush with one, the enemy would have to be ridiculously predictable.



