Partial Sight in - Hip/Shoulder Weapon Modes

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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by EOD_Security-2252 »

Ammo's important and I really like having binoculars and I'm sure there are others that do as well.
As far as the zoom goes:
Hip - 1x zoom
Shoulder - 1x zoom
Scope - Whatever the scope's zoom is

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Tirak »

I'm afraid not, as afaik you can't specify a single lod mesh at a particular level of zoom, ie. its either scope lod mesh for both stages of zoom, or none.
As said by Chuc.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by EOD_Security-2252 »

Depressing. Now what?

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Tirak »

Ditch the Optics Rifleman Binocs and give them a "second" weapon to represent shouldered, rifle is raised a little, so you're looking almost down the barrel along the side, and you go more slowly. Scope in while in the second mode is much shorter than in the standard from the hip mode.

To be honest, while the Binos give you a higher zoom, this in my opinion would trump that zoom, and you've got a scope anyway.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by EOD_Security-2252 »

That's true. Also this way scoped rifleman's not Superman because he'll need the help of others who have binoculars.
That sounds like a fair trade to me, so we're back to Plan A.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Salah ad Din »

I proposed something like that ages ago.

Knife
ETool
Rifle
Ammo
Smoke
Frag
Bino
1st Aid

That are only eight slots. I always thought there are nine available slots?

EDIT: Checked the Guide: The Officer has NINE slots, number nine being the signal grenade. So, am I missing something here?
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Tirak »

Salah ad Din wrote:I proposed something like that ages ago.

Knife
ETool
Rifle
Ammo
Smoke
Frag
Bino
1st Aid

That are only eight slots. I always thought there are nine available slots?

EDIT: Checked the Guide: The Officer has NINE slots, number nine being the signal grenade. So, am I missing something here?
9th slot needs to remain open for parachute on Airborne kits.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Salah ad Din »

Tirak wrote:9th slot needs to remain open for parachute on Airborne kits.
ERROR: Invalid argument. Retry? Ignore? Cancel?

(If that was true, airborne squads (what map are we talking about anyway?) could not have Squadleaders. Anyway, don't tell me Paras get scopes)
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Tirak »

Salah ad Din wrote:ERROR: Invalid argument. Retry? Ignore? Cancel?

(If that was true, airborne squads (what map are we talking about anyway?) could not have Squadleaders. Anyway, don't tell me Paras get scopes)
Not invalid argument, every community mod needs to make provisions for an Airborne version of the kit. Hence the German Community Mod design plan that eliminates Binos from the Ammo Rifleman kit when used in Airborne configuration.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Salah ad Din »

Well, simple. The airborne version of the Rifleman would be the "Unscoped" Rifleman with only one Rifle slot. Paratroops are shock troopers, they go quickly into CQB, no need for scopes there.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Partial Sight in - Hip/Shoulder Weapon Modes

Post by Tirak »

Salah ad Din wrote:Well, simple. The airborne version of the Rifleman would be the "Unscoped" Rifleman with only one Rifle slot. Paratroops are shock troopers, they go quickly into CQB, no need for scopes there.
Not our decision to make, and to be frank, removing the Binos makes sense, Optics rifle already has a zooming item.
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