M-16/M-4

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

M-16/M-4

Post by Rabbit »

ok, i did a search of "m-16 re-load" and didnt find a thing.

What has been bugging me from the release day of bf2 is the m-16/m-4 reload animation, why do they have the player pull the charging handle to the rear? when you run out of ammo in real life you drop your mag put in a new one and hit the bolt release. Thats all you have to do because the bolt locks to the rear when your all out of rounds. Not to mention it bugs me because hes taking his firing hand off the weapon, I would just like to know that this will be fixed at some point it just bugs the living **** out of me.
Jaymz
Retired PR Developer
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Re: M-16/M-4

Post by Jaymz »

Brand new reload animation has been done for the next release of PR. From what I've seen it's just,

Mag out, new one in, bolt release, forward assist, done.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: M-16/M-4

Post by Scot »

No more head taps?? *shivers in anticipation*
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Spec
Retired PR Developer
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Re: M-16/M-4

Post by Spec »

I hope magazine check (visual) stays in. Instead of the mag-tap, you could (probably pretty realistic) make the character check the ... uhm... english term missing... case... window... thingie, like done with the pistols. If the animation isnt 100% finished that is. I'd also pay attention to the trigger finger - I think in some animation the finger is still on the trigger.

Just suggesting/feedbacking.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: M-16/M-4

Post by DeltaFart »

GX the reason its always that way is because only one reload animation. I'm aware of the fact that once you pull the bolt back you don't have to pull teh handle again unless you close it on an empty chamber, but I Guess it was to lengtehn the reload time to balance
Chuc
Retired PR Developer
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Re: M-16/M-4

Post by Chuc »

And I ain't exactly a spring chicken either..

Yep, its been redone.

By the way, how would one tap the forward assist with the non master hand?
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Solid Knight
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Re: M-16/M-4

Post by Solid Knight »

Why would anyone tap the forward assist on a modern M16? There is only one time in my military career where I actually used it and it was to quietly move the bolt forward during an exercise when I was sneaking up on a DFP as the OpFor. The only reason it exists is so that you can forcibly close the bolt should it not do it on its own.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: M-16/M-4

Post by Tirak »

Solid Knight wrote:Why would anyone tap the forward assist on a modern M16? There is only one time in my military career where I actually used it and it was to quietly move the bolt forward during an exercise when I was sneaking up on a DFP as the OpFor. The only reason it exists is so that you can forcibly close the bolt should it not do it on its own.
I've been led to believe that the forward assist ensures proper round alignment in the barrel, is this wrong?
Solid Knight
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Re: M-16/M-4

Post by Solid Knight »

It was added during the Vietnam era to the M16A1 due to excessive fouling that plagued the M16. The fouling would prevent the bolt from closing which in turn prevented the weapon from firing. So to work around it they added the forward assist which allows the operator to forcibly close the bolt. Getting the round into the chamber is really the job of the magazine. If the magazine's spring is weak then the round won't feed into the chamber correctly/fast enough. Most of the jams I've encountered were from bad magazines. People either stuffed too many rounds into the magazine which ruins it, let it sit too long with rounds stored in it, or the magazine was just really old and worn.
Expendable Grunt
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Re: M-16/M-4

Post by Expendable Grunt »

So the charging handle isn't attached to the bolt?
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: M-16/M-4

Post by Rabbit »

[R-DEV]Chuc wrote:And I ain't exactly a spring chicken either..

Yep, its been redone.

By the way, how would one tap the forward assist with the non master hand?
I hit the forward assist with my non master hand just put your non dominate hand on the butt stock of your m-4 like your holding the butt stock on a machine gun and slid your hand forward and you will press it in. But the only time I have ever needed to hit the forward assist is if we are using blanks.
jbgeezer
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Re: M-16/M-4

Post by jbgeezer »

The new animations are great
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Solid Knight
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Re: M-16/M-4

Post by Solid Knight »

Expendable Grunt wrote:So the charging handle isn't attached to the bolt?
The t-handle is attached to the bolt. You only need to mess with that when loading the weapon for the first time, for certain jams, and when unloading the weapon.

The longest part of reloading is putting away the old magazine and obtaining a new one, messing with the gun itself is about a one to two second job once you get proficient.

A quick search yields a pretty decent video explaining the mechanics of a reload after expending all the rounds: AR15/M16 Reload by slagman5 -- Revver Online Video Sharing Network
Note that the t-handle and forward assist are never touched. Only the paddle and the magazine release.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: M-16/M-4

Post by Rabbit »

Solid Knight wrote:The t-handle is attached to the bolt. You only need to mess with that when loading the weapon for the first time, for certain jams, and when unloading the weapon.
actually all jams, always preform sports! lol
alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: M-16/M-4

Post by alvina »

On topic.

I suggest you make the ACOG red arrow illuminated and put forward handgrip on every m16 and m4! ACtually never seen a soldier serving in iraq without a handgrip on m16. And add an ALLAHU ACKBAAAAAAR to the insurgents, can you imagen people driving around in a car while shouting that :fryingpan
Jaymz
Retired PR Developer
Posts: 9138
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Re: M-16/M-4

Post by Jaymz »

alvina wrote:On topic.

I suggest you make the ACOG red arrow illuminated and put forward handgrip on every m16 and m4! ACtually never seen a soldier serving in iraq without a handgrip on m16. And add an ALLAHU ACKBAAAAAAR to the insurgents, can you imagen people driving around in a car while shouting that :fryingpan
Quality contribution to the thread right there.....
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
alvina
Posts: 167
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Re: M-16/M-4

Post by alvina »

[R-DEV]Jaymz wrote:Quality contribution to the thread right there.....
I hope youre serious!
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: M-16/M-4

Post by Jaymz »

No, none of it was on topic. But anyway,

We can't have the ACOG reticle illuminated and still be transparent and effective to use like it currently is. Fore-grips are up to Katarn, if he doesn't want his models to have fore-grips..so be it.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: M-16/M-4

Post by Caboosehatesbabies »

[R-DEV]Jaymz wrote:Brand new reload animation has been done for the next release of PR. From what I've seen it's just,

Mag out, new one in, bolt release, forward assist, done.
Man, I like the head taps, but I guess people complained about it to much.

So here's a question, if .85 reverts us back to .75 with large numbers of people running and gunning, getting prone spam headshots at 200 meters due to the reduced sight in times and smaller deviation, how long until it gets put back to what it was in .8?
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: M-16/M-4

Post by Tirak »

Caboosehatesbabies wrote:Man, I like the head taps, but I guess people complained about it to much.

So here's a question, if .85 reverts us back to .75 with large numbers of people running and gunning, getting prone spam headshots at 200 meters due to the reduced sight in times and smaller deviation, how long until it gets put back to what it was in .8?
It is folly to believe .85 will represent a return to .75. Deviation is not going away, it is being fixed, even the Devs admit that it is not what they wanted yet. The head taps are unrealistic, many people liked the effect, but many people who serve in the armed forces informed the Dev team that it is unrealistic to tap the magazine like that. As for scope times, far too long, again people who have served in the armed forces noted it took far longer to raise the scope in game was far longer than real life. The scope in time is being changed to reflect that.
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