Hi Exiled. Thanks for the awesome post.
It seems as if you are much more knowledgable than me in most areas but I still have to say I disagree with you in some cases.
Th3Exiled wrote:Welcome to the forums.
As others have pointed out, recoil and aim are two different things. Recoil is the forces imparted upon the weapon and the shooter when he/she fires their weapon. This generally causes the muzzle of the weapon to "climb" or rise. In PR there are two things commonly referred to when talking about aim.
1. The aiming of the gun performed by the player.
2. The simulation of how a gun would be handled by a soldier.
I surely hope that you can agree that all the factors of aiming a weapon cannot be represented purely by the use of a mouse, and if it could, it would not be possible with the current engine that PR uses. The entire purpose of the current deviation, which is what you are actually referring to, is to promote realistic use of the weapon, improve teamwork, create a certain degree of balance and improve game play.
Yep. My fault, It was the deviation that I meant. The recoil is quite good.
And no I've not shot with a rifle, just guns. But I've checked out video of it and looked at competitions and honestly I've seen people hit the target quite accurately even in short bursts. And trying to simulate what ever weight or exhaustion the soldiers may have by automaticly making the aim worse does not make the issue any better. Two wrongs don't make a right as they say. I am still of the opinion that the screen should tilt a bit back and forth or that the gun itself should move a bit when you're tired as it does in some games. This way you could actually simulate the physical conditions but still give you as a player/soldier the chance to through training improve your aim even when you're tired by compensating for the guns movements for example.
I'm not exactly sure how that makes sense to you, but how can something be more realistic than real life? 5-6 misses from 50 metres is pretty good when you only wait for what.... a few milliseconds between shots. For maximum accuracy for a standard PR rifle you must wait 2.5 seconds after moving, the obvious use your sights, 1 second in-between shots and either be in the kneeling or prone position (prone has the same deviation modifier as kneeling). Also avoid swinger your view around quickly while trying to shoot an enemy as this will increase the deviation. Without the deviation you would encounter those “leet” insta-proners all the time and it would be more of a problem (note that deviation for moving and firing was nonexistent in versions dating before v0.7). Although I personally like having the deviation I will admit that it does need some refining.
To be frank I was probably closer than 50 meters. Maybe 20-30. I'm no soldier and never would like to be one so I do not really know how it all would be in a real combat situation. But I am sure that there wouldn't be a magical force forcing my bullets away in a random direction.
I know that this is to compensate for different factors as mentioned above but then you might aswell implement the gun actually moving and the screen tilting a bit or difusing itself instead of this magical deviation. Something that you can actually correct.
Sprint is fine, it rewards the players who take it slow and helps people stay together and also makes sure people are not constantly running. And the sprint animation not always playing is a bf2 problem. I’m not sure as what you mean by unresponsive, could you perhaps explain it further?
You can't start a sprint shortly after you've finnished one even though you still have energy left. This is just stupid. You obviously can do that in real life. Perhaps it is not the most recommended thing to do (Run, stop, Run, stop) but it is definetly something you can do.
Also no system in a reality based mod should "reward" people for playing the way you or I belive is the correct way to play. It should reward people depending only on if they survive and if they complete the objectives they need to complete.
The main problem here is that you don’t realise how far you are jumping down. Jumping normally in game sends you a couple of feet into the air. Falling down a distance of about three metres will cause you to start bleeding which is acceptable in my opinion, considering these soldiers carry/wear what must be around 30-40 kg of kit. Also it stops people from running down cliff faces and jumping off buildings to get away from enemies, which is a good thing. Also this fall damage isn’t even that much of a problem if you are in a squad (unless they don’t stick together or no medic is present), which you should be.
This could go on for ever. Sure there's a 30-40kg kit.
But in reality someone falling down more than two or three meters would probably soften their fall by bending his/her knees and perhaps even ones hands. As someone said. There's people jumping down from higher buildings and doing all sorts of crazy stuff in parkour. Here if you jump down something as high as a meter or two you see blood all over your screen.
I Know this is pure luck but people have actually survived falls from airplanes hundreds of meters up in the sky. I just don't like the fact that in some games you can jump down super high towers without barely getting hurt and in some games you can barely jump down a one story high building without feeling the pain.
Are you talking about the All/Team/Squad chat system? Neither the text chat nor VoIP are changeable without breaking the law, so what you are encountering is either a compatibility issue, a software issue or a hardware issue.
Yeah maybe.
The screen never moved when you were injured in PR or bf2. Also it is a bit more complicated than that and the devs say it is hardcoded. Deviation has not been "dumbed" down, it is actually more complicated and requires tactics and good positioning to be used to its fullest.
I'm positive that I saw a video where when a medic healed someone their screen started tilting back and forward and like getting difused.
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So basicly, all I'd like to see is a more controllable enviroment.
Where alot of things affect you but where all of these things are possible to correct. Make the recoil huge, make the screen tilt, make the sniper scope move around if you're tired. But don't give me magical deviation that is completely unrealistic. You've seen the same thing with snipers in BF2.
(I don't know about here, never goten my hands on a sniper kit yet!!!

)
If you don't aim with them you'll miss completely, even if the damn barrel is stuck up your enemies arse. I agree that you should aim crappy if you're not aiming through your ironsight/scope. I love the fact that there's no crosshair in the middle of the screen. But i just hate the deviation. Just hate it :/ Especially when its as large as here or in BF2 for the Sniper rifle.
Anyway, pretty much played this game the whole saturday yesterday.
Haven't had a gaming day/night like that in months! Usually I have other things to do or just can't be bothered to play a game for like 10 hours straight. But Project Reality just kicks ***.
If only the deviation and jumping could be fixed.
Heck even the sprinting isn't as annoying as I first thought it to be, though it's still kinda lame.