M.Warren wrote:
There really isn't anything wrong with players spawning on flags, afterall they belong to the team. Just no one has ever perfected or refined the method.
The main problem with flag spawning in areas easily accessable by the enemy is spawnkilling. You still see it with firebases/bunkers but the emplaced guns ususally put paid to that, i'm glad that spawnkilling is now rapidly declining with the new rallypoint system.
Mainly the issue is still badly placed rallypoints ot not at all.
The times i see Kashan start with a tank rush, and after the tanks are all dead to the one-man turret defence on the nearest ridgeline there are no rallypoints up, no bunkers started, and no flags taken.
I see the future as combination scenario mode with AAS, forcing the construction of firebases before other objectives can be taken, that way not only teaching them tactics but strategy too.
[R-CON]Deer wrote:
When teamworking was made harder by removing SL-Spawn, it became too hard for casuals but more fun for hardcore players, and loads of ppls have been talking about this in forums, casual players says that its too frustrating to lead their squad because squad mates are like lemmings with VOIP and assault rifle. Squads are spreading out all over map, they dont stay together most of the time, because they just simply cant, because they are casual players. And same time hardcore players are saying that they find themselfs playing PR less and less all the time(because its harder and harder to find playable PR because there is so many casuals).
Every day i see players improving, i do believe BF2 vanilla players can learn teamwork. They don't have to be 2-squad 4 fireteam section attack masters.. just head in the right direction and follow some orders.
In my experience squads aren't spreading out randomly all over the map, i recently played at very early GMT hours with USA players on USA servers. I saw some really good teamwork, use of markers and airstrike commands.
On the whole, the problem a lot of the time, is that we aren't getting commanders enough now, and we are dependent on them to drop enemy formation markers more than ever.
We could slack that off and give the marker command to a SL, in the style of letting SL's build assets/firebases etc without orders from commander.
This release we saw the biggest increase in the playerbase, it always equalises out, and personally i'm seeing players get up to speed a LOT quicker now we have a good manual, and hopefully some helpful experienced players being squad leaders.
Personally i think the main problem is experienced players missing the old days, of quick run and die and respawn tactics. The new players are lapping up the new features.
I am hearing from the regular players i play with that this release and some of the times on the maps - new and old are the best games / rounds they have ever played. We got 0.8 very right i think, with just a couple of small tweaks to fix it.
SL spawning is not the answer, there are a dozen mods that do that, and those that like it can go play there. Player numbers don't seem to be dwindling, quite the opposite.
My main point:-
1 - Experienced players, stand up and squad-lead.
2 - Use the server TS if its there, to help coordinate
3 - Brand new players, don't be afraid to ask questions, and experienced players try to be tolerant and helpful, just saying "GO TO TRAINING server FFS, or RTFM you noob isn't helpful.