A hard question to the developers: Making use of server variable: global unlocks 1
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Salah ad Din
- Posts: 560
- Joined: 2007-01-03 15:15
Re: A hard question to the developers: Making use of server variable: global unlock
will the unlocks only change the main weapon or would it be possible to actually have different kit loadouts?
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: A hard question to the developers: Making use of server variable: global unlock
They can change more than one part of the kit. If you have BF2:SF and you unlock the assault class for the second time you get the FN F2000 for your gun, grenade launcher, and you get flashbangs instead of grenades.Salah ad Din wrote:will the unlocks only change the main weapon or would it be possible to actually have different kit loadouts?
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: A hard question to the developers: Making use of server variable: global unlock
You specify what the unlocked items are in the kit files.Darktrooper wrote:Mmmh... Are you sure we can have different unlocks for different teams?
In vBF2 all factions had the same unlockable weapons... Would not make sense here.
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wooly-back-jack
- Posts: 940
- Joined: 2007-01-14 17:20
Re: A hard question to the developers: Making use of server variable: global unlock
quite like the idea of customising my kit a bit, may stop crowds kit-request spamming at RP's 
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: A hard question to the developers: Making use of server variable: global unlock
So like you could have GL with EoTech or Aimpoint instead of ACOG. Me like 

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wooly-back-jack
- Posts: 940
- Joined: 2007-01-14 17:20
Re: A hard question to the developers: Making use of server variable: global unlock
no I want a deployable camomesh tent thingy in my kit for camping in 
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: A hard question to the developers: Making use of server variable: global unlock
No worries about giving MEC m16s here. EoD has it down the right way, just need to make it so that you don't need to unlock in vBF.
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Grey_Ghost
- Posts: 53
- Joined: 2006-02-27 22:09
Re: A hard question to the developers: Making use of server variable: global unlock
I won't claim to know the details of how requesting works. However in the other similar UI comm modes you can alt fire for a different result. So assuming just 2 different officer kits it could simply be a difference of right clicking instead of left clicking while requesting the kit.Dr2B Rudd wrote:only thing is, that the requestable kits would have to be kept the same, and officer requestable would be acog, unless you put duplicates of every one in the selection and I don't think thats a good idea/might not even be possible.
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AREM117
- Posts: 134
- Joined: 2008-08-29 04:03
Re: A hard question to the developers: Making use of server variable: global unlock
I think that in reality each soldier is allowed to pick their own sights depending on the situation. So why not put it in. Although they shouldnt have to be unlocked. And no out of place weapons(F2000 on Insurgent, or Jackhammer on Militia)
They could add a system where the spawn kits have an expandable menu like
BF2142. Then with that you can pick Ironsights, Red Dot, or Scope for all Spawn Kits.
The unlocks system should be for customizing the primary weapon's optics only. But maybe allow the engineer to pick between a Shotgun with Buckshot or Rifle. We have kit requesting for adding Grenade Launchers(Grenadier), Suppressors(SpecOps), or Hi-Cap Mags(Automatic Rifleman).
They could add a system where the spawn kits have an expandable menu like
BF2142. Then with that you can pick Ironsights, Red Dot, or Scope for all Spawn Kits.
The unlocks system should be for customizing the primary weapon's optics only. But maybe allow the engineer to pick between a Shotgun with Buckshot or Rifle. We have kit requesting for adding Grenade Launchers(Grenadier), Suppressors(SpecOps), or Hi-Cap Mags(Automatic Rifleman).
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: A hard question to the developers: Making use of server variable: global unlock
I believe doing that would be breaking the EULA for BF2 and/or 2142.AREM117 wrote:I think that in reality each soldier is allowed to pick their own sights depending on the situation. So why not put it in. Although they shouldnt have to be unlocked. And no out of place weapons(F2000 on Insurgent, or Jackhammer on Militia)
They could add a system where the spawn kits have an expandable menu like
BF2142. Then with that you can pick Ironsights, Red Dot, or Scope for all Spawn Kits.
The unlocks system should be for customizing the primary weapon's optics only. But maybe allow the engineer to pick between a Shotgun with Buckshot or Rifle. We have kit requesting for adding Grenade Launchers(Grenadier), Suppressors(SpecOps), or Hi-Cap Mags(Automatic Rifleman).

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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: A hard question to the developers: Making use of server variable: global unlock
"Adding" menus would be a pain in the ***. Also, none of you are developers, who will probably just avoid this thread anyways.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: A hard question to the developers: Making use of server variable: global unlock
Well although it makes sense also to me, it has afterall been suggested several times before...
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
Re: A hard question to the developers: Making use of server variable: global unlock
Doesnt anyone remember a mod called the wookie sniper mod.... wookie scouty has created a whole new menu that allows players to change alot of their kit. It is very possible and from what scouty has told me rather easy code wise.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: A hard question to the developers: Making use of server variable: global unlock
I've brought up the kit system in the Wookie sniper mod (Excellent mod, btw, if you have patience and a love for linear gravitational effects and rifles being zeroed at 0m), and the Devs didn't seem to notice.
Basically, the kit system is this: In place of the standard kit selection screen, there are three or four categories- Weapons, sidearm, extra, and something else. The buttons have the name of the weapon/item on it, and you just click the buttons to customize your kit. Want a M95+Barretta+GITD binocs? Push those three buttons, and that is your kit.
What I propose is this: Get permission and code from the creator of the Wookie mod, and make the kit selection screen like this (repeated several times for respective kits)

As for the ability to put images in there, I am pretty sure it is possible. The Sir. Community has their Sandbox mod, and I remember playing a 1.0 beta that had pictures of stuff in their selection screen, which in v.5 of their Sandbox mod looked very, very much like the current Wookie kit selection screen.
Basically, the kit system is this: In place of the standard kit selection screen, there are three or four categories- Weapons, sidearm, extra, and something else. The buttons have the name of the weapon/item on it, and you just click the buttons to customize your kit. Want a M95+Barretta+GITD binocs? Push those three buttons, and that is your kit.
What I propose is this: Get permission and code from the creator of the Wookie mod, and make the kit selection screen like this (repeated several times for respective kits)

As for the ability to put images in there, I am pretty sure it is possible. The Sir. Community has their Sandbox mod, and I remember playing a 1.0 beta that had pictures of stuff in their selection screen, which in v.5 of their Sandbox mod looked very, very much like the current Wookie kit selection screen.
Maybe our PR gurus could talk to the Sir. and Wookie gurus and figure out if this is possible?These pictures are huge, so I think quoting them would size them down wrote: Edit: I found a screenshot of what is in the Wookie sniper mod
Edit 2: I found a screenshot of the Sir. Community's Sandbox 1.0 mod's object spawn selection screen.
Last edited by waldo_ii on 2008-10-07 02:19, edited 3 times in total.
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Re: A hard question to the developers: Making use of server variable: global unlock
Yeah, but what are the chances a mod developer would help another mod that he probably doesn't even play?
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: A hard question to the developers: Making use of server variable: global unlock
Look at Black Sands Studios. They do it all the time
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: A hard question to the developers: Making use of server variable: global unlock
Except in his case his has THOUSANDS of kit combinations (3240 + spotter kits if I am not mistaken). He had to make some sort of script to automate the creation of the kit files.zangoo wrote:Doesnt anyone remember a mod called the wookie sniper mod.... wookie scouty has created a whole new menu that allows players to change alot of their kit. It is very possible and from what scouty has told me rather easy code wise.

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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Re: A hard question to the developers: Making use of server variable: global unlock
I know, but Scouty and his mod isn't part of BSS so it's unlikely he'll help another mod.DeltaFart wrote:Look at Black Sands Studios. They do it all the time
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