Medivac and MASH

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Medivac and MASH

Post by gclark03 »

If, for example, medics can only temporarily stop bleeding and only a field hospital tent at main bases can bring a soldier's health back to 100%, what reason will there be to use designated medical vehicles? What benefit will they have? A healing radius has already been ruled out, and any other real benefits they would bring can be given with a normal vehicle.

The only way the concept can work is if there are dedicated Medical squads, each with a team of medics, a driver/pilot for the medical vehicle, and perhaps a rifleman or something for firepower.

Theoretically, we could have specially-marked Medic vehicles that stabilize bleeding only while both the patient and the medics are inside the vehicle, but I don't see how this can be done in BF2.

In addition, survival is just too rare to dedicate squads and vehicles to healing. In most engagements, the entire squad is destroyed completely; Medic squads would only deplete from the infantry to accommodate for an uncommon scenario.
Rudd
Retired PR Developer
Posts: 21225
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Re: Medivac and MASH

Post by Rudd »

how can the vehicles be done? replace health at the same rate of bleeding ofc
In most engagements, the entire squad is destroyed completely;
wut?
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Medivac and MASH

Post by gclark03 »

Usually, squads are killed off and end up respawning at main, instead of retreating and calling for medical help.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Medivac and MASH

Post by Spec »

Why is the field dressing droppable? Because that way you can "pick up" the 20 HP. I'm sure they did that because you cant make an object only healing 20 HP and not more.
Rudd
Retired PR Developer
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Re: Medivac and MASH

Post by Rudd »

gclark03 wrote:Usually, squads are killed off and end up respawning at main, instead of retreating and calling for medical help.
very bad squads then....

and anyway, medic squads would suck rather alot since gclark is right that there arent enough people on the server. Medical response teams are not needed.

just out of curiosity, could you make a vehicle that heals you the same rate as the bleed to simulate the ambulance? :D just wondering
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Medivac and MASH

Post by Dude388 »

Dr2B Rudd wrote:just out of curiosity, could you make a vehicle that heals you the same rate as the bleed to simulate the ambulance? :D just wondering
I don't see any reason this can't be done. In vBF2, if a medic was in a vehicle it would automatically heal soliders in the vehicle.

So why not code a pre-set MEDIVAC vehicle to use this healing effect, but lower the heal rate so it only maintains the soliders HP while they remain in the vehicle?
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Medivac and MASH

Post by Solid Knight »

The only way medivac would work is if you had some sort of medical truck or helicopter and after reviving people the only way they could get healed is to jump in one of those.

However, with numerical player limitations I think this would ultimately lead to a degradation in the game experience. With all the ideas people present we'd end up having one squad on each team fight while everyone else provides support roles.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Medivac and MASH

Post by Rudd »

The only real problem with the system is that it wouldn't work on skirmish mode, and it needs to be compatible.
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Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Medivac and MASH

Post by Dude388 »

Solid Knight wrote:The only way medivac would work is if you had some sort of medical truck or helicopter and after reviving people the only way they could get healed is to jump in one of those.

However, with numerical player limitations I think this would ultimately lead to a degradation in the game experience. With all the ideas people present we'd end up having one squad on each team fight while everyone else provides support roles.
I regretablly have to agree with you on this one, as much as I'd like to see a true MEDIVAC/MASH included, the server player limits just aren't compatible with this idea (However, if the ipetition the DEV's started comes to fruition, maybe all is not lost:wink :) . I guess this would be the most sensible solution if a MEDIVAC/MASH was to be included somehow.
Dr2B Rudd wrote:The only real problem with the system is that it wouldn't work on skirmish mode, and it needs to be compatible.
Very true, this will require some deep thinking to come to a plausible solution.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Medivac and MASH

Post by IAJTHOMAS »

One question I have never understood in these ideas is, why would i want to spend up to say 10 minutes on a big map gettin healed a bit, waiting for an evac getting transported back to main, getting fully healed, getting a transport back then linking up with my squad, only to have to repeat this next time i get shot?

If anything like this gets implimented I'd be hitting the suicide button alot.
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=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: Medivac and MASH

Post by =]H[=TangFiend »

I have to agree with Thomas on this one. If a MEDIVAC system got to be too much of a hindrance I think it would just be easier to Give Up and die. Your char is already so fragile anyway you bleed out from a slip and fall accident.


Also the max teamsize is only 32. That's really not that many to be taking away from other squads. Already with many maps requiring pilots, and APC/Tank drivers. Need some actual regular infantry.

Would be neat to see those unarmed MEC and PLA 'jeeps' driving around with red crosses on them picking up people. Also could dump medical specific supply crates. Maybe could reload epipens and dressings off them quickly if not instantly. If they get destroyed the aggressor could face a +2 min respawn time or something. Like a Geneva violation.

Guess I am not saying anything that has not been said. I think increased medical features in game could be cool but not to detract from gameplay even more by putting small teams spread even thinner.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Medivac and MASH

Post by Cassius »

Imo it would just take out more guns from the fight. There are already enough restrictions on healing and surviving. It isnt easy reviving on slopes for example, healing takes some time not to mention the times a wounded soldier is lying in an area overwatched by the enemy.
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IAJTHOMAS
Posts: 1149
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Re: Medivac and MASH

Post by IAJTHOMAS »

Perhaps if some system could be devised where you could get in the ambulance and this woudl allow you to respawn as a 'replacement' while your previous incarnation is off being fixed. If the ambulance sucessfully delivers the 'casualty' to the hospital you get a ticket back to off-set the one you lost by spawning again.

Sounds utterly impossible on the BF2 engine, but it would save the 'sat in the ambulance' sydrome. :P
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ArticBlues
Posts: 27
Joined: 2008-09-22 22:15

Re: Medivac and MASH

Post by ArticBlues »

Greetings..

It was a thread here, don't know EXACTLY how I should work with this MAC.. ( Too complicated .. :o ops: )

There someone asked to " take wounded " / " Carry them " to a safer place // to a MEDIC.
And that wasnt possible . So, then I don't think the idea you had is possible ..
Im not 100% sure though. Im not the experienced here.

Anyway, I think your idea was very smart and seemed realistic and thoughtful.
Sanirius
Posts: 56
Joined: 2008-11-23 22:32

Re: Medivac and MASH

Post by Sanirius »

Would only be appreciated if you only had 1 life per round, otherwise just dying and respawning at the rally nearby is much faster.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Medivac and MASH

Post by Solid Knight »

I got a better idea, if you get shot to the point where you fall down and can't move you're dead. No revives. Just dead. Medics help the wounded--not the guy who took twenty bullets to the chest.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Medivac and MASH

Post by Rudd »

^ to an extent I think I would like that, it would make people really fear dying ingame at least.

but it would make the game too slow for some
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Medivac and MASH

Post by Cobhris »

Sanirius wrote:Would only be appreciated if you only had 1 life per round
If this happens, I'm never playing PR again.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Medivac and MASH

Post by AnRK »

Rounds would last 10 minutes max and people would flee servers when they die, utterly pointless.

The having 2 lives before having a really long respawn or something is kinda interesting, so if you went down you could respawn as a re-enforcement while your other "life" is been fixed up. So if you properly died by been headshotted you'd have a long wait ahead of you unless you wanted to be really stupid and endure a 5 min respawn or something.

Completely and utterly undoable though I imagine, I really don't think there's much point in any of this myself until we have like twice the people in game, something hopefully the next BF2 patch might fix if we're lucky.
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: Medivac and MASH

Post by MarshalTecor »

Good idea, but like everyone else is saying, i think it would be a bit too much. Maybe in the far far far far future this could happen but tbh i dont think the DEV's will go for it anytime soon.
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