Enviroment Sounds
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panther501
- Posts: 52
- Joined: 2008-09-19 22:08
Enviroment Sounds
Would it be possible to add background sounds to the maps. For example you could have the sound of sand blowing around on Kashan and EJOD or have the jungle wildlife make sounds in Bi Ming or other Chinese maps. I think it would make the game much more immersive. Please add onto the idea.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Enviroment Sounds
Not the dogs. Please not the dogs.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Enviroment Sounds
Also, sound quality on Low with EAX disabled = no cool environment sounds. Perhaps you don't have EAX enabled in audio options?
On Bi Ming in some of the ponds on the mainland, you can really hear the surroundings. OGT has the thunder and creeping things in the vast jungle.
On Bi Ming in some of the ponds on the mainland, you can really hear the surroundings. OGT has the thunder and creeping things in the vast jungle.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Enviroment Sounds
Frogs on OGT ftw.Cyrax-Sektor wrote:Also, sound quality on Low with EAX disabled = no cool environment sounds. Perhaps you don't have EAX enabled in audio options?
On Bi Ming in some of the ponds on the mainland, you can really hear the surroundings. OGT has the thunder and creeping things in the vast jungle.



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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Enviroment Sounds
I hear dogs on Basra all the time. Its funny when all the fighting stops, you hear dogs barking.
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panther501
- Posts: 52
- Joined: 2008-09-19 22:08
Re: Enviroment Sounds
well i feel like a dumbass lol.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Enviroment Sounds
lol no, when I first turned my sound up and heard a dog I started yelling at mine till I saw he as sound asleep. 





