Wind

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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panther501
Posts: 52
Joined: 2008-09-19 22:08

Wind

Post by panther501 »

Would it be possible to add a wind element to the game? It would be much more realistic because then soldiers would have to compensate for long-range shots and move their cross hairs accordingly. You could also add sandstorm animations that could wound the player if they enter it. Please add onto the idea.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Wind

Post by crazy11 »

I dont think this is possible with the bf2 engine. But I could be wrong.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Wind

Post by Cyrax-Sektor »

I think with higher graphics settings, smoke can be effected by large vehicle movement. Not sure if it's wind, but it could serve as an environmental effect. But modifying a player's deviation with this wind seems impossible.

On desert maps like Ejod, there are mini sandstorm clouds about the size of a player. They don't wound the player, but they're nice eye candy.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Wind

Post by CodeRedFox »

Wind as far as dirt clouds, clouds, smoke are all apart of the particle system. This in no way is related to the physics in the game. Visual element only.
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panther501
Posts: 52
Joined: 2008-09-19 22:08

Re: Wind

Post by panther501 »

but could wind still be implemented?
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Wind

Post by ReapersWarrior »

no.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Wind

Post by zangoo »

Even if it was possible to add wind, with project reality's current ballistics wind would have no time to effect bullets as they are currently traveling about 1km/sec.
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Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Wind

Post by Spuz36 »

Only engine I know of now that takes wind into effect is the Crysis engine, with their tornadoes. there may have been ones before but that's all i know of now. It would be cool to add the wind effect, but it would be too random, you can't have a constant wind blowing, or have it only in one spot. Me being a weather nut, would have a fit over all that junk :P It would be cool to see smoke moving and stuff, but that would be part of the particle systems. Good idea though.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Wind

Post by Bob_Marley »

Closed for resuggestion and/or hard codedness.
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