Binocular Improvement

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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: Binocular Improvement

Post by PlatinumA1 »

addaco wrote: When using binoculars in Project Reality everything is in focus which is unrealistic compared to real life. In real life the binoculars have to be focused so that what you are looking at appears clear.
Kinda confused

If your talking about the detail of a soldier when looking with binos from a distance is very unclear. Then its the engine , nothing to do with the mod
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Binocular Improvement

Post by Spec »

Impossible i think. Wouldnt know that there was anything like this in BF2 that could be used for this.

Seems pretty much hardcoded to me.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Binocular Improvement

Post by Smegburt_funkledink »

Hey Addaco, check this thread out.

https://www.realitymod.com/forum/f18-pr ... e-2-a.html

There's a neat feature in Forgotten Hope 2 (BF2 mod) involving shader effects that gives a sort of depth of field effect. Give this thread a bump and see where it gets you.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
PetetheSweet
Posts: 43
Joined: 2007-08-03 02:51

Re: Binocular Improvement

Post by PetetheSweet »

That looks awesome!
Would be very nice to see that in PR.
You can zoom with your Gun-Scope and see movement outside of the focussed Area.
Image
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Binocular Improvement

Post by Smegburt_funkledink »

PetetheSweet wrote:That looks awesome!
Would be very nice to see that in PR.
You can zoom with your Gun-Scope and see movement outside of the focussed Area.
With regards to scopes, I'm fairly sure it isn't possible to have the centre of the screen zoomed in whilst the area surrounding the scope isn't. This is why the area outside of the scopes in BF2 are blacked out.

With optics and iron sights however, this may be possible in PR, I dunno though.

EDIT: @ Addaco. Having varying levels of focus probably isn't likely. Scrolling mouse wheel functions, as you've said yourself is coded to a key assignment. The only other way that I can see would be multiple right clicks of the mouse, meaning that you would have to go through all of the desired focus levels with clicks, much like the 2 zoom levels on the sniper rifles. This wouldn't have the desired effect of finding focus or smoothly adjusting your binocs.

The best you could hope for is a similar effect you can see in those pictures, with a slightly out of focus area around the edge of the screen.
Last edited by Smegburt_funkledink on 2008-10-07 22:11, edited 1 time in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Binocular Improvement

Post by Teek »

some good binoculars dont need focusing for different distances, but distances under 250m and with the use of Eye Ball Mk.1, we would not have to use binoculars or focus them nearly as often as in any game.
Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Binocular Improvement

Post by hiberNative »

addaco wrote: Image
holy shit.
pr standard right there. use it in 0.85.
-Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Binocular Improvement

Post by Sadist_Cain »

I like the FH2 shader effects but I think the OP refers to summin different

When you get a pair of Binos out they arent instantly focused to the range youre looking at (like now) if you change view from looking at summin 50m away to summin 200m away then there's twizzling (technical term) involved and you have to focus your Binos to see clearly
Image
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Binocular Improvement

Post by Solid Knight »

I don't think the BF2 engine or any shader tricks could allow you to adjust the focus.

The only thing you could do is have a blurred filter pop up every time you move the binoculars quickly.
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Binocular Improvement

Post by DenvH »

On the binoculair thing:

I think its bether to just have a shader effect that looks like your focusing,
for like 2 sec, so that would be 2 sec befor you can see clearly.

Same for zooming in with the soflam.. And maybe when you put your binoculairs
away too, to simulate the effect of blinking your eyes to get everything
sharp again.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Binocular Improvement

Post by cyberzomby »

Very nice effect! Isnt FH2 a BF2 mod? So PR could get it as well. Or maybe PR maps are to big for that?
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Binocular Improvement

Post by Smegburt_funkledink »

DenvH wrote:I think its bether to just have a shader effect that looks like your focusing,
for like 2 sec, so that would be 2 sec befor you can see clearly.

Same for zooming in with the soflam.. And maybe when you put your binoculairs
away too, to simulate the effect of blinking your eyes to get everything
sharp again.
Yeah man, that sounds good.
cyberzomby wrote:Very nice effect! Isnt FH2 a BF2 mod? So PR could get it as well. Or maybe PR maps are to big for that?
Yes, it's a BF2 mod, that's what was said earlier and is why it's part of this discussion.

I don't think the size of maps will prevent usage of this filter. However, in Romagnolos thread...
[R-DEV]AncientMan wrote:IIRC, this can only be done by editing the TVFilter shader, which is used for views such as the second seat in the Su-34. It can be done, but that means that 2 seat bombers would be out of action (if they were going to be implemented), or any other vehicle that also uses this shader. You'll have to ask jodonnel about it though.
I don't really know enough about this to comment any further. :confused:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Binocular Improvement

Post by martov »

cool, that effect of fh2 would be great on pr, and that thing of
"have a shader effect that looks like your focusing,
for like 2 sec, so that would be 2 sec befor you can see clearly" is a good idea!.
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