Insurgents spawn

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Insurgents spawn

Post by Rudd »

Agreed, I think what was lost in insurgency between 0.7 and 0.8 was the level of randomness

really, the insurgent teams would benefit more from having less of a 'Main' base <- Those of us who have been raped on Ramiel by the BH circling around the main know the pain
Image
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Insurgents spawn

Post by Caboosehatesbabies »

Adding the random spawns I don't like, for it makes it impossible to secure an area. However, I would support reducing the distance between them to around 200-250 and increasing the # available to 6.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

Image
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Insurgents spawn

Post by steve_06-07 »

I agree, the randomness is gone and the insurgency is basically an army, if I wanted that, I'd play AAS.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Insurgents spawn

Post by CodeRedFox »

The randomness we have on insurgent spawns and assest where a major server crashing reason. So unless we can find out a way of getting the random spawns working again its a mute point.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Insurgents spawn

Post by Scot »

How about half as many?
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Insurgents spawn

Post by CodeRedFox »

The numbers so low that its not worth it right now.

trust me the loss of the random option sucks bad!
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Insurgents spawn

Post by Scot »

How many did we have on for EG Basrah in 0.7?
Image
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: Insurgents spawn

Post by Anxiety »

Then don't make them random . . make them spawn all over the map in tonnes of buildings . . who cares if they're not random or not, all we are saying is that the insergency should not be treated as an army. .

The BRitish are not supposed to know who we are or where we are. . we should spawn in any house ( within limits)

= )
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Insurgents spawn

Post by master of the templars »

I agree with OP's suggestion.

I love the idea of random spawns appearing in houses.


[R-CON]Alex6714 wrote:I agree, and think also that insurgents should have always a 20 second spawn time unless suicide and such, to simulate much higher numbers and less fear in dying.
oh and i agree with this. ^^
Make nukes, Not war
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Insurgents spawn

Post by Jigsaw »

I agree with caboose in that making INS spawns completely random would make it incredibly hard for US/UK forces to secure an area.

That being said it shoud be hard, bcos the US/UK are fighting an entire city and therefore I agree with the OP and think its genius :D

To get around the servers crashing surely you could just maintain the number of spawn points that appear at the beginning of every map?

This way you would get insurgents coming from all over the place and it wud also stop base rape eg. at mosque or main by BH on ramiel.

Dont know if its possible to keep all those spawns up but wud be nice.

Also the idea of decreasing the spawn time to 25secs and up is top :D

Jig
Post Reply

Return to “PR:BF2 Suggestions”