I failed. Let this thread die.
This is the same thing. Only he said it first. And he has an idea of how to work it.
Godamnit.. I feel like a damn troll...
I'm going to go ahead and not suggest from now on.
Say you have a LAT kit, and you have used up several of your mags, your smokes, your dressing and your rocket. Your squad member drops a ammo bag for you to get your rocket back. Your mags and smokes come back, but no rocket. As useful as 5.56 rounds are, they just can't take down that Vodnik that is pummeling your position with .50.
The problem with the current system is that it treats all weapons slots equally, and reloads them all at the same time.
My suggestion is a system that prioritizes weapon slots. If two people are within the appropriate radius of the ammo bag, the bag looks at all of the possible slots to fill with ammo, and does one at a time. Mr HAT gets first dibs, then AA, LAT, Epipens, AR, etc.
I don't know what is possible with the BF2 engine as far as ammo goes, so forgive me if this is hard-coded.
I looked in the already suggested suggestions thread, and didn't find anything related to this. I do apologize if this has already been suggested.
Prioritizing weapons during resupply?
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Prioritizing weapons during resupply?
Last edited by waldo_ii on 2008-10-10 01:33, edited 5 times in total.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Prioritizing weapons during resupply?
Ok, you looked in the *** thread but it was unlikely to be in there. You didn't however, look just a few threads below yours...
https://www.realitymod.com/forum/f18-pr ... aking.html
Use that thread, Use the search function, Use the forums, there's thousands of threads knocking about you know and that^ one was only created a couple days ago.
Also this one that is looking for a work-around that was created yesterday.
https://www.realitymod.com/forum/f18-pr ... ition.html
https://www.realitymod.com/forum/f18-pr ... aking.html
Use that thread, Use the search function, Use the forums, there's thousands of threads knocking about you know and that^ one was only created a couple days ago.
Also this one that is looking for a work-around that was created yesterday.
https://www.realitymod.com/forum/f18-pr ... ition.html
Last edited by Smegburt_funkledink on 2008-10-09 23:48, edited 1 time in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Prioritizing weapons during resupply?
LOL did you say *** thread?

"apcs, like dogs can't look up" - Dr2B Rudd
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
Re: Prioritizing weapons during resupply?
Do you not know of the infamous *** thread? So much ***.'[R-DEV wrote:coderedfox;822210']LOL did you say *** thread?
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Prioritizing weapons during resupply?
I thought the joke got old once I started using it as my standard Resuggestion reply.'[R-DEV wrote:coderedfox;822210']LOL did you say *** thread?
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Prioritizing weapons during resupply?
I kinda like this suggestion, even if it was suggested a few threads down 
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Prioritizing weapons during resupply?
Remember, people, *** first.
This is a great (re)suggestion, if we can get it to work. Is there any feedback to answer that question in either thread?
This is a great (re)suggestion, if we can get it to work. Is there any feedback to answer that question in either thread?

