What Faction is being changed?
MEC
Level of Change:
Operations level - Assault Rifle loadouts
What kits/vehicles the change is applied to:
All MEC G3 equipped kits.
What is the change?
All G3's be locked to Semi-Automatic fire, have an increased shift delay when scoped, extra on screen recoil (the sight picture moves further up) and made substantially more accurate with lower penalties for firing and shifitng aimpoint. If this is insufficient, damage could be increased for the G3 to accentuate the effect. All G3 equipped classes lose 2 clips of ammunition.
How the change would effect tactics/strategies for the side the change is made to:
MEC infantry would attempt to restrict battles to long range and use defensive positions to limit short range engagements. When assaulting positions, they would be more reliant on grenades than other Armies for clearing very confined spaces and would try to use very long and wide angles to better use their accurised battle rifle, while limiting their succeptability to CQB profficient assault weapons.
How the change would effect tactics/strategies used against the side:
US forces would be reliant on using effective suppression and flanking groups to force engagements at close range. US Officers would be reliant on using cover and and concealment to allow assaulting parties to move into assault distances. On defense, a deep defense would be encouraged to allow falling back out of grenaded areas, before counterattacking to retake the close quarters.
Realism:
The G3 is a substantially more powerful and unweildy weapon than 5.56mm weapons. Broadly 7.62mm weapons were phased out because accurate and powerful fire at ranges over 200 meters was shown to be less needed in "modern" war. 5.56mm weapons were favoured because soldiers could carry more ammunition for them (for suppression etc) and still engage with accurate and damaging fire at relevant ranges. Recent combat experiences in Afghanistan and Iraq (MEC homeland) have led to calls for the reintroduction of 7.62mm weapons at the squad level to allow for accurate fire in the open spaces of the desert. It is logical to assume that the MEC would train in long range marksmanship for the same reason, and that this is why they chose 7.62mm weapons suited to their combat environment - however this is not well modelled in game, with G3 equipped MEC Infantry seemingly less accurate but more powerful.
What Faction is being changed?
MEC
Level of Change:
Operations level - Request kit loadouts
What kits/vehicles the change is applied to:
Marksman.
What is the change?
MEC Marksmen keep the awesome G3/SG1 but the deviation rules of it are chaged to make it act more like a hybrid sniper-precision-designated marksman rifle because every man and his dog on MEC is now packing the equivalent of a DMR.
How the change would effect tactics/strategies for the side the change is made to:
MEC would gain greater access to precision rifles used by the other classes for sniping, giving them greater control over enemy stationary positions like .50's, granting them an edge in ranged standoffs like those found in the Kashan bunkers (for example).
How the change would effect tactics/strategies used against the side:
US snipers would move into a countersniper role better suited to their higher zoom weapons, while stationary assets would be placed in cover, and would be used for point defense more than they currently are.
Realism:
Questionable. The heavier DMR variant might be more unweildy than the stock G3, but not the point that it would act like a full blown sniper rifle rather than the DMR it is. Having said that, H&K accurised G3 family weapons are noted for being the benchmark in precision rifles, like the MSG and PSG. Making them more accurate than M14's and QBZ's wouldn't be that much a reality stretch.
What Faction is being changed?
MEC
Level of Change:
Operations level - request kit loadouts
What kits/vehicles the change is applied to:
MEC Sniper.
What is the change?
MEC Sniper Rifle's sight in times are reduced and zoom level slightly as well, he gains 2 extra bandages, and 2 extra smoke grenades, gains 1 pistol clip, but loses 4 clips of rifle ammunition. His binoculars are changed to GLTD's. His deviation is not as good as a conventional sniper's from prone, but is better crouching and standing.
How the change would effect tactics/strategies for the side the change is made to:
Because the MEC already have precision firepower in their DMR and Rifleman kits, but need to control how the battle is fought, they have an increased need for accurate intelligence about future enemy movements so they can pre-empt them. This rebuild makes the MEC Sniper a scout sniper better suited to recon than sniping, and encourages their use as mobile flanking assets than as stationary snipers.
How the change would effect tactics/strategies used against the side:
US units would have to maintain greater vigilance than they currently do. Countersnipers have a greater role to play and vehicles will have to take less for granted than they do at the moment. Very light patrolling may sometimes be desirable to counter MEC Scout/Snipers.
Realism:
Currently none of our snipers are really built from the ground up for scouting not sniping, despite the prevailence of scout/snipers in real life. Encouraging a diversification in our snipers is realistic move in this way.
What Faction is being changed?
US Army/Marines
Level of Change:
Strategic Level - Commander Assets
What kits/vehicles/asset the change is applied to:
Fire Support - JDAM
What is the change?
The size of JDAMs are scaled down to 500 or 1000lb and put on a 10 or 15 minute timer in combined arms maps against MEC. Therefore they do less damage and produce less dust, but are more available. Additionally, the commander could place them on the map as though they were GPS set.
How the change would effect tactics/strategies for the side the change is made to:
US squads pinned from a fixed position by accurate G3's would be relieved by these sorts of strikes. The use of JDAM dust clouds would become more common, and a larger part of gameplay for US forces needing the ability to move into close quarters with MEC infantry. Commanding might actually become an appealing and semi-active role.
How the change would effect tactics/strategies used against the side:
MEC forces would have to keep themselves spread out as much as possible, at all times, and normally have a reserve force to move into JDAMed areas. The ability to reinforce would become a very big part of MEC gameplay. MEC tank sniping would become much rarer.
Realism:
The US armed forces in the Middle East are very well known for their use of airborne munitions in a wide variety of situations. More than any other military in the world, they rely on support assets to help infantry. This is presently not well modeled in the game, and this would help with that.
What Faction is being changed?
US Army/Marines
Level of Change:
Operations Level - kit loadouts.
What kits/vehicles/asset the change is applied to:
Rifleman and Officer.
What is the change?
Mentioned kits gain 2 extra smoke grenades.
How the change would effect tactics/strategies for the side the change is made to:
US squads would gain the ability to advance through open ground to a greater degree than other armies, encouraging their fire and maneuvre style, as well as set piece moves in time with the above JDAM change.
This is another counter to the souped up G3s at range.
How the change would effect tactics/strategies used against the side:
Suppression still makes advancing a nightmare, and anyone hit by those meaty 7.62mm rounds is going to have to stop for medical aid. Accurate fire and well placed Automatic Rifleman arcs are going to thin and stall US advances that are not well supported. Well sighted, unsuppressed defenses will screw these advances over and leave the US open to counter attack.
Realism:
It's two extra smoke grenades...
More coming on this issue
Rather than theorize why not just make a proof-of-concept server where they test out ideas in the public community and instantly gain feedback as well as seeing how players use or exploit said concepts. I think this would be much better than people trying to guess.
If I either the programming skills, or the belief that I could get full servers to test it, I might, but all these things seem to be better left to more capable groups like the Beta Testers and the DEVs. The PR community has a lot of intelligent people who could give a lot of suggestions that the DEVs might benefit from being able to access in an organised thread like this. And on the other hand, a thread like this gives the DEVs an easy opportunity to respond to suggestions by explaining why they haven't been implemented in the past, or what went wrong when they tested it.