[Faction] Taliban / Al-Qaida

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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

[Faction] Taliban / Al-Qaida

Post by Glimmerman »

Hey fellas,

Since a lot of the PR and PR community faction maps are taking place in and around Afghanistan we still dont have a true Taliban skinned player, yes we do have insurgents but they are Iraqi / middle east based insurgents and dont look like the ones in Afghanistan.

Maybe let the cell leader look like Osama or mullah Omar :)

Is this possible and if so are you interested in implementing this ingame?
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Faction] Taliban / Al-Qaida

Post by hx.bjoffe »

They don't look like somalians (Ramiel) either, but they work dont they?
I don't know how much more diskspace this reskinning would take, but the workload alone to reskin insurgent-faction on each map would probably take away to much DEV-resources from where it is needed.
As long as the arsenal fit's, the estethics don't mind me.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Faction] Taliban / Al-Qaida

Post by AfterDune »

;-)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Faction] Taliban / Al-Qaida

Post by Rudd »

[R-DEV]AfterDune wrote: ;-)
Yay!
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Faction] Taliban / Al-Qaida

Post by Spec »

Personaly, i'm not a fan of the idea, too political imo. If they were just called "Insurgents" I'd feel better playing them.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: [Faction] Taliban / Al-Qaida

Post by Bob_Marley »

Closed, the idea of an Afghan themed insurgent faction has come up before.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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