Vanilla Maps from PR.7x

General discussion of the Project Reality: BF2 modification.

Do you want a map pack of vBF2 maps for PR?

Yes, I love Oman/Zatar etc.
98
36%
Dont care...
33
12%
No, PR has plenty of good maps for me to play!
142
52%
 
Total votes: 273

epoch
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by epoch »

I loved Zatar, though if I recall it needed a bug fixing. I also really enjoyed Daqing. I'd love to see them return.

An official map pack is a good idea, and I'd certainly consider installing it on our server. My only concern is that not all players would have it, and they'd therefore be kicked when the server changes to a 'map-pack map'.

For that reason I'd prefer to see the maps back in PR proper. Servers don't have to have them in their rotation, and players don't have to stay if they don't like it. But it does give choice.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Rudd
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by Rudd »

I dislike most vBF2 maps because they generally do not feel realistic, they feel like giant paintball arenas. Zatar wasn't too bad, but I hated that you couldn't take the LZs

what you should do is remake Helmand Province.....ooooohhh yeah.

Or...if you can...it would be kinda nice...to try one of the BF2-SF night maps...
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Vanilla Maps from PR.7x

Post by hx.bjoffe »

They're finally gone from the server map rotation, and 1/3 of the community wants them back.
People are strange.

Not for me, don't like any of them. PR has evolved way beyond them.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Vanilla Maps from PR.7x

Post by AnRK »

Yeah it has evolved beyond these maps, back in the earlier releases they worked well, and I quite liked them, but the gameplay of new releases mean bigger maps with lots of flanking room is essential, something the vanilla maps don't have.

By all means make them if you want them though. I don't get why people think Rhinos been arsey with them, seems to be being quite supportive to me.
epoch
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by epoch »

hx.bjoffe wrote:They're finally gone from the server map rotation, and 1/3 of the community wants them back.
People are strange.
Was there a poll/discussion on removing them? I don't remember one (I haven't searched though) so if there wasn't, then you can't call people 'strange' for wanting back what they didn't ask to be removed in the first place!


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
hx.bjoffe
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Re: Vanilla Maps from PR.7x

Post by hx.bjoffe »

I didn't like them, even expressed my opinions about them should be removed, and felt inner joy when they finally were.
Audited vMaps were ok in earlier releases (eg. i liked mashtuur nights in 0.4 except the buggy shaders for some), but > ~0.6 they never fit the picture in my opinion.
Strange = different (from me). Wasn't trying to call you names, please don't get offended.

People are strange when youre a stranger
Faces look ugly when youre alone
Last edited by hx.bjoffe on 2008-10-10 11:42, edited 1 time in total.
epoch
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by epoch »

Lol no offence was taken! I'm just saying that if people didn't ask for them to be removed, you can't blame them when they ask for them back :)

Personally, I'm all for choice. If the maps came back nobody's forcing servers to run with them, or players to play them. PR has evolved a great deal recently, but personally I think there's still some life in maps such as Zatar.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: Vanilla Maps from PR.7x

Post by $kelet0r »

I was wondering why Zatar was never in server rotations these days.
Such an amazingly cool map - why was it removed?
Rudd
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by Rudd »

Doesn't any1 agree that the BF2-SF maps were better than vBF2? they had more enterables than vBF2, and were far more detailed imo -> like the DICE mappers had actually learned something

I'm never clear what we can use from the exp packs/booster packs, could a BF2-SF/other map be integrated in to PR or would it have legal implications aside from the debate on whether or not they were any good?
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Tirak
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Re: Vanilla Maps from PR.7x

Post by Tirak »

Dr2B Rudd wrote:Doesn't any1 agree that the BF2-SF maps were better than vBF2? they had more enterables than vBF2, and were far more detailed imo -> like the DICE mappers had actually learned something

I'm never clear what we can use from the exp packs/booster packs, could a BF2-SF/other map be integrated in to PR or would it have legal implications aside from the debate on whether or not they were any good?
I believe they can use SF stuff, after all they are using the Grappling Hook, only map I ever played on SF though was an Airport map with a aerial spawn, it was fun, sort of, though PR is more grunt work, until the expansion pack: Project Reality: Special Forces comes along.
Rudd
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Re: Vanilla Maps from PR.7x

Post by Rudd »

:D yea I know what you mean XD

SF maps in particular that might actually be good for PR are, Devil's Perch, warlord (maybe...). the one with the 2 american submarines

the submarine one and devils perch are pretty good because they felt bigger than they were, they weren't linear, and they were night maps with enterables.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Vanilla Maps from PR.7x

Post by hall0 »

Yes i want a mappack but i want changes on the maps. no cheap 1 to 1 copy what we had the last versions.

For example we had Daqin Oilfields in the last versions but it wasnt a nice map. We still had this little airfields on each side, but why? Why wrent they removed? They were useless because the map was just to small for pr jets.
An other critism was that we had in the east and the west big areas which nothing in. Why didnt we move the two flags more to the east/west and placed some nice statis around.
Deadfast
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Re: Vanilla Maps from PR.7x

Post by Deadfast »

I don't really care about Zatar, but I'd definitely avoid Oman [ohman]...
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WeeGeez
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Re: Vanilla Maps from PR.7x

Post by WeeGeez »

Sadist_Cain wrote:I just want Zatar :P everything else sucks lol
Oh how I miss those rounds on Zatar on the T&T server... :-(
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Head Hunter
Posts: 15
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Re: Vanilla Maps from PR.7x

Post by Head Hunter »

Yea I really miss Zatar as well, Oman was alright but Zatar kicked ***.
Ablack77
Posts: 209
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Re: Vanilla Maps from PR.7x

Post by Ablack77 »

PR game play has far outgrown any vanilla map, good riddance to any and all vanilla maps.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
imhooks
Posts: 80
Joined: 2007-07-16 04:22

Re: Vanilla Maps from PR.7x

Post by imhooks »

Sadist_Cain wrote:Image
LOL
SGT.JOKER
Posts: 1014
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Re: Vanilla Maps from PR.7x

Post by SGT.JOKER »

Zatar was ok.
Oman was a horrible map since EA made it and it didnt fit in PR imo
the only vBF2 maps Id want to see in PR are an extanded version of Mastuur City and maybe an extended version of jalalabad (more city for both those maps would be cool, flag's spread out more would prolly work for the current PR version)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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wooly-back-jack
Posts: 940
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Re: Vanilla Maps from PR.7x

Post by wooly-back-jack »

the poll has spoken!
Gore
Retired PR Developer
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Re: Vanilla Maps from PR.7x

Post by Gore »

Definatley some vanilla maps as they are so much better in PR. I don't get why most people vote no, because when the current maps have been played a few more months there'll be lots of whining about more maps.
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