[Question] Static Pointers?

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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Question] Static Pointers?

Post by Drav »

tbh I was jus thinking of houses that have been hit by artillery...i.e a few variants of
no roof, totally destroyed with just a few corners left, half a house, house with hole in the roof etc....
Last edited by Drav on 2008-10-10 23:01, edited 1 time in total.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: [Question] Static Pointers?

Post by EOD_Security-2252 »

I'd rather make multiple statics and multiple versions of the same static. Then you can get more use out of them on maps.
Here's closeups on the broken parts complete with floors.
Image
Image
Please state any suggestions for modifying the model to make it look better (I think it looks ok, but that's just me)

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Question] Static Pointers?

Post by Panzerfire »

I'd feel sorry for the poor guy whose house got destroyed this way.... No more privacy for him lol. Looking great keep up! :D

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Question] Static Pointers?

Post by Drav »

work on the windows......to me it looks like you've gone...hmm a building needs windows, then cut some holes without really thinking about it. The shapes, proportions and placement just dont look convincing. For instance in your picture, look at the height and size of the doorway, then look at the windows to the right.

If you havent already, find some refs and copy bits of them, even if its mega basic just to get the proportions right. I'd also suggest that your hole in the corner doesent feel right but again I think it links back to the window placement.

Heres some refs. I dont know what stle you're after but looking at the windows and external fascia might give you some simple ideas....

Image

Image

Image

The interiors look good, but the outside needs a bit of work....
Last edited by Drav on 2008-10-11 01:12, edited 3 times in total.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: [Question] Static Pointers?

Post by EOD_Security-2252 »

Ok. Should I make the windows less wide?

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Question] Static Pointers?

Post by Tirak »

How many networkable objects is this static going to run up?

Offtopic: Panzerfire, why are you leading the one man campaign against EOtech? :D
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Question] Static Pointers?

Post by Panzerfire »

Tirak wrote:Offtopic: Panzerfire, why are you leading the one man campaign against EOtech? :D
I'll PM you about that ;)

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: [Question] Static Pointers?

Post by EOD_Security-2252 »

Tirak can you rephrase that, I don't understand.

I'd like to join your campaign against the EOTech, reflex scopes are pretty useless as far as I'm concerned. I've used ironsights, red dots, reflexes and hunting scopes and I like red dots the best. I'd love to try out an ACOG, but loose are about $1000, which is pretty crazy considering an AR-15 costs that much.

EDIT - Here's another picture. I'm about 50% way through UWV mapping it.
Image
Last edited by EOD_Security-2252 on 2008-10-11 18:27, edited 1 time in total.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Question] Static Pointers?

Post by Panzerfire »

The progress is looking good :D Like I said before... with this static I can feel some interesting CQB will take place.

Oh and... The EOTech campaign is just a joke. ;) Not really a campaign but if it were serious it'd be aimed at not letting EOTech models be added at every single weapon that is being made for PR. Yeah... that's pretty a crazy extremism, that's why it's a joke :lol:

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
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