[Map] Feyzabad - discontinued

Locked
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Bringerof_D »

and yes, this should not be insurgency! this should be militia atleast! actual engagement with the taliban not some man with a gun hiding in a croud of civis
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

First paged updates with a clearer insurgency WIP
Image
"apcs, like dogs can't look up" - Dr2B Rudd
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hiberNative »

[R-DEV]coderedfox wrote:First paged updates with a clearer insurgency WIP
keyword: RPG
please, make this a map where insurgents almost have the upper hand. lots of RPG spawn etc. maybe make apcs etc spawn in later when infantry has got a foothold.

i would love dense rpg ambushes. i think the insurgents deserve some cake...
-Image
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Tirak »

How well isolated is BLUFOR Main? From the minimap view it looks pretty easy to shoot into it.
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Phoenix.86 »

Gonna say the same as with kerbala: Sounds and looks great from a theoretical point, if this actually turns out to be fun to play for both sides I'll be ecstatically cheerful.
Image

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

I just hope this map can have a realistic view distance, and apaches!
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hiberNative »

Image

i would like to see this kinda stuff in feyzabad. imagine a really steep hill with an old watchtower fortification that holds a cache, and the only way to get up is by rope on the cliffs that looks like this.

Or by helicopter but that would be hazardous since you'd probably take fire.
-Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by hiberNative »

that area is by the supply cp at operation barracuda btw. i've never used it and never seen anyone do either.
-Image
Bushrag
Posts: 32
Joined: 2008-09-27 03:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Bushrag »

This map looks great man, really looking forward to it... I can already see a 2 man sniper team engaging the enemy from mountain to mountain...
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by jbgeezer »

lovely!
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ReconAus »

Dude that is sweet
cant wait to be sniping on that ;)

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Cptkanito »

I wanna know what vehicles and armies are gonna be on it, hope brits tbh :)
Image
Image
Bushrag
Posts: 32
Joined: 2008-09-27 03:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Bushrag »

Just another note, I think it would great if you added some destroyed soviet tanks from back when the Soviet Russia and Afghanistan went to war scattered about the map, primarily in the valley. It would give it a real nice touch.

Image

Image

Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

I'm the same guy that made Korengal. You can see my homage to history on that map too :-D
Image
"apcs, like dogs can't look up" - Dr2B Rudd
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ERASERLASER »

Bringerof_D wrote:and yes, this should not be insurgency! this should be militia atleast! actual engagement with the taliban not some man with a gun hiding in a croud of civis
I agree, I find insurgency to be full of lonewolves and an excuse for people to yell Allah snackbar alot :lol: a militia faction (taliban) that can set rally points would be much better imo, nice map btw
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Glimmerman »

'[R-DEV wrote:coderedfox;822796']Guess you would need a German Faction in game first ;-) In fact I believe its the Dutch that are there. So far I've gathered its been the US Army, Germanys, and Dutch. But again, its so far out that i'm not even thinking about it.
As far as i know Dutch armed forces are only active in Uruzgan province, Kabul and Kandahar Airfield.
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ERASERLASER »

Image
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by ReconAus »

Forgot about us Aussies Laser. I believe we're in Oruzgan Province next to the brits ;)

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Glimmerman »

ReconAus wrote:Forgot about us Aussies Laser. I believe we're in Oruzgan Province next to the brits ;)

Recon
Aussies are in Uruzgan together with the Dutch.
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by SWIZZ=kettcar= »

jeah looks great. i still ove this INS Maps. Korengal is one of my Favourite Places. So this one lokks like to be the next. This Maps make PR so different, cause its a totaly new Gameplay.
Locked

Return to “2008”