Jabal Q...

General discussion of the Project Reality: BF2 modification.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Jabal Q...

Post by Psyko »

flooding a map with water solves nothing. the gameplay can be good, but the landscape just needs to be altered. most of the hills that are below the flood plain can be altered. but personally, i'd change it from a 2k map to a 4k map and expand the fighting a bit more, if not for infantry, then for gunships.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: Jabal Q...

Post by Dr Rank »

You can't just 'expand' a map, if you want it to be 4km you have to start from scratch (you may be able to copy accross some of the heightmap but you will really need to know what you're doing to do that). Once again its the age old comment; "You want? You do!" Best thing to do with Jabal is leave it as it is, if Fuzz gets his version finished you'll hear about it, otherwise get cracking with that editor! Imagine if everyone who had an idea for a map took the time to make one. Man, we'd have so many maps!!! :p
Image
Image
Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Jabal Q...

Post by Psyrus »

Psykogundam wrote:flooding a map with water solves nothing. the gameplay can be good, but the landscape just needs to be altered. most of the hills that are below the flood plain can be altered. but personally, i'd change it from a 2k map to a 4k map and expand the fighting a bit more, if not for infantry, then for gunships.
Alternatively, we can leave something that works great as it is alone (hmm kinda like deviation of yore) and not go making changes just for change's sake :)

I dunno, I agree with the above posters, regardless of which team I'm on, I tend to have a consistently good game on Jabal. The exception being when the rest of my team are poo [for lack of a less polite term] and the MEC get to DAM before my USMC team does. Now there's aggravation.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Jabal Q...

Post by Outlawz7 »

[R-DEV]Dr Rank wrote: Once again its the age old comment; "You want? You do!"
More like "Gimme permission and I do", else I'll get permabanned :rolleyes:

Anyway does fuzzhead have anything to say about this? Did the remake idea die or is it delayed, etc..
Image
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Jabal Q...

Post by Harrod200 »

'[R-DEV wrote:Dr Rank;824097']You can't just 'expand' a map, if you want it to be 4km you have to start from scratch (you may be able to copy accross some of the heightmap but you will really need to know what you're doing to do that). Once again its the age old comment; "You want? You do!" Best thing to do with Jabal is leave it as it is, if Fuzz gets his version finished you'll hear about it, otherwise get cracking with that editor! Imagine if everyone who had an idea for a map took the time to make one. Man, we'd have so many maps!!! :p
I tried before, but am a n00b and even wit hthe instructions in th emodding section couldn't get my head around it. A shame, I liked mapping for 1942. Unless someone could guide me through it step by step over TS/whatever, I shall stick with making rediculous demands upon you all!
404: Signature not found
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Jabal Q...

Post by Smegburt_funkledink »

Rangu wrote:Actually Smeg, not a bad idea!
I hope you're joking, as the picture I posted was. i just wanted to point out what a lot of people have said about the dam being in an unrealistic place. A picture speaks a thousand words.

I too have enjoyed many awesome rounds on Jabal but for the sake of realism, I wouldn't be too sad if Jabal was gone.

As Devs such as Dr Rank, Rhino, Coderedfox, duckhunt, OkitaMakoto &Co have worked on maps in authentic locations, my hat comes off to them.

Trying to cater for fictional battles for the PLA or MEC can be more imaginative, so certain things can be overlooked.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Jabal Q...

Post by Psyko »

'[R-DEV wrote:Dr Rank;824097']You can't just 'expand' a map, if you want it to be 4km you have to start from scratch (you may be able to copy accross some of the heightmap but you will really need to know what you're doing to do that). Once again its the age old comment; "You want? You do!" Best thing to do with Jabal is leave it as it is, if Fuzz gets his version finished you'll hear about it, otherwise get cracking with that editor! Imagine if everyone who had an idea for a map took the time to make one. Man, we'd have so many maps!!! :p
-_- i cant get cracking with the editor, Rhin0's files mess it up. I'v been trying for months, so instead of starting the map, i have been doing indepth sketches on maps, and fire-fight locations and designs. Wish i could show you, but i dont want people stealing my ideas lol :D (no offence Rhin0, it works for everyone else apparently, but not for me, i must be special :P )

Oh and i know you would have to start jabal from scratch if you wanted to increase the map size.

P.S: i h8 BF2 editor, its made of liquidised noobs.

Edit: Actually to elaborate...when i try to make a map it says the map doesnt have an init.con file. and i dont know how to write one. i follow all the instructions properly and can make a vBF2 map no problem, but not PR maps. any suggestions?
Last edited by Psyko on 2008-10-12 20:37, edited 1 time in total.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Jabal Q...

Post by J.F.Leusch69 »

just steal one of a pr map and change the mapname to your mapname!
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: Jabal Q...

Post by space »

Psyko - Have you really spent months trying to start the editor? Yes its tough starting out, but you need to keep trying, and eventually it will work.
Also the idea of people "stealing your ideas" is slightly strange. I cant imagine you've thought up anything worth stealing - its more likely youve thought up something that is shit/cant be done, and therefore sharing your plans would give you valuable feedback.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Jabal Q...

Post by Psyko »

spacemanc wrote:Psyko - Have you really spent months trying to start the editor? Yes its tough starting out, but you need to keep trying, and eventually it will work.
Also the idea of people "stealing your ideas" is slightly strange. I cant imagine you've thought up anything worth stealing - its more likely youve thought up something that is shit/cant be done, and therefore sharing your plans would give you valuable feedback.
ROFL! Maaaaybe :D

I spent two weeks back in april trying to make it work, then stopped and tryed again this week, so i didnt spend months trying. but every weekend in my job over the summer i did lots of sketches of firefight dynamics and interesting ways to force people into cool battles. like Squad versus two machinegun-nests in a junk yard etc.
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Jabal Q...

Post by Kruder »

Dont touch jabbal+ejod+qwai.They are the best maps of PR since god-knows-which-version(0.6 ???).
antiiraq
Posts: 16
Joined: 2008-08-02 20:29

Re: Jabal Q...

Post by antiiraq »

YouTube - Prototype Day to night and night vision
A video from jabal al burji night?????????????
Post Reply

Return to “PR:BF2 General Discussion”