New Defensive Emplacements

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AREM117
Posts: 134
Joined: 2008-08-29 04:03

New Defensive Emplacements

Post by AREM117 »

The new emplacement suggestions are.
Adding a LMG on a sandbag. Deployable minefield 5 mines in an X placement. Tank barriers. Sandbag wall that is impenetrable by vehicles. A TOW emplacement, one like the TOW that is on the Bradley not too powerful but will get the job done.

Per FOB.
1 HMG
2 LMG
1 AA
1 TOW
2 Minefield
15 Sandbag/Razorwire/Sandbag Wall/Tank Barrier
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: New Defensive Emplacements

Post by Caboosehatesbabies »

AREM117 wrote:The new emplacement suggestions are.
Adding a LMG on a sandbag. Deployable minefield 5 mines in an X placement. Tank barriers. Sandbag wall that is impenetrable by vehicles. A TOW emplacement, one like the TOW that is on the Bradley not too powerful but will get the job done.

Per FOB.
1 HMG
2 LMG
1 AA
1 TOW
2 Minefield
15 Sandbag/Razorwire/Sandbag Wall/Tank Barrier

Heh, nice idea, though all I want is the TOW, maybe the tank barriers.

I think the TOW could be implemented if its, the HMG's, and the AA launchers "health" was reduced so that 1 LAT or a few grenades destroy them.

Also, TOW's would need a set look arc, like the HMG's have.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: New Defensive Emplacements

Post by Truism »

How?

Where are the buttons to deploy them?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New Defensive Emplacements

Post by Rudd »

What would the LMG bring, that the HMG doesnt?

Minefield, get 2 engineers use the supply crates you built the FB with and you can place 16 mines in this manner iirc

Razorwire vs vehicles needs to be fixed imo, I don't like inter-phasic vehicles/wire. Vehicle going through wire should destroy wire

Tank Traps alla Kashan would be nice

TOWs....hard one....I would venture to say that would be overkill as they are also effective against infantry at range. So if they were implemented, I'd only want them at bunkers, not firebases to preserve gameplay and prevent the spammage.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: New Defensive Emplacements

Post by Tirak »

Dr2B Rudd wrote:What would the LMG bring, that the HMG doesnt?

Minefield, get 2 engineers use the supply crates you built the FB with and you can place 16 mines in this manner iirc

Razorwire vs vehicles needs to be fixed imo, I don't like inter-phasic vehicles/wire. Vehicle going through wire should destroy wire

Tank Traps alla Kashan would be nice

TOWs....hard one....I would venture to say that would be overkill as they are also effective against infantry at range. So if they were implemented, I'd only want them at bunkers, not firebases to preserve gameplay and prevent the spammage.
Every time I've seen razor wire run over it springs back up, so I don't think it's that unrealistic.
Sir.Grossi
Posts: 225
Joined: 2008-04-11 18:13

Re: New Defensive Emplacements

Post by Sir.Grossi »

Nice ideas, as mentioned above I would make the following
conditions;

Per FOB.
1 HMG = I think 2 are ok
2 LMG = perhaps very close to or attached to FOB itself
1 AA or 1 TOW = If TOW have it within a 25M radius of FOB to stop
the issues mentioned already. (One well placed TOW can be devastating)

2 Minefield = as above I would suggest that this is not required
as long as you have helpful squads.

15 Sandbag/Razorwire/Sandbag Wall/Tank Barrier = Vehicle barriers
are a good idea. But I think game physics would need to be changed
somehow. The current amount of 10 is ok imo.
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: New Defensive Emplacements

Post by WeeGeez »

The tank barriers sound cool, but what are they?

Are they those X things you see placed on the beaches of OP baracuda?
Because they would be really cool.
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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: New Defensive Emplacements

Post by Drav »

I'd like burning barriers on Ramiel for the INS team so they can block off roads and force the US down certain approaches. Say 2 barriers within 200m of a hideout
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: New Defensive Emplacements

Post by Psyko »

deployable tank traps sounds very interesting i must say, and i think higher,stronger sandbags would be used more than the current ones.
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: New Defensive Emplacements

Post by nk87 »

[R-CON]Mescaldrav wrote:I'd like burning barriers on Ramiel for the INS team so they can block off roads and force the US down certain approaches. Say 2 barriers within 200m of a hideout
now thats an idea.
AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: New Defensive Emplacements

Post by AREM117 »

I like the idea of road blocks for insurgents. 2 also seems like a good limit. Make it when deployed it looks like a pile of tires and such then it must be shoveled and to be fully deployed the cell leader must throw a molotove on it wich would light it. It should burn away after 15 minutes or so.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: New Defensive Emplacements

Post by Solid Knight »

Actually I like the LMG idea. It'd be neat to have sandbags with LMGs in addition to the current sandbag deployments. This would help make FOBs not just a nice place to have the team spawn but give it some more power as a DFP.
Deadpool2894
Posts: 162
Joined: 2008-12-18 02:08

Re: New Defensive Emplacements

Post by Deadpool2894 »

now if you are a good boy santa my give is a good weapon defensive emplacements for example an auto grenade mounted turrent or even anti vechicle emplacment :0 wow
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