"Confirmed/negative hit" for LTMs

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Dude388
Posts: 404
Joined: 2008-07-21 21:15

"Confirmed/negative hit" for LTMs

Post by Dude388 »

Not even sure it possible, most might not even care if it's added. But here it goes anyways.

There has been many a time where I've bee in a Gunship or heavy bomber and I've received "LASING TARGET" radio request from a teammate (NOT in my squad) and I respond with the "ON THE WAY" response. So I make it to the marked location and fire off a LTM, and pull out to move to another target....only to have the request be repeated and told the shot was a miss over the TEAMCHAT, which is hard enough to see when your trying to focus on the skies.

My suggestion is that the GLTD view (with the context sensitive COMMO-ROSE) would also have a "CONFIRMED HIT" and "NEGATIVE HIT"(needs work I know ;-) ). This would allow us to focus on survival in the skies and targets, while only having to listen for an audio confirmation on our shot.

Like I said it's not crucial to gameplay, but it could be an interesting addition and add a tiny bit of realism.

*EDIT*

AREM117 was nice enough to create some .OGG files with "TARGET UP" and "TARGET DOWN" commo-rose options. Here's the link to the files (they are in the .ogg format so you may need a .ogg player for it, try FOOBAR2000). Let me know if the link is broke.

https://www.realitymod.com/forum/attachments/f18-pr-suggestions/2275d1223867893-just-small-suggestion-upand-down.zip
Last edited by Dude388 on 2008-10-13 14:20, edited 2 times in total.
Reason: New content/spelling check
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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

re: "Confirmed/negative hit" for LGMs

Post by xatu miller »

seems like a good idea.


I agree it would be nice to have this ingame


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

re: "Confirmed/negative hit" for LGMs

Post by Priby »

yep, like it
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

re: "Confirmed/negative hit" for LGMs

Post by victor_phx »

That would be very helpful.
rakowozz
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

re: "Confirmed/negative hit" for LGMs

Post by Gore »

Good suggestion.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

re: "Confirmed/negative hit" for LGMs

Post by Dude388 »

Well it's goof to see that people like the idea. But do you think the method I used to incorporate it is plausible? If not, lets hear your idea's too.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

re: "Confirmed/negative hit" for LGMs

Post by Harrod200 »

Seems a sound idea and method. There's a fair chance the person who laseed the target will still haave his designator out and trained on the target, so it's an easy move to T-up/down to confirm to the pilot that the target is down. There aren't too many times where different targets are being lased for multiple attack craft at once, so not too much problem with contradicting orders from simultaneous attacks.
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carld2002
Posts: 105
Joined: 2007-05-06 02:56

re: "Confirmed/negative hit" for LGMs

Post by carld2002 »

I really would like that
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

re: "Confirmed/negative hit" for LGMs

Post by charliegrs »

it gets my vote
known in-game as BOOMSNAPP
'
random pants
Posts: 205
Joined: 2007-04-21 21:48

re: "Confirmed/negative hit" for LGMs

Post by random pants »

Agreed, a great suggestion.
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

re: "Confirmed/negative hit" for LGMs

Post by waldo_ii »

I love this idea. Simple, easy to implement ("Lasing Target" and "Need Extraction" are broadcasted to everyone on the team), the hardest part is getting someone to voice act.

Instead of having two buttons, one for "Confirmed Hit" and the other for "Negative hit," we can use one button "Confirmed Hit/Negative Hit," where, like Sandbags/Razorwire, right click is negative, left click is positive.

I hope this is implemented. Great idea!
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

re: "Confirmed/negative hit" for LGMs

Post by Spuz36 »

This is a good idea not only for bombs, but other things like support gunners who can't see long range with a spotter, or stuff like that.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

re: "Confirmed/negative hit" for LGMs

Post by Sadist_Cain »

me like

*Stamp of Approval*
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AREM117
Posts: 134
Joined: 2008-08-29 04:03

re: "Confirmed/negative hit" for LGMs

Post by AREM117 »

I loved this suggestion so much that I made this. [ATTACH]2275[/ATTACH]
This Zip contains 2 sounds that i have created for the comm rose. :razz:
Edit: They are Ogg files by the way, so they should be ready to go in game.
You do not have the required permissions to view the files attached to this post.
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

re: "Confirmed/negative hit" for LGMs

Post by victor_phx »

AREM117 wrote:I loved this suggestion so much that I made this. [ATTACH]2275[/ATTACH]
This Zip contains 2 sounds that i have created for the comm rose. :razz:
Edit: They are Ogg files by the way, so they should be ready to go in game.
OMG

This is great! Perfect voice acting.
rakowozz
Durandal
Posts: 112
Joined: 2008-09-01 08:49

re: "Confirmed/negative hit" for LGMs

Post by Durandal »

Yes
Dude388
Posts: 404
Joined: 2008-07-21 21:15

re: "Confirmed/negative hit" for LGMs

Post by Dude388 »

Wow I really didn't think this idea would be such a hit!

P.S. To AREM117:

Those are some awesome Commo rose audio's, so good i'm adding them to the main post
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: "Confirmed/negative hit" for LTMs

Post by KP »

Renamed thread. Please keep titles descriptive. ;)
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: "Confirmed/negative hit" for LTMs

Post by Spec »

Languages? Just wondering... Since now there has been an arabic and chinese equivalent for every english commo-rose sound.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: "Confirmed/negative hit" for LTMs

Post by charliegrs »

Spec_Operator wrote:Languages? Just wondering... Since now there has been an arabic and chinese equivalent for every english commo-rose sound.
it shouldnt be hard at all to find people who know those languages and are willing to record themselves. this mod has players from all over.

ps: dont forget a british accent version!
known in-game as BOOMSNAPP
'
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