[Map] Northern Iraq [scrapped]
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
Ok guys, since it took alot more work then expected I couldn't even push out pictures.
The airfield took more time then expected and the start of the Urban area was slow but did alot to help pust out the factory district of the city. I will do more the town and push teh tree line to the fort at the most. If you would like more info post or PM me. Do the same for ideas, who knows yours could get in. 
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
Re: [Map] Northern Iraq [WIP]
Dont forget that Turkey didnt enter any big urban cities keep that in mind make the city as big as on the ejod one
think more of villages dude 

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
Ya thats my plan, I hope to have it like the size of Jabal's city. Looks and feels right. But mostly villages trust me, the INS will have alot of hiding spots.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
UPDATE-
Now with this update and the new pictures of my huge WIP map its coming along great. Most of the ground has not been painted to the sand color, mostly stopped to not have to back track over with the city ground colors and base. Remember this is very WIP, the fort can and may be removed if it does not look right in the setting.
Roads are not final and teh paved one is being removed and redone. So without further ado here is my update. 
Turkish Main:
Front Gate:

Overhead:

As many people know, the main base was once a very small base, now with alot of work it has turned into a huge airport that can support the F-16 Fighter jet if needed. The Hangers will carry 2 static F-16 Eagles to add to the realism of a current military operation in the area.
The main base will be the home of 3 UH-60 Blackhawks, 2 APC's, 3 Hummers, and 2 CO trucks. 
With the size of the base and the ammount of work it will be connected to the highway and become a major part of the map. All checkpoints will be ahead of this base.
Fort(INS Main Base):

This is the same object as the Muttrah Fort, it will be serving as the INS main and will provide them with many routes through the mountians in a short area.
The INS main will provide them with 3 technicals and maybe a old piece of Iraqi Army armor to help them defend there caches and homes. 
More infomation will come as i make it.
Mountian Village:



This is the largest WIP area of the map, it will also be teh hardest planned fight on the map. Only about 500 meters from INS main it will be a area of high traffic and alot of gunfire.
This will only be one of several villages on the mountian area. Each will have there own way of defence. This village offers a great defenive postion for the mountian path and the way coming from the forest, both with holes and 3 locked gates.
The village as seen above is the only started one yet it is been put off for some time and is coming into its own very fast, with several story North Afgan style buildings and a market.
That is the update, i hope you like what your seeing right now. If you have any ideas please post them.
Updated
Now with this update and the new pictures of my huge WIP map its coming along great. Most of the ground has not been painted to the sand color, mostly stopped to not have to back track over with the city ground colors and base. Remember this is very WIP, the fort can and may be removed if it does not look right in the setting.
Turkish Main:
Front Gate:

Overhead:

As many people know, the main base was once a very small base, now with alot of work it has turned into a huge airport that can support the F-16 Fighter jet if needed. The Hangers will carry 2 static F-16 Eagles to add to the realism of a current military operation in the area.
With the size of the base and the ammount of work it will be connected to the highway and become a major part of the map. All checkpoints will be ahead of this base.
Fort(INS Main Base):

This is the same object as the Muttrah Fort, it will be serving as the INS main and will provide them with many routes through the mountians in a short area.
More infomation will come as i make it.
Mountian Village:



This is the largest WIP area of the map, it will also be teh hardest planned fight on the map. Only about 500 meters from INS main it will be a area of high traffic and alot of gunfire.
The village as seen above is the only started one yet it is been put off for some time and is coming into its own very fast, with several story North Afgan style buildings and a market.
That is the update, i hope you like what your seeing right now. If you have any ideas please post them.
Updated
Last edited by LtSoucy on 2008-10-10 10:29, edited 3 times in total.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Northern Iraq [WIP]
I hope to see new screens soon
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Map] Northern Iraq [WIP]
why had [R-MOD]Eddiereyes909 edit LtSoucy´s post?!
...or is something wrong with me, that i cant see the srceens?!
...or is something wrong with me, that i cant see the srceens?!
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: [Map] Northern Iraq [WIP]
Section 1.3 was violated, he has gotten a PM and should have new screens up soon.'[R-COM wrote:J.F.Leusch69;822208']why had [R-MOD]Eddiereyes909 edit LtSoucy´s post?!
...or is something wrong with me, that i cant see the srceens?!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
'[R-COM wrote:J.F.Leusch69;822208']why had [R-MOD]Eddiereyes909 edit LtSoucy´s post?!
...or is something wrong with me, that i cant see the srceens?!
Updated with new pictures.
Last edited by LtSoucy on 2008-10-10 10:23, edited 1 time in total.
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Northern Iraq [WIP]
ooooh Rhinos not going to be happy about using his GRAND fort now
Run dude, run .
Its looking pretty good, something about the colours is bugging me though . . other then that
+5
Anxiety.
Run dude, run .
+5
Anxiety.
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
Anxiety wrote:ooooh Rhinos not going to be happy about using his GRAND fort now![]()
Run dude, run .
Its looking pretty good, something about the colours is bugging me though . . other then that
+5
Anxiety.
Lol, Rhino loves me.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
OK everyone, now before I start to place some trees and bushes around the fort what do you think of it. I will resume work tonight. 
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
Ok now the community needs to help me big time.
I need a Turkish Sign for there bases and really add that special detail. I would like it to look like the following USAF sign. I would need 2 models; 1 like below with headquarters and 10th Infantry Brigade on it along with Turkish Seal. The otehr would have just 10th Infantry Brigade and the seal.
Requested Sign:

Turkish Seal:

Requested Sign:
Turkish Seal:

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: [Map] Northern Iraq [WIP]
I should have updated pictures of 21 checkpoints and some villages by Saturday. Now I also need some help, would you guys like to have HESCO or destryable walls around the 2 village checkpoints? Both are capable so its going to be up to the community.


