Q: Playermodels

General discussion of the Project Reality: BF2 modification.
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Q: Playermodels

Post by hx.bjoffe »

Is it impossible to alter playermodels, or just really hard?

As i understand it, the playermodel is exactly 2m tall.
The chinese should technically be alot lower than the brit, with whatever non-/relevant consequenses that implies.
In how many ways is this not possible to include in BF2?

Is the statics and other models made in relavance to real world-scale, or the Playermodel?
If the first, is this why eg. humvees and civilian cars look so small?

For the sake of curiosity,
bjoffe
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bad_nade
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Re: Q: Playermodels

Post by bad_nade »

Altering player models is technically possible, but forbidden by EA's End User License Agreement (EULA).
ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: Q: Playermodels

Post by ReapersWarrior »

We all know how much EA pays attention to its games. And how much they care. :roll:
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Q: Playermodels

Post by Tirak »

ReapersWarrior wrote:We all know how much EA pays attention to its games. And how much they care. :roll:
PR stays on the straight and narrow, the EULA is followed to the letter. If you'd like, you can make up your own player models, if they're good enough, PR might use them.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Q: Playermodels

Post by Teek »

Brits are made, US army is being made, perhaps if you remake all Vbf2 objects we can make the scale a little more realistic for you. Oh, and a BF2 meter is not to scale ether.
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ReadMenace
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Re: Q: Playermodels

Post by ReadMenace »

Teek wrote:Brits are made, US army is being made, perhaps if you remake all Vbf2 objects we can make the scale a little more realistic for you. Oh, and a BF2 meter is not to scale ether.
Wha?? Who's making US Army player models? :? :

-REad
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Q: Playermodels

Post by HughJass »

I think he meant australian, tonnie from aus faction has already made them. (they still have to be imported)
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ReadMenace
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Re: Q: Playermodels

Post by ReadMenace »

HughJass wrote:I think he meant australian, tonnie from aus faction has already made them. (they still have to be imported)
They're on my hard drive... :mrgreen:

-REad
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Q: Playermodels

Post by OkitaMakoto »

lol obvious joke is missed :P

Theres always been questions on scale in PR but the thing is nothing is in scale with anything really, its all just as close as possible. A guy might be way above a doorway on a house, but compared to something else he is tiny, or say, compared to a tank he is quite large...

The Abraham was made small, and so the challenger was kept fairly small to an extent when it was made as well

I think I remember hearing the challenger was made a bit bigger to be more to scale, but at the same time, they didnt want it to become a ridiculous target compared to every other EA tank.

Take this all with some salt because my facts arent 100%...

In the end, yeah scales fooked, but thats just how it played out :3
e-Gor
Retired PR Developer
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Re: Q: Playermodels

Post by e-Gor »

All players must be more or less the same height, since several factors force the use of the same animations (and hence also skeleton) across all player models for all countries.
Rudd
Retired PR Developer
Posts: 21225
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Re: Q: Playermodels

Post by Rudd »

I knew a guy who claimed he decreased the size of EVERYTHING in order to make the maps look bigger :D

dunno if he was pulling my leg though (he never shared it with me :( )
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Waaah_Wah
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Joined: 2007-07-26 13:55

Re: Q: Playermodels

Post by Waaah_Wah »

'[R-DEV wrote:OkitaMakoto;826792']lol obvious joke is missed :P

Theres always been questions on scale in PR but the thing is nothing is in scale with anything really, its all just as close as possible. A guy might be way above a doorway on a house, but compared to something else he is tiny, or say, compared to a tank he is quite large...

The Abraham was made small, and so the challenger was kept fairly small to an extent when it was made as well

I think I remember hearing the challenger was made a bit bigger to be more to scale, but at the same time, they didnt want it to become a ridiculous target compared to every other EA tank.

Take this all with some salt because my facts arent 100%...

In the end, yeah scales fooked, but thats just how it played out :3


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Rhino
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Re: Q: Playermodels

Post by Rhino »

Dr2B Rudd wrote:I knew a guy who claimed he decreased the size of EVERYTHING in order to make the maps look bigger :D

dunno if he was pulling my leg though (he never shared it with me :( )
hes pulling your leg...

there is no way to "scale models" down without re-exporting them, then just that on its own is a huge amount of work let alone animations and all the rest.
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Rudd
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Re: Q: Playermodels

Post by Rudd »

aha! that lying ******* :D
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OkitaMakoto
Retired PR Developer
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Re: Q: Playermodels

Post by OkitaMakoto »

lol, i thought I had corrected that spelling error. wrote it before class :P forgot how to spell it and was already late :P

Gomen!
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Q: Playermodels

Post by zangoo »

Teek wrote:and a BF2 meter is not to scale ether.
you know this how? did you inport something exactly 1m big and bf2's meter didnt match? the thing about ingame measurements is there is nothing to match it to, So you have to take the meter in bf2 as right cus it is the only thing that isnt changeable.
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