[?] Forward Outpost Code
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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
[?] Forward Outpost Code
Could anyone give a hint where you can find the code of setting Forward Outpost (Bunkers/Firebases), and all the stuff related to that (sandbags, razorwire etc.)?
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Question] Forward Outpost Code
Well it's in multiple spots.
Here's one spot:
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects\common" This one's where you can find the files for firebases, HMGs and other stuff.
Here's another spot:
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\common\spawners" This one's where the map loads each the specific things that will be spawned.
Here's one spot:
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr\objects\common" This one's where you can find the files for firebases, HMGs and other stuff.
Here's another spot:
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\common\spawners" This one's where the map loads each the specific things that will be spawned.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: [Question] Forward Outpost Code
eeeh...you know that this requires more coding work than just one code...its pretty similar to making the kitrequest system work on a custom map.i suggest you look in the audit tut in the modding tutorilas section or ask a DEV or wait for a proper answer here 

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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: [Question] Forward Outpost Code
I'll look into that. I would like to play a bit with the shape of the firebase/bunker (to replace it with a smaller and different kind of object) and vehicle spawn point, so any recommendations what needs to be considered would be wellcome.
