FYI... A.S.S. = anti smack suggestion, so don't bark about that.
Anyway, there NEEDS to be training to get helis (e.x. making them unlocks). There are just TOO MANY IDIOTS that try to drive or fly and end up crashing. This is to filter the better pilots out there from the newbs (who, as always, can fly on training servers) in the game. I KNOW THIS HAS BEEN SUGGESTED but it has been because it needs to be put in.
[A.S.S.] Training
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
[A.S.S.] Training
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: [A.S.S.] Training
Sorry to shoot the thread down, but this is completely impossible unless we rig the BF2 ranking system like a Christmas tree (which is VERY HARD to do).
I do like the idea, but my liking it won't make it any more possible than it is now.
I do like the idea, but my liking it won't make it any more possible than it is now.
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: [A.S.S.] Training
?
Just alter their stats manually...
Just alter their stats manually...
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: [A.S.S.] Training
they shouldd also inculde leaning, freelooking and fastropes too!
I mean, you can just alter the game to include it.
/sarcasm
I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.
I mean, you can just alter the game to include it.
/sarcasm
I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [A.S.S.] Training
Damn! Sounds like a ***** to code that!Teek wrote:they shouldd also inculde leaning, freelooking and fastropes too!
I mean, you can just alter the game to include it.
/sarcasm
I am taking a high school computers course, and our first introduction to programing was to make a game in Alice, a program lacking collisions, spawning or removing objects. To make something die, you would have to sink it into the ground, to make something collide (like a bullet) you use proximity. To shoot aforementioned bullet, you must hide it inside another object.
Ontopic:
Yea I agree with the others. Wouldnt be possible.
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: [A.S.S.] Training
There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.
So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?
So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?

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Gaven
- Posts: 349
- Joined: 2008-08-31 14:31
Re: [A.S.S.] Training
A lot of people also like to ask to be landed in a hot zone. Or sometimes they'll try to get me to pick them up in a narrow alleyway with about 3 dozen enemies in it.
Then when I refuse these I get called a smacktard or a noob. There's doing something smart, and then there's wasting assets.
Then when I refuse these I get called a smacktard or a noob. There's doing something smart, and then there's wasting assets.
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: [A.S.S.] Training
Exactly. Have a junior grade of pilot for transport choppers (can request without any training) but attack helicopters and jets require a special kit that you must unlock. All you have to do in training is hit 10 tanks with missiles before they hit you with their gun (you may reload) and you must evade 9/10 SAMs fired at you. Not that hard TBH.daranz wrote:There's a difference between a smacktard and a non-perfect pilot. Most people see to equate anyone who isn't extremely good at piloting to a smacktard if they get in a chopper. But that isn't really true. A smacktard will flip a chopper on takeoff, but a pilot who actually can fly can still be bad at, for example, AA evasion.
So, how and where do you make the game draw the line? Also, are people's expectations not too high when it comes to chopper pilots (compare to people's expectations of armor drivers or HAT operators, for example)?
Last edited by TF6049 on 2008-10-21 01:17, edited 1 time in total.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
