Ballistics or Tracers?
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Spec
- Retired PR Developer
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Re: Ballistcs or Tracers?
One could counter that with simulated weapon sway. The bullet would still come out of the middle of the screen, but it should be possible to make the weapon sway anyway to confuse the player a bit. And its better than deviation because every second or so the aim rests in the middle of the screen for half a second, and shooting at this moment would make a good hit, but only if the target isnt expecting it.
Or at least thats what I'd imagine.
Otherwise, maybe the lethality combined with suppression effect actually scares people and forces them to take cover.
Maybe it is even possible to find a balanced way that combines deviation and ballistics.
But before judging, it should simply be tested. I would imagine it could actually scare people.
Or at least thats what I'd imagine.
Otherwise, maybe the lethality combined with suppression effect actually scares people and forces them to take cover.
Maybe it is even possible to find a balanced way that combines deviation and ballistics.
But before judging, it should simply be tested. I would imagine it could actually scare people.
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CAS_117
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Re: Ballistcs or Tracers?
Officer, LMG, HMG, GPMG = every round smaller tracer
No tracers for standard rifles. yay
No tracers for standard rifles. yay
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Waaah_Wah
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Re: Ballistcs or Tracers?
^^No no no!
Its gonna suck if you cant see the enemy or friendly tracers for regular assault rifles. And insurgents will loose another advantage...
Its gonna suck if you cant see the enemy or friendly tracers for regular assault rifles. And insurgents will loose another advantage...
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Killing for peace is like f*cking for virginity
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Rico11b
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Re: Ballistcs or Tracers?
All "Standard" assault rifles have to have tracers. Simple as that!
AND just because they may include "REALISTIC BALLISTICS" does not mean there is no more deviation. ALL, repeat ALL rifles in real life have "DEVIATION". They just don't call it that "DEVIATION". It's called MOA (Minute Of Angle). So forget about getting uber plazma rifles cause that's not even close to being realistic.
Even if the DEVs add this realistic ballistics, the weapons in game will still have some sort of built in deviation. As they should cause there is no such thing as a point and click rifle in the real world. The shooter still has to do his part no matter what rifle he is shouldering.
Point and click head shotting is NOT realistic with assault rifles, so forget about it.
R
AND just because they may include "REALISTIC BALLISTICS" does not mean there is no more deviation. ALL, repeat ALL rifles in real life have "DEVIATION". They just don't call it that "DEVIATION". It's called MOA (Minute Of Angle). So forget about getting uber plazma rifles cause that's not even close to being realistic.
Even if the DEVs add this realistic ballistics, the weapons in game will still have some sort of built in deviation. As they should cause there is no such thing as a point and click rifle in the real world. The shooter still has to do his part no matter what rifle he is shouldering.
Point and click head shotting is NOT realistic with assault rifles, so forget about it.
R
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zangoo
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Re: Ballistcs or Tracers?
well the deviation of most rifles is rather small iirc is was around 5 moa or something like that. but like stated before, there will still be deviation but just less.
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Psyko
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Re: Ballistcs or Tracers?
yea im bored crapless...You should give us somthing before the major stuff comes. One of the first things you could do is show off the senarios that you chose as poll options so we can see what the crack is.
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CAS_117
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Re: Ballistcs or Tracers?
I'm saying ballistics is more important than tracers. I honestly couldn't care less about the status of tracers as long as ballistics are put in. And how did insurgents get into this?Its gonna suck if you cant see the enemy or friendly tracers for regular assault rifles. And insurgents will loose another advantage...
Agreed. But I think that if ballistics are put in the deviation can be toned down a bit. Currently the deviation is several times the MOA for most rifles, not all. And tbh the ballistics will have an element of skill to be used for shooting as well.
Point and click head shotting is NOT realistic with assault rifles, so forget about it.
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Rico11b
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Re: Ballistcs or Tracers?
Agreed right back at ya
Yes once we have "realistic ballistics" deviation can be toned down to about 5 MOA as stated. Just because that's fairly close to real world figures.
But not while the shooter is moving or turning about. Deviation while moving and turning will need to be a bit higher than that to simulate the unsteadiness of moving while firing. Good marksmanship BEGINS with a steady and stable body position, NOT one that is in motion!
Moving while firing should SUCK for medium and especially long range engagements. Very close ranges like CQB, not so much. And it SHOULD take 2 or 3 seconds for the shooter to re-acquire another steady and stable body position before "best" accuracy returns after he has moved his body. No real life person can hit the dirt and have super human UBER accuracy within 3 milliseconds. Hell takes longer than that just for your body to come to rest after slamming into the ground.
Also true that once realistic ballistics are added, there will be an increase in the "sense" of skill to effectively use the rifles. Not so much about "skill" itself as it is about memorizing. Mostly thought it will just be memorizing the bullet drop for all the various distances, and knowing how much to hold over or under. Kinda like in real life.
Holdover won't apply much if any to Designated Marksman/ Sniper rifles because those are usually "doped" for range and windage before the shot takes places. If time permitting of course
And yes, I know that you can't make elevation and windage changes to optics in game. I was referring to RL 
But not while the shooter is moving or turning about. Deviation while moving and turning will need to be a bit higher than that to simulate the unsteadiness of moving while firing. Good marksmanship BEGINS with a steady and stable body position, NOT one that is in motion!
Moving while firing should SUCK for medium and especially long range engagements. Very close ranges like CQB, not so much. And it SHOULD take 2 or 3 seconds for the shooter to re-acquire another steady and stable body position before "best" accuracy returns after he has moved his body. No real life person can hit the dirt and have super human UBER accuracy within 3 milliseconds. Hell takes longer than that just for your body to come to rest after slamming into the ground.
Also true that once realistic ballistics are added, there will be an increase in the "sense" of skill to effectively use the rifles. Not so much about "skill" itself as it is about memorizing. Mostly thought it will just be memorizing the bullet drop for all the various distances, and knowing how much to hold over or under. Kinda like in real life.
Holdover won't apply much if any to Designated Marksman/ Sniper rifles because those are usually "doped" for range and windage before the shot takes places. If time permitting of course
Last edited by Rico11b on 2008-10-18 18:08, edited 8 times in total.
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DeltaFart
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Re: Ballistcs or Tracers?
just when you guys are playing with this make sure if you go into a room after shocking **** otu of enemy inside with frag, that when your moving through the room I can take the ******** downRico11b wrote:Agreed right back at yaYes once we have "realistic ballistics" deviation can be toned down to about 5 MOA as stated. Just because that's fairly close to real world figures.
But not while someone is moving or turning about. Deviation while moving and turning will need to be a bit higher than that to simulate the unsteadiness of moving while firing. Good marksmanship BEGINS with a steady and stable body position, NOT one that is in motion!
Moving while firing should SUCK for medium and long range engagements. Very close ranges like CQB, not so much. And it SHOULD take 2 or 3 seconds for the shooter to re-acquire another steady and stable body position before "best" accuracy returns after he has moved his body. No real life person can hit the dirt and have super human UBER accuracy within 3 milliseconds. Hell takes longer than that just for your body to come to rest after slamming into the ground.
Also true that once realistic ballistics are added, there will be an increase in the "sense" of skill to effectively use the rifles. Not so much about "skill" itself as it is about memorizing. Mostly thought it will just be memorizing the bullet drop for all the various distances, and knowing how much to hold over. Kinda like in real life.
Holdover won't apply much if any to Designated Marksman/ Sniper rifles because those are usually "doped" for range and windage before the shot takes places. If time permitting of course![]()
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Waaah_Wah
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Re: Ballistcs or Tracers?
They have no tracers, so you can be shot at with a PKM and you will have no idea where its coming from.[R-DEV]CAS_117 wrote:I'm saying ballistics is more important than tracers. I honestly couldn't care less about the status of tracers as long as ballistics are put in. And how did insurgents get into this?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Rico11b
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Re: Ballistcs or Tracers?
Whoever said "insurgents" DON'T use tracer ammo?Waaah_Wah wrote:They have no tracers, so you can be shot at with a PKM and you will have no idea where its coming from.
They use what they have on hand at the time. Most medium and heavy machine gun ammo cases come already linked, so if they acquire a case of ammo they are not going to take all those links apart and remove the tracers. They need every bullet they can get their hands on. Tracers kill just as well as ball ammo.
There is no "insurgent manual" that states they are NOT supposed to use tracer bullets. They use what they have. Mostly they purchase it from illegal arms dealers from around the world. In large quantities at a time. Most all of the ammo comes already pre-linked and prepackaged with tracers in the lot. Hell, they like the watch the fireworks show from tracer ammo just as much as the anyone
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Spec
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Re: Ballistcs or Tracers?
He was talking about the current in-game insurgents. And I'd also prefer no tracers for insurgents.
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Scot
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Re: Ballistcs or Tracers?
Kinda real... almost like Reality.Waaah_Wah wrote:They have no tracers, so you can be shot at with a PKM and you will have no idea where its coming from.
This is also true, but for in game as they are without Tracers.Whoever said "insurgents" DON'T use tracer ammo?
They use what they have on hand at the time. Most medium and heavy machine gun ammo cases come already linked, so if they acquire a case of ammo they are not going to take all those links apart and remove the tracers. They need every bullet they can get their hands on. Tracers kill just as well as ball ammo.
There is no "insurgent manual" that states they are NOT supposed to use tracer bullets. They use what they have. Mostly they purchase it from illegal arms dealers from around the world. In large quantities at a time. Most all of the ammo comes already pre-linked and prepackaged with tracers in the lot. Hell, they like the watch the fireworks show from tracer ammo just as much as the anyone![]()

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CAS_117
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Re: Ballistcs or Tracers?
Um. PKMs don't use tracers...? Honestly, tracers work both ways so you can't call that an advantage.They have no tracers, so you can be shot at with a PKM and you will have no idea where its coming from.
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Waaah_Wah
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Re: Ballistcs or Tracers?
Not when you try to ambush 
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Killing for peace is like f*cking for virginity
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Waaah_Wah
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Re: Ballistcs or Tracers?
Good, because they cant see where the bullets are coming from that easily.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Jaymz
Killing for peace is like f*cking for virginity
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zangoo
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Re: Ballistcs or Tracers?
you guys are missing half of the story, sure the people getting shot at wont be able to pin point where the fire is coming from, but they still have the sound so they will no what direction. Plus tracers are going to help the guy shooting wayyy more then the guy getting shot at, so insurgents will be at a disadvantage for anything longer then the zero range of the weapon.
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Waaah_Wah
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Re: Ballistcs or Tracers?
Hm.. I never actually use the tracers that much, i just see where my bullets are hitting.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Jaymz
Killing for peace is like f*cking for virginity
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Psyko
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Re: Ballistcs or Tracers?
this point is mute imo. You cant see the bloody tracers because of the suppression layover. "Snap...oh shizznit i bein shot at!" Thats all anyone needs to know. Then when you prone yourself to cover you can turn the direction of the shot using your ears, unless you have only one speaker, in which case your phux0red. You dont NEED tracers in PR except in the times when your being a cowardly camper sniper and seeing what squads are firing where...
I rarely see tracers. And it would be a big benifit for everyone to see where All rounds are coming from. And the other side of the coin is, if you couldnt see ANY tracers, then the people who do in fact rely on them would be on edge making 100% use of the cover next to them. which they should be doing anyway.
If i knew that at any moment there would be an undetectable round whizzing into my cranium, i would be behind the biggest sturdiest piece of cover i could get my hands on.
I rarely see tracers. And it would be a big benifit for everyone to see where All rounds are coming from. And the other side of the coin is, if you couldnt see ANY tracers, then the people who do in fact rely on them would be on edge making 100% use of the cover next to them. which they should be doing anyway.
If i knew that at any moment there would be an undetectable round whizzing into my cranium, i would be behind the biggest sturdiest piece of cover i could get my hands on.
Thats what i am saying. You cant see them being fired because your gun blocks the view. And you cant see where they are coming from at the moment of truth because most likely your dead. So the only effective tracers would be the APC, tank and MG leadrain.Waaah_Wah wrote:Hm.. I never actually use the tracers that much, i just see where my bullets are hitting.
