RPG-7 too accurate

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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: RPG-7 to asccurate

Post by charliegrs »

hey you think its accurate now? the rpg used to be the model from the special forces pack, and it had a scope!
known in-game as BOOMSNAPP
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Schlapperklange
Posts: 13
Joined: 2008-08-31 07:40

Re: RPG-7 to asccurate

Post by Schlapperklange »

The RPG-7 is not made for distance shots. 50 m is quite for them. I know from a friend who fired a RPG that hitting a target at that range is more luck than ability. They are good for close quarter battles or ambushes.

To make it more real the accuracy of the RPG-7 should be reduced, but it should be quicker ready to fire without additional deviation.

To give better chances for the insurgence to kill a tank there should be a RPG-29 (that can take out a tank with maybe 2-3 shots) also available.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: RPG-7 to asccurate

Post by Smegburt_funkledink »

Dr2B Rudd wrote:I don't see the problem now, the animation and deviation currently set in teh RPG allows you to hit stuff if you take ur time, but takes long enough and the animation is well done enough to give you the impression you are holding this unwieldly tube.

Feels good imo.
I agrees but allah knows I won't be using it prone again! :o ops:
Sanke wrote:You must be hacking because after 75m my rocket goes bananas.
:lol: I just had to laugh at this, frekkin' hakker, glad he's gone. :thumbsup:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
gazzthompson
Posts: 8012
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Re: RPG-7 to asccurate

Post by gazzthompson »

gazzthompson wrote:in this thread (rpg-7 overpowered) i posted some info i found after a little research and it was completely ignored by people who just posted there opinions. i left it, but just had a round on basrah where i was destroying the brits with my amazing RPG

http://screenshot.xfire.com/screenshot/ ... b7a8d5.png

i was nailing multiple apc's at 300m, i killed a wimk at 350m, killed a sniper with his head showing at 250m , indavidual men running in open at 220m+ all in 1-3 shots as a un-trained (or very little) insurgent ??? so here is what i posted in other thread.


i was having a look at these to see rpg-7 accuracy :

RPG-7 - Wikipedia, the free encyclopedia

most of my engagement ranges on basrah are between 200m-300m, this being most likely because armor dose not enter the city often (normally)

up to 300m i would say my success rate is about 90% , with no left right deviation and only drop it is very easy.

according to the above link i should be getting around 22%-51% (and this is US army soldiers shooting it, not insurgents)

also this:

http://www.fas.org/man/dod-101/sys/land/row/rpg-7.pdf

page 11

the round is very susceptible to wind it seems

and i quote:



also in the above link on page 18:

shows first round hit on a tank fully exposed at range 200m-300m you are looking at 50-30% , in cover, as low as 10%

its late so i might have miss read some of that, but all that ^^^^^^^^^^ plus the inaccuracy of a insurgent, which could range from experienced to very little experience, shows me there should be more deviation.

also, any one got info on the type of training INS have that could help support (or contradict) my comment on there experience level.

just to remind every one to read this ^^^^^ before commenting....


like i said, at the moment the RPG is AMAZINGLY accurate, i can hit everything in view distance in 2 shots , mostly 1... im not asking for .5 deviation (even though i loved it).
charliegrs wrote:not too mention, who doesnt love a firefight with rpgs flying around all over the place exploding all around you?
i do love this, but it dosnt happen because im to busy killing them rather than missing...
viper759
Posts: 78
Joined: 2008-10-14 00:12

Re: RPG-7 to asccurate

Post by viper759 »

gazzthompson wrote:just to remind every one to read this ^^^^^ before commenting....
realism doesnt come into it. fix rpg's when weapon accuracy is fixed.
gazzthompson
Posts: 8012
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Re: RPG-7 to asccurate

Post by gazzthompson »

viper759 wrote:realism doesnt come into it. fix rpg's when weapon accuracy is fixed.
what ?
Action Jackson
Posts: 10
Joined: 2008-08-31 20:45

Re: RPG-7 to asccurate

Post by Action Jackson »

Sanke wrote:You must be hacking because after 75m my rocket goes bananas.
Sorry to go off topic, but wasn't this guy busted for hacking?

How low can you go...
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: RPG-7 to asccurate

Post by hiberNative »

i <3 all anti tank weapons. they are perfect as they are. just put a cheap soviet scope on the rpg and we're rolling.
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Alex6714
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Re: RPG-7 to asccurate

Post by Alex6714 »

Hmm, if I am going to play "with rpgs flying all around me film and rambo style" I would go and play poker instead...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Outlawz7
Retired PR Developer
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Re: RPG-7 to asccurate

Post by Outlawz7 »

Sgt.Smeg wrote:Is there any deviation whilst being prone? I somehow managed to miss an APC less than 50 meters away whilst prone and I'd been still for a good few seconds... I was like WTF? as i hit a tree 5 meters above, 10 meters to the right of my target.
You can't fire any L-AT weapon from prone since 0.6 and H-ATs since 0.7.

Well you can, but you won't hit anything.
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Smegburt_funkledink
Posts: 4080
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Re: RPG-7 to asccurate

Post by Smegburt_funkledink »

Outlawz wrote:You can't fire any L-AT weapon from prone since 0.6 and H-ATs since 0.7.

Well you can, but you won't hit anything.
Yeah, I knew about H-AT's etc.. it was just that one occasion when I was trying to hide whilst firing my RPG, never tried before, nor will I again :o ops:. I guess I burned my legs in the process causing me to flinch and miss by miles. :lol:

I'm sure I impressed my squad leader (Scot) by trying to fell some trees. :d uh:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: RPG-7 to asccurate

Post by G.Drew »

Yeh i remember firing an RPG many times when prone at a traget less than 50m and totally missing it!

But anyway, i see the point, mybe decreasing the accuracy slightly and removing the binocs would help?
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Waaah_Wah
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Re: RPG-7 to asccurate

Post by Waaah_Wah »

Why remove the binos??
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: RPG-7 to asccurate

Post by Celestial1 »

Waaah_Wah wrote:Why remove the binos??
Too easy to line up perfect shots.

If the 'crosshair' was removed from all insurgent (or better yet, just ALL) binos, they'd be better off.
viper759
Posts: 78
Joined: 2008-10-14 00:12

Re: RPG-7 to asccurate

Post by viper759 »

gazzthompson wrote:what ?
you cant judge one major insurgent weapon by realism and not everything else. it wont balance out.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: RPG-7 to asccurate

Post by gazzthompson »

viper759 wrote:you cant judge one major insurgent weapon by realism and not everything else. it wont balance out.
i still dont get what you are saying... this isnt about the rifle deviation

and the rifle deviation is getting re-worked for next patch
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: RPG-7 to asccurate

Post by HughJass »

Once again, nerfing this can cause problems. Don't say they got ieds and suicide cars because those are not as easy and quick to use, are not as frequent, and can be avoided easier then an rpg. Besides, RPG gunners are easy to kill, and 1 shot any where will get the running for their life.

Also, who cares if it takes 6-7 shots to kill a tank, if you get 2 then the challanger is scared and will probably fall back. Its that "fear" factor you have to take in to your mind.

I'm just saying that you can nerf it a wee bit, but don't go cod4 or worse because that will totally diminish any chances the struggling faction of insurgents have.

Realisim may be first, but gameplay is second guys. Lets not forget about the second one.
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gazzthompson
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Joined: 2007-01-12 19:05

Re: RPG-7 to asccurate

Post by gazzthompson »

true but at the moment one RPG with reasonable skill can pwn all APC's on a INS map in seconds...

like i said, im not asking for .5 deviation (where it was real harsh) just add some left right deviation so i miss some times and dont pwn all APCs that come near me, and kill all infantry i see .
Outlawz7
Retired PR Developer
Posts: 17261
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Re: RPG-7 to asccurate

Post by Outlawz7 »

No Gazz.
gazzthompson wrote: i was nailing multiple apc's at 300m, i killed a wimk at 350m, killed a sniper with his head showing at 250m , indavidual men running in open at 220m+ all in 1-3 shots as a un-trained (or very little) insurgent ??? so here is what i posted in other thread.
That's YOU. I don't see any third person committing any of these in your post, just 'me me me'.

So you're horribly good with the RPG, big deal?
For one 85% of pub players can't aim for sh1t, I've seen people miss a truck at 50m and had RPGs land 100m in front of me or fly way over me.
The learning curve of the mod and all of the little details is so huge, that you'll need ages to learn everything unless you've been here long enough to master the changes one by one as they got implemented.

Why keep nerfing everything just because someone can use very well?
For one in this case Insurgents already get pwned by the armor and the slightly uber-ish RPG gives them an edge to counter this. This is a game after all.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: RPG-7 to asccurate

Post by gazzthompson »

keep making something better because people are shit ???

i hardly take a apc on INS maps, so many times ive been driving along and *bang" RPG hit... back up and RTB... *bang* down... ok that was fun. APCs get wrecked ALL the time!!! RPG's are to accurate.
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