Now, this system works decently but I think if possible, could use a few tweaks if applicable to the engine.I have had many experiences while playing the mod in which I have been on a team that, lets say, is not so coordinated at the beginning and looses a few flags. I will use Kashan desert for this example. Now here we are with 150 tickets left, and as US, have been pushed back to outpost. We finally start to get things going. Our team manages to quickly capture back both the north village and the bunkers but in the process have lost so many tickets that these pushes hurt us more than helps us. Now some people may say in that situation it would be smart to just sit back and defend your last flag before the bleed, but that takes a huge option off the table to the team and the CO. I believe that during certain situations, if a team lets say captures back 2-3 flags within 10 min, that they get a certain amount of tickets added to their "ticket bank". Now the amount of tickets to be added is open for discussion, but if I had to make an estimate, I would say around 30-50 tickets bonus.
One problem with this however is that fact that this may also increase the already fairly long match times. But I think with a slight amount of tickets removed from the get go on some maps that seem to drag on, then this system could be implemented quite well and really allow a team to come from the ashes and catch a "victorious" team playing grab *** tag and win the match. Thanks for reading this suggestion, please be constructive and don't stray off the topic too much
