squad leader request kits for squad.

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

Would be intresting to see squadleader requesting a squad loadout for example the infantry loadouts in the commorose:

(Rifleman,medic and engineer still available as standard kits)

Infantry regular (2 max):
1 officer
1 Grenadier
1 light AT
1 marksman

Infantry assault (2 max)
1 officer
1 grenadier
1 support gunner
1 light at

Infantry recon (2 max):

1 Special Operations
1 Sniper

Infantry support (2 max):

1 officer
1 Heavy AT
1 rifleman AA

Armor crew (3 max):
6 crewman

Aviators (1 max)
:
6 pilot kits

By clickin for example on regular infantry in the commo rose you will get those 4 kits on the ground and assign people of youre squad to pick them up. will some guy want to steal youre squad kits hell die.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Doesnt have to be the exact loadout, just abit of the idea.

I hope you atleast get the idea what i mean, would make things more standard, you dont have mixed squads anymore and would force squadleaders officer kits. just a idea. :-P
Last edited by arjan on 2008-10-21 13:32, edited 8 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: squad leader request kits for squad.

Post by Rudd »

I'm really interested in this idea, and the the proposed officer kit tree sounds good too - like Tte.oteo said
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: squad leader request kits for squad.

Post by gazzthompson »

i was thinking keeping same kit limitations and availability just have the SL only person with com rose.

but these other ideas are good...
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

Ofcourse this has to be tested first.
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: squad leader request kits for squad.

Post by Deadfast »

This is actually a pretty good idea :)
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: squad leader request kits for squad.

Post by Tte.oteo »

arjan wrote:Would be intresting to see squadleader requesting a squad loadout for example the infantry loadouts in the commorose:

(Rifleman,medic and engineer still available as standard kits)

Infantry regular (2 max):
1 officer
1 Grenadier
1 light AT
1 marksman

Infantry assault (2 max)
1 officer
1 grenadier
1 support gunner
1 light at

Infantry recon (2 max):

1 Special Operations
1 Sniper

Infantry support (2 max):

1 officer
1 Heavy AT
1 rifleman AA

By clickin for example on regular infantry in the commo rose you will get those 4 kits.
on the ground and assign people of youre squad to pick them up. will some guy want to steal youre squad kits hell die.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
this is more exactly that i want to said. For the people that are thinking in SL like a babysiter... mens see the idea more global, if u are the SL u dont need to go with SM to request the kit... u only performance ur squad in the first time of the game and after maybe u can get the kits in the rally LIKE ALWAYS... u dont need abort assaults or defensive positoins to go to the rally this is wrongggg¡¡¡. we are not saying this.

the only problem that i see its: Which will be the new role of FB and Bunkers. only a team reinforcements point?
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

Firebase will function for ammo, vehicles, spawn and kits.
Last edited by arjan on 2008-10-21 13:32, edited 6 times in total.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: squad leader request kits for squad.

Post by Solid Knight »

The problem with the above is the inevitable "I don't want this kit" thus the squad member steals the kit he wants and the kit you got for him goes away. Sure, you can kick him from your squad but that doesn't change the fact that a kit was wasted. This type of kit allocation inevitably leads to babysitting and seems to only cater to those who like to rule their squad with an iron fist.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: squad leader request kits for squad.

Post by gazzthompson »

Solid Knight wrote:The problem with the above is the inevitable "I don't want this kit" thus the squad member steals the kit he wants and the kit you got for him goes away. Sure, you can kick him from your squad but that doesn't change the fact that a kit was wasted. This type of kit allocation inevitably leads to babysitting and seems to only cater to those who like to rule their squad with an iron fist.
cant see much baby sitting, just:

"yo SL can i have this kit"
"nope"
"ok"

or

"yo SL can i have this kit"
"ya" *requests kit*
*player picks it up*

its gunna be quite obvious that another squad member is gonna be stealing a kit when they hover around the guy who should be getting the kits
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: squad leader request kits for squad.

Post by Tte.oteo »

Solid Knight wrote:The problem with the above is the inevitable "I don't want this kit" thus the squad member steals the kit he wants and the kit you got for him goes away. Sure, you can kick him from your squad but that doesn't change the fact that a kit was wasted. This type of kit allocation inevitably leads to babysitting and seems to only cater to those who like to rule their squad with an iron fist.
its the same when u ask to ur SM: i need one medic one granadier... who will be? some people dont want to be medic and dont answer... but always one man say yes. And remembre u can tell to ur squad wht type of work youre going to do...they can leave the squad before and look for other.

i dont think never in a babysiter SL... i belive that we are on a mature community. this is waste the time.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: squad leader request kits for squad.

Post by Solid Knight »

It's not going to be obvious when the squad leader is requesting kits for himself. HAT-Officer-AA-Officer-Sniper-Officer-LMG. Something to that extent.

It also creates the problem of the squad leader requesting kits people aren't ready to take. This will be a big problem in the beginning of the round.

It cripples armor squads on the huge tank maps as you can no longer have a squad of three tanks.

It's obvious when people crash helicopters on purpose and how long does it take for something to happen? Generally several minutes to never. Stealing kits might get noticed but I doubt it will be admined in a timely manner nor does the kicking or banning of a player reverse the incentive to steal a kit in the first place. In the beginning of the round it might be difficult to tell who took your kit as well.

This system also only caters to the squad leaders who like to micro-manage their squad and puts off those who who don't. Is it really that hard to coordinate with your squad members on what kits you're going to use? And if that fails what makes you think requesting a kit for them will solve that problem? If a squad leader forced me to play a kit I don't want to play I'll just make my own squad or switch squads which has the bad side effect of wasting a kit. Oh well.

You're approaching your idea from the wrong angle. Instead of thinking about how it would solve the problem in an ideal situation look to see how it can be exploited or how the typical player will work with said function.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

Read my post, tank crew will spawn 6 crewman kits.
And someone that wants to steal kits will die.

and i dont see the ''big problem''.
everything will be more standard (realism) and organized(gameplay) on a public server, atleast what i think.
Last edited by arjan on 2008-10-21 14:35, edited 2 times in total.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: squad leader request kits for squad.

Post by Solid Knight »

arjan wrote:Read my post, tank crew will spawn 6 crewman kits.
and someone that wants to steal kits will die.
And when somebody dies how do they get their crewman kit back without the squad leader who might be on the other side of the map? Are you going to make a squad leader crewman kit?
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: squad leader request kits for squad.

Post by Tte.oteo »

arjan wrote:Read my post, tank crew will spawn 6 crewman kits.
and someone that wants to steal kits will die.
maybe if u are not in the armor squad u cant take the crewman... but no only one armor squad¡¡ u need configurate one armor squad to take the kit, this avoid the kits steal...
1.- ask to the comander the type of squad (like a firebase this would be great)
2.- when comander accepts u request the kits :)

giving to the commander more responsabilty... but this its other trhead
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: squad leader request kits for squad.

Post by Tte.oteo »

Solid Knight wrote:And when somebody dies how do they get their crewman kit back without the squad leader who might be on the other side of the map? Are you going to make a squad leader crewman kit?
think about the thread a little...
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

Tte.oteo wrote:maybe if u are not in the armor squad u cant take the crewman... but no only one armor squad¡¡ u need configurate one armor squad to take the kit, this avoid the kits steal...
1.- ask to the comander the type of squad (like a firebase this would be great)
2.- when comander accepts u request the kits :)

giving to the commander more responsabilty... but this its other trhead
No that just a bad idea involving the commander.
that is discussed to death.
-

How about a rally point that youre squad can make inside youre mainbase where a crewman kit lays. everytime you die you can spawn back on it, and pick it up, and the kit itself respawns after 2 minutes, other squads cant take those kits (like a cache)?
Last edited by arjan on 2008-10-21 14:36, edited 4 times in total.
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: squad leader request kits for squad.

Post by Tte.oteo »

arjan wrote:No that just a bad idea involving the commander.
that is discussed to death
yes, u have reason :roll:
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: squad leader request kits for squad.

Post by Solid Knight »

Tte.oteo wrote:think about the thread a little...
So you don't have an answer? Think about the thread. Okay.

Proposition: Squad leader is the only person who can request kits.
Situation: Squad member dies in armor and spawns back at main where the squad leader isn't. He wants to take an armor asset and rejoin the squad but his squad leader isn't there to request his kit.
Effect: Squad member sits at main for however long it takes for the squad leader to get there. Squads spend a lot of time retreating and less time pressing the attack. Players get bored and leave.

There you go.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: squad leader request kits for squad.

Post by arjan »

arjan wrote: How about a rally point that youre squad can make inside youre mainbase where squad specific kit lay. everytime you die you can spawn back on it, and pick it up, and the kit itself respawns after 2 minutes, other squads cant take those kits (like a cache)?
there you go
Last edited by arjan on 2008-10-21 14:52, edited 4 times in total.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: squad leader request kits for squad.

Post by Solid Knight »

A potential and elaborate solution to one of a myriad of problems. Quite frankly this whole notion is really about "boo-hoo, the other players on my team don't play the way I want them to" and not so much as improving the realism or game-play nor does it effectively eliminate a "problem" without opening up a bunch of new problems. This isn't the military, this is a game.
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