Hey guys, awesome mod, my clan has a server up and running with it and it's so much better than van BF2 but I wanted to suggest something about the AAS feature.
Now I dont have admin rights to see what map rotation we have or if the AAS is simply just a On/Off feature for the server but is there any way that you can actually choose AAS on a per map basis rather than for the whole server.
While it is a great feature, there are some maps that clearly give one side an advantage, mainly on the Assault maps where 1 team has 1 non-cap flag and they must get the others. Rounds are much longer than in van BF2 and the ticket bleed can really hurt one side and it wont keep people all bunched.
Or maybe have it where there are 2 possible flags rather than 1 to get but you must clear both flags before going on to the next 2 possbile flags, this in turn will create 2 fronts and where a team can actually be flanked from the rear if they are not careful
Good job with everything and cant wait for the new models to be integrated
Toggle AAS per map
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
With the release of 0.3 we will hopefully have a list of "officially supported" maps that should address some of the balance and play dynamics concerns.
Supporting both AAS and Conquest adds quite a bit of overhead on our end that we're not "staffed" to handle.
Also we'll look at enhancements to AAS, but keep in mind we're introducing new game modes with upcoming releases beyond just AAS so hopefully that can help "spice things up".
egg
Supporting both AAS and Conquest adds quite a bit of overhead on our end that we're not "staffed" to handle.
Also we'll look at enhancements to AAS, but keep in mind we're introducing new game modes with upcoming releases beyond just AAS so hopefully that can help "spice things up".
egg
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GatorLCA
- Posts: 2
- Joined: 2006-04-13 03:39


