Realistic Vehicle Damage

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AREM117
Posts: 134
Joined: 2008-08-29 04:03

Realistic Vehicle Damage

Post by AREM117 »

When a soft skin vehicle is hit by L-AT they almost instantly explode. The more realistic way would be that when it is hit the driving and turret are disabled. A more realistic way to repair the would be to have either a supply crate or supply car(2 seat engie car) within 10m of the wrecked vehicle. Repairing the wreck should take 2-5 minutes depending on the vehicle. Also squad leaders should be able to deploy 1 sandbag(one up at a time Right click to deploy Left to destroy) for defensive or offinsive purposes. Must be built like current sandbags.(unrelated idea)

Example:
A squad patroling the streets of Ramiel. Their Humvee is suddenly hit by an RPG. The car screeches to a halt as the squad rushes out of the burning wreck. They take up defensive positions around the site and quickly dispach the insurgent before he is able to finish of the humvee. The Squad Leader calls the commander for a supply drop. While setting up their squad he drops a sandbag in front of disabled vehicle. He deploys his purple smoke near the area as the chopper nears. A blackhawk drops a crate on the site and their engineer gets to work on the vehicle. 2 minutes later the humvee is up and running and the squad is ready to get back on the offensive.

This supply crate/car design would also work great for armor in maps like kashan and give a new meaning to the engie car.

Searched Terms: wreck, disable, vehicle
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Realistic Vehicle Damage

Post by Caboosehatesbabies »

If you're lucky, an RPG shot won't blow up a Humvee or Vodnick or NaJing, but can break the axel.

I don't think there's a way to consistantly do this because getting parts of a vehicle to disable exactly when you want can be iffy.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Realistic Vehicle Damage

Post by gclark03 »

The only special disable effect on soft-skinned vehicles should be engine failure (APCs don't count, of course).

I'm not sure about repairing dead and burning vehicles on the field, but I'm all for having heavily-damaged jeeps repaired when there are lulls in the combat and when the area is secure.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Realistic Vehicle Damage

Post by Rudd »

At the very least, having the vehicle burn more often than completely blow up would be pretty good, gameplay and realism(?) wise

Sandbag idea = meh, no thanks, could be weird during a contact




*(?) - no references have been given and I have no personal experience of combat
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Realistic Vehicle Damage

Post by Outlawz7 »

Meh people will still drive over 100 sand dunes and take just enough damage to insta-blow up even if this got implemented.

I'd rather see jeeps 'falling off a cliff and surviving' fixed.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Realistic Vehicle Damage

Post by gclark03 »

It could survive (without burning), but it sure wouldn't be moving again after falling off a cliff, and neither would its passengers.

What we really need is a massive reduction in explosions. There is absolutely no reason for a truck to explode after hitting one too many hills just a little too hard.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Realistic Vehicle Damage

Post by Alex6714 »

I have never seen it in real life, but to be honest I can imagine an anti tank rocket designed to combat amour would not leave a car in a good state, let alone anyone inside in fighting conditions.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Realistic Vehicle Damage

Post by gclark03 »

...I had taken that for granted when I made the post, Alex.

Within reasonable limits, there's no reason for that kind of damage system not to exist in PR. Can the DEVs pitch in, or do they feel that it's not quite ready to move beyond their private discussion threads? Is it there at all?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Realistic Vehicle Damage

Post by Solid Knight »

I really don't see people actually doing any of that. If the Hummer is ruined people will just abandon it and continue the fight on foot.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Realistic Vehicle Damage

Post by Teek »

Solid Knight wrote:I really don't see people actually doing any of that. If the Hummer is ruined people will just abandon it and continue the fight on foot.
but, exiting a burning vehicle incurs damage to players. I would like to see the vehicles become immobilized and occupants take shock/damage.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Realistic Vehicle Damage

Post by Solid Knight »

Teek wrote:but, exiting a burning vehicle incurs damage to players. I would like to see the vehicles become immobilized and occupants take shock/damage.
Then they'd heal themselves and continue on foot or get wiped. I highly doubt they're going to set up a DFP while being shot at and call for crates and all that ****. People already abandon hummers for less.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Realistic Vehicle Damage

Post by gclark03 »

If the team wants more Hummers to spawn, they will either destroy or repair wrecked ones in the field.

Even better, the other team might even be courteous enough to destroy it for them, on purpose or otherwise.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Realistic Vehicle Damage

Post by Teek »

Solid Knight wrote:Then they'd heal themselves and continue on foot or get wiped. I highly doubt they're going to set up a DFP while being shot at and call for crates and all that ****. People already abandon hummers for less.
yea, they would, Im just saying it would be nice if vehicles didnt burst in to flame from a hill.
let me point out that I disagree with the op, waiting 2 minutes to fix an expendable vehicle is silly.
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FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: Realistic Vehicle Damage

Post by FeldwebelSchultz »

i think its not able to design a realistic car damage....
cause the impact angle have mutch to say of the damage of the weapon...
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and all of this make it hard to disign it on BF enine
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Realistic Vehicle Damage

Post by LtSoucy »

Well its already in PR..................... its rare but does happen. A tank or APC even a hummer can lose there wheels or tracks and become unmovable.

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If this is basicly what you were talking about.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Realistic Vehicle Damage

Post by Outlawz7 »

its rare but does happen
It's rare to see, since most of the time all vehicles instantly die, usually because they have a sufficient level of HP to keep them from becoming immobilized, then the next shot destroys them completely.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Realistic Vehicle Damage

Post by AnRK »

Why do those screenshots always look so much better then my game... does the anti-aliasing have a pretty big impact? I always get a lock-up when I try to use it despite my computer having everything on high apart from a couple of things.
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Realistic Vehicle Damage

Post by Cptkanito »

I like the damage the way it is, i dont think it needs changing...
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