M.Warren wrote:To the best of my knowledge, the only thing Project Reality encourages the most is common users to build maps. Afterall, there is a forum dedicated specifically for map making and is open to be read by the public.
Personally, I feel there is enough maps being created by the other community modders. Reason why Project Reality most likely encourages people to make maps is the simple fact that it is open-ended. You can make any map you want, anywhere you want, with any vehicles or factions you want. As long as it makes logical sense and basically represents a true location in the world... With that said, it doesn't take as much know-how compared to some other things that need to be taken care of. Things like scripting, coding, bug detection, etc.
Making maps is not something that is simple and that any one can do, just like any of these its hard to do these things well. the "community modding forum" is in fact to encourage all forums of modding, if you in fact take a look in there you will find models being made, things being exported and coded, textures being made with also the maps which are the most common in there, but take a note, none of them are by the devs, just some of the maps / models or w/e in there, the people making them get made devs for there good work, ie, coderedfox as a good recent example. The fact is why there is mainly maps in there is the learning curve for mapping is not as steep as it is for coding, modelling etc, this is mainly down to all the very detailed tuts we offer to the BF2 modding community, many made by myself. If it wasn't for any of these tuts and only the EA/DICE tuts then I can grantee you that there would be next to no maps being made in there, and PR would have much fewer maps than it has now. I can tell you, I started off mapping for BF2 when there was no tuts apart from the 2 tuts EA/DICE made that went into hardly any detail apart from the very basics, I and the other mappers/modders around back then had to basically work everything out for ourself, hence why the learning curve back then was much, much steeper and hardly any maps where getting made. Coding is really a matter of trial and error for the most part, you open a file with notepad, change a few numbers, see what happens, thou ye it gets more complicated than that but that is most of the basic coding. Modelling, you need to learn how to model which is not easy.
M.Warren wrote:I am also aware that Project Reality is based upon volunteer work. But because it's volunteer work, does this mean that it must be subjected to lower standards or a generally laxxed approach on certain important topics?
When your making a mod that is in the top 3 of MOTY you can then come back to me and tell me what low standards are.
M.Warren wrote:As far as I am concerned, I feel volunteers should perform equal to or better than a paid organization. Reason being is that we put our heart, our time and our effort into something we enjoy. We do what we can to make ends meet, but hopefully our dilligence and devotion will succeed over our loss of expertise and resources. I have a job aswell and I get paid for it, and to be honest if it wasn't for the money I could care less. I'd rather be retired.
we do put our harts, our time and our souls into it, that is not to mean that something may happen in some peoples lives, work or personal that makes them spend less time working on the mod or stop altogether. Like you said, you only work at your job for the money, we can't keep devs working on PR for money, we can't have that leash that keeps them working every day of the week, they work when they want to and that is it, pressure a guy to much and he will leave as he wants to do this for enjoyment, not to be nagged over and over for why his model is not done yet. We do set deadlines and most of the time we meet them, just so many things can happen that often mean that you can't and that is the way it is, we can't just go out and hire a guy to do more work if that area is missing since we have no money to hire a guy with, we only get team members from them wanting to work, like you, you dont want to work for PR due to your "time" that we are meant to have so much of for some reason according to you and you can't even be asked to even attempting coding or anything, its not that hard. I dunno what makes you think there is so much difference between our time and yours.
M.Warren wrote:The same goes for almost any other human being. Think about it. If you pull up to a McDonalds drive-thru and you just paid for a BigMac you think you're going to get Napoleonic era wine and Foie Gras? Hell no. I consider Project Reality that quiet self-owned deli around the cornor that serves up the best damn Italian hero you've ever known.
and they give you that for free? wow, tell me where this place is now I think I'll dine there every day!
M.Warren wrote:While Developers are thinking of a new approach of gameplay, the Community is under the boot screaming to get your foot off of our heads. Then, finally at the end of the 3-4 month wait for a new update; the foot finally stops dragging us through the mud. Or atleast hopefully stopped being dragged through the mud. Then people wonder why we're frustrated sometimes.
again, I would like to see you guys release as much as we do in the release cycles we do, you have obviously no idea how much work is required to do this stuff, god knows how many man hrs goes into each release. Really, we are at this time by far the top mod for short release cycles, find me anouther BF2 mod that has release cycles under 3 months, you wont, most take a year to get there next release out the door, that is 4x as long as us ffs!
if you are going to question how much effort and time we put into PR you can just go f*ck yourself as you have absolutely no idea what it takes to make a mod like PR. Really, dont come back saying this shit until you have made something worth while yourself!