My computer melted down on the "games" side so i am now using the other side. (Curse you RAM!... Dont ask). Anyway i havnt lost my files so its all good.
I am PMing right now
I have already tried having the PCO as an ivisible object with everything else in the hierarchy parented to a rotational bundle connected to it, however i think the main seat is always connected to this object so it moves with it... in short - it doesnt work
Im guessing its all hardcoded
The only other thing i think may be usefull is the fact that i may have worked out what was causing the insane lag on the current dirtbike, i think it is a problem with the BF2 netcode and wheel spins - sounds a bit odd i know but it is an educated guess. I think this problem also exists in the insurgent cars due to the same reason but not to such insane effect. I havnt been able to test this as i havnt got the server access and it only occurs online.
Here are the .con and .tweak files
Just made a new version with slightly better suspension here



