why mines disappear?
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martov
- Posts: 238
- Joined: 2008-10-07 19:18
why mines disappear?
mines/trip flares should not dissapear
i think it is unrealistic and kills some tactics.
in war a mine stay there until it is removed, and sometimes they still there after the war and are dangerous.
what you think?
i think it is unrealistic and kills some tactics.
in war a mine stay there until it is removed, and sometimes they still there after the war and are dangerous.
what you think?
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panther501
- Posts: 52
- Joined: 2008-09-19 22:08
Re: why mines disappear?
i agree but for server purposes, it might lag if there are 100 mines on the map at any given time (not sure the exact number)
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: why mines disappear?
Well you can see it this way: the longer they stay, the higher the chances you'll end up killing your own team mates rather then an enemy... 
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: why mines disappear?
Well, every engineer will still only be able to only place 8(?) mines before the first disapairs.panther501 wrote:i agree but for server purposes, it might lag if there are 100 mines on the map at any given time (not sure the exact number)
Don't know if one excludes the other.
Find a way, mastercoders, and this suggestion has my support.
Its about as silly as weapons disapair outof world within a blink of an eye
Then again, world is not perfect. We all strive.
Edit
I'm having problems placing mine-markers after another. What's up with this? Certain distance between? Time frame?[R-MOD]Saobh wrote:Well you can see it this way: the longer they stay, the higher the chances you'll end up killing your own team mates rather then an enemy...![]()
/off topic
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: why mines disappear?
One solution is to remove personal Engineer AT mines and replace them with a minefield asset that must be primed with a wrench or shovel before use. That way, the game will both prohibit spammy mine use (i.e. throwing one down 15 seconds in front of an APC on Muttrah) and allow minefields to last until they're defused by an enemy engineer.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: why mines disappear?
Minefield were suggested a while back, and unfortunately I don't think they can be done for what I remember.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: why mines disappear?
Some clarification from on high?
If you have a better idea, tell us - I don't.
If you have a better idea, tell us - I don't.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: why mines disappear?
If Devs wanted they could allow players to place 1,337 number of mines, it's not a bug, it's game play.hx.bjoffe wrote:Well, every engineer will still only be able to only place 8(?) mines before the first disapairs.
Don't know if one excludes the other.
Find a way, mastercoders, and this suggestion has my support.
hx.bjoffe wrote: I'm having problems placing mine-markers after another. What's up with this? Certain distance between? Time frame?
You can only place one as of 0.8

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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: why mines disappear?
Not one talking about bug or anything else, i meant it should be kept then there would be no "100 mines laggin folks out"Outlawz wrote:If Devs wanted they could allow players to place 1,337 number of mines, it's not a bug, it's game play.
(well in theory it could be 512, but that could happen even now)
That's pretty... pretty dumb.Outlawz wrote:You can only place one as of 0.8
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TAW_Cutthroat
- Posts: 459
- Joined: 2008-07-05 08:14
Re: why mines disappear?
I kind of agree, but some people used to around spamming markers and generally being prats.hx.bjoffe wrote:
That's pretty... pretty dumb.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: why mines disappear?
Yes now they gave that job to the commander who can spend his time decorating the minimap with these things.TAW_Cutthroat wrote:I kind of agree, but some people used to around spamming markers and generally being prats.

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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
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martov
- Posts: 238
- Joined: 2008-10-07 19:18
Re: why mines disappear?
no minefield, and if an engeneer wants to place 8 mines its OK, remember he must have AMMO CRATE near to do so, thats makes it a kind of asset, as it needs of crates.
also spamm mines is OK, just think is hard to reload them and is a good and effective tactic to make veicules not to get near a bunker or urban place.
make a maximum of 8 and its ok
also spamm mines is OK, just think is hard to reload them and is a good and effective tactic to make veicules not to get near a bunker or urban place.
make a maximum of 8 and its ok
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Re: why mines disappear?
To me that's just more of a case to have mines stay longer, disorganised teams will suffer more[R-MOD]Saobh wrote:Well you can see it this way: the longer they stay, the higher the chances you'll end up killing your own team mates rather then an enemy...![]()

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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: why mines disappear?
I like to put mines under enemy vehicles. It's fun.



