Universal Ammo Bags

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Universal Ammo Bags

Post by gclark03 »

Since 0.8, the Rifleman ammo bag has become almost completely useless, and for a good reason - we can't have people creating ammo bags from nothing or reloading HAT missiles endlessly.

Even then, the bag is hardly enough to refill a single player's inventory, let alone a whole squad's.

The only solution I can see is giving every spawn kit an ammo bag, but setting it to one of the 'secret' keyboard-only weapon slots. The capacity may have to be reduced to prevent any of them from regenerating ammo bags, but the concept of every soldier carrying ammo is the closest thing we'd have to a squad sharing magazines, grenades, etc. when needed.

One foreseeable problem is that an entire squad's ammo bags could be thrown at once toward a HAT to reload his missiles or a rifleman to reload his higher-capacity ammo bags. I'm not sure how to solve that problem, but I'm sure there's somebody who can...
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Universal Ammo Bags

Post by Gore »

When I'm in a squad we always have a vehicle somewhere that can supply us.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Universal Ammo Bags

Post by hx.bjoffe »

Sorry i misread your thread, with the way it works i think it's as much as good as it gets.
But it's still fairly easy to exploit, and fairly easy to miscalculate and thereby be screwed on ammo.
Your actual suggestion sounds vague..
Last edited by hx.bjoffe on 2008-10-26 19:04, edited 4 times in total.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Universal Ammo Bags

Post by gclark03 »

None of this helps very much...

This thread was intended as a brainstorming device, not a place for you to tell me how you like to reload.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Universal Ammo Bags

Post by Expendable Grunt »

Several devs have mentioned that a given ammo bag can not only be scripted to reload only infantry or only vehicles, but only specific weapons. Let's say that the two riflemen carry two different kinds of ammo bags. Rifleman Kind 1 carries a bag that reloads small arms, in this case, the 5.56mm weapons they use by default. If I throw down the bag, it is scripted to reload only the 5.56mm weapons in the game: M16, M4, HK53. I cannot get frags, ammo bags, missiles, 9mm pistol rounds, 7.62mm marksman rounds, etc from it. Jacking a US Rifleman kit as MEC means only the SF carbine can rearm from it, and nothing else. Jacking an MEC kit with this sort means only the 7.62x51mm weapons will rearm from it, in this case the sniper and marksman.

The Rifleman Kind 2 would be carrying ordinance. In theory, this means he's carrying extra missiles/AT4 tubes/SRAW shots, etc. He could also carry frags, but I'm of the opinion that the frag blast radius should be increased, and access to them cut down.

That being said, I don't know what happened to using that idea.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Universal Ammo Bags

Post by hx.bjoffe »

Expendable Grunt wrote:Several devs have mentioned that a given ammo bag can not only be scripted to reload only infantry or only vehicles, but only specific weapons.
Oh, as i recall it was the other way. Specific ammo was out of the question, but could seperate between inf and vehicles.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Universal Ammo Bags

Post by AnRK »

I thought it was a simple case of them having 2 kinds of ammo in the game full stop, so that might explain why it's a simple vehicle/infantry split.
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Universal Ammo Bags

Post by martov »

https://www.realitymod.com/forum/f18-pr ... ition.html

here is a post of how having different ammo suplies eliminating the ammo bag, check it out
Post Reply

Return to “PR:BF2 Suggestions”