Saving Private Ryan sounds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
Jordanb716
Posts: 186
Joined: 2008-04-10 22:58

Saving Private Ryan sounds

Post by Jordanb716 »

I've been watching Saving Private Ryan recently and I was noticing that there are a lot of sounds (Bullets hitting flesh, people screaming for a medic, etc.) that with a little tweaking could sound really good in PR imo. Any thoughts? edit: I didnt watch much of it but this looks like a good sample of the movies sounds.
Last edited by Saobh on 2008-10-26 19:14, edited 1 time in total.
Colonelcool: I'd gladly pony up some tax dollars to send a JDAM over there just to kill that rooster.
OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac.
Jigsaw: saying "lock please" accomplishes just about the square root of fuck all
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Saving Private Ryan sounds

Post by LtSoucy »

Current sounds are better then those and i think those voices are copyrighted for the movie.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Saving Private Ryan sounds

Post by Mora »

Everything you see or hear is copyrighted, even my youtube videos are getting removed for using music that has copyrights on them.

Well not really removed.. i can also pick legal music from there library but it totally ruins the video..
Jordanb716
Posts: 186
Joined: 2008-04-10 22:58

Re: Saving Private Ryan sounds

Post by Jordanb716 »

Damn that sucks! Well never mind then. Please lock.
Colonelcool: I'd gladly pony up some tax dollars to send a JDAM over there just to kill that rooster.
OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac.
Jigsaw: saying "lock please" accomplishes just about the square root of fuck all
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Saving Private Ryan sounds

Post by KP »

Locked as per OP's request.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Locked

Return to “PR:BF2 Suggestions”