[Weapon] H&K HK416 + Eotech

Discussion pertaining to the PR Dutch Forces faction.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Weapon] H&K HK416 + Eotech

Post by KP »

Thanks, everybody! :D Sorry I couldn't do all the lights and 1337ness. :neutral:
black-wolf wrote:Thats the most sexiest weapon I've ever seen.

*edit*

Why doesnt it haves the same magazine as the diemaco's?
It does. :razz:
Grinch wrote:Beautiful weapon. Beautiful work on modeling. KP you use 3DS Max?
Yep. :)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Weapon] H&K HK416 + Eotech

Post by LtSoucy »

great job KP, your really talented. :p
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Does anyone know howfar is Halvor on the UVmap?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] H&K HK416 + Eotech

Post by halvor1 »

The uv is done and soon done to be textured still awaits for reply from Tonnie :|
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Tonnie is still on mission as far as i know.
Perhaps you can send it to Martin and see what he can cook up with it?
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] H&K HK416 + Eotech

Post by halvor1 »

Glimmerman wrote:Tonnie is still on mission as far as i know.
Perhaps you can send it to Martin and see what he can cook up with it?
sure thing i will do it when i arrive home, at school atm!
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Ok great thnx m8 :)

Can you cc it to me for my archive.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] H&K HK416 + Eotech

Post by halvor1 »

Glimmerman wrote:Ok great thnx m8 :)

Can you cc it to me for my archive.

What do you mean? CC?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Weapon] H&K HK416 + Eotech

Post by AfterDune »

He's talking about a PM or something similar ;)
Image
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

CC = Carbon Copy, its a extra recepient, it means you send the original to Martin and a copy to me so i can put it in our archive. :)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Last update:
UVed model is in our posession, assigned Martin to texture it:

Export is allready in our latest test build but crashes due to the lack of a texture.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Weapon] H&K HK416 + Eotech

Post by AfterDune »

black-wolf wrote:Wait, do we have a new build?
On my hard drive, yes. It's not out yet, but I'm planning to "release" it tonight.
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Weapon] H&K HK416 + Eotech

Post by AfterDune »

black-wolf wrote:Why? We havent made much changes.
I had some troubles with the new build yesterday (not just what you already know) and now I got everything fixed again, I want to release it, so it'll become my new starting point.
Image
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Halvor his latest WIP screenie: :D :D

Image
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Weapon] H&K HK416 + Eotech

Post by Hans Martin Slayer »

'lawenforcement' ? :razz:

looks nice. that'll be a nice bit of kit!
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapon] H&K HK416 + Eotech

Post by Chuc »

Looks to be shaping up well. Few things though, avoid using scratch brushes by themselves, and plastering on that brush pattern on. Use combinations of brushes and always apply, then rub back to get a more subtle effect.
Image
Personal Folio - http://www.studioash.net
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] H&K HK416 + Eotech

Post by Glimmerman »

Halvor posted his final texture: :D

Image
Locked

Return to “Dutch Forces”