Project Reality stats
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bravoss
- Posts: 15
- Joined: 2006-07-24 19:57
Project Reality stats
Is there a tracker available for PR, similar to that of the vanilla BF2 ?
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Craz3y|Assasin
- Posts: 170
- Joined: 2008-06-20 14:18
Re: Project Reality stats
no.
-Craz3y-
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(\__/) Smoke + Huey = FAIL
(O.o )
(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: Project Reality stats
None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly. 
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Gaven
- Posts: 349
- Joined: 2008-08-31 14:31
Re: Project Reality stats
So one brief 30 second fire fight per round?[R-MOD]Eddiereyes909 wrote:None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly.![]()
I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...
But a majority of the playerbase seems to argue with my opinion.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Project Reality stats
Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.Gaven wrote:I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...



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Gaven
- Posts: 349
- Joined: 2008-08-31 14:31
Re: Project Reality stats
Yup, many squad leaders don't pay attention to what is going on around them.IAJTHOMAS wrote:Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.
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-=TB=-Schrotti
- Posts: 324
- Joined: 2006-09-03 15:31
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
Re: Project Reality stats
The perfect way to play, in my opinion, is when you balance aggressiveness with caution, stealth and skill. You just have to know the right time to be aggressive during a round.Gaven wrote:So one brief 30 second fire fight per round?
I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...
But a majority of the playerbase seems to argue with my opinion.
rakowozz
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bravoss
- Posts: 15
- Joined: 2006-07-24 19:57
Re: Project Reality stats
Yeah, when I just started playing I had vanilla approach to the game, ended getting killed all the time, very rarely even putting my sights on the enemy, waited for looong time to respawn and spending so much time to get to position from the main base on foot again, just to end up being killed again. Because of that the game pissed me off at first, but I also liked how important team coordination is, planning, much slower, tactical advancing than that in bf2, and there was no more ''spawn,shoot,kill what you can, die and respawn again'' philosophy. After a bit of getting used to, I started to adore this game.
Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.It´s at the moment not up to date
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Project Reality stats
Actually, it's very old and not being worked on anymore.bravoss wrote: Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.

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bravoss
- Posts: 15
- Joined: 2006-07-24 19:57
Re: Project Reality stats
Hahah look's like I'm really good at making conclusions... 



