Project Reality stats

General discussion of the Project Reality: BF2 modification.
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bravoss
Posts: 15
Joined: 2006-07-24 19:57

Project Reality stats

Post by bravoss »

Is there a tracker available for PR, similar to that of the vanilla BF2 ?
Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Project Reality stats

Post by Craz3y|Assasin »

no.
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Project Reality stats

Post by Eddiereyes909 »

None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly. :)
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: Project Reality stats

Post by Gaven »

[R-MOD]Eddiereyes909 wrote:None mate, but trust me, nothing can track the ammount of fun you should have if your playing this game correctly. :)
So one brief 30 second fire fight per round?

I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...

But a majority of the playerbase seems to argue with my opinion.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Project Reality stats

Post by IAJTHOMAS »

Gaven wrote:I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...
Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.
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Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: Project Reality stats

Post by Gaven »

IAJTHOMAS wrote:Entirely depends on the situation at the time, both yours, your team's and the enemy's. Still one of the things that is poor among alot of players is situational awareness and timely response to it.
Yup, many squad leaders don't pay attention to what is going on around them.
-=TB=-Schrotti
Posts: 324
Joined: 2006-09-03 15:31

Re: Project Reality stats

Post by -=TB=-Schrotti »

It´s at the moment not up to date

Battlefield 2 Stats
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Project Reality stats

Post by victor_phx »

Gaven wrote:So one brief 30 second fire fight per round?

I've always felt that playing it "correctly" was keeping a constantly moving aggressive squad...

But a majority of the playerbase seems to argue with my opinion.
The perfect way to play, in my opinion, is when you balance aggressiveness with caution, stealth and skill. You just have to know the right time to be aggressive during a round.
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bravoss
Posts: 15
Joined: 2006-07-24 19:57

Re: Project Reality stats

Post by bravoss »

Yeah, when I just started playing I had vanilla approach to the game, ended getting killed all the time, very rarely even putting my sights on the enemy, waited for looong time to respawn and spending so much time to get to position from the main base on foot again, just to end up being killed again. Because of that the game pissed me off at first, but I also liked how important team coordination is, planning, much slower, tactical advancing than that in bf2, and there was no more ''spawn,shoot,kill what you can, die and respawn again'' philosophy. After a bit of getting used to, I started to adore this game.
It´s at the moment not up to date
Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Project Reality stats

Post by bosco_ »

bravoss wrote: Look's like it just came out since no one knows about it. I can't find myself, but it's good that the work on it started.
Actually, it's very old and not being worked on anymore.
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bravoss
Posts: 15
Joined: 2006-07-24 19:57

Re: Project Reality stats

Post by bravoss »

Hahah look's like I'm really good at making conclusions... :D
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