[Help] Map spawn points

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

[Help] Map spawn points

Post by Wilkinson »

My map will load up but the main screen is all the way to the right not letting me spawn. My kits are in order. but It just doesnt let me spawn. the map is 90 percent to the right but you can see a spawn point when on the US team. You cant spawn though. it wont select the circle. Also when i push caps lock to get an overview of the map i can scroll out and see the complete map. Please help. init.con is below
Last edited by Wilkinson on 2008-10-27 19:21, edited 2 times in total.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

re: [Help] Map spawn points

Post by Wilkinson »

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\13thTraining\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\13thTraining\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_MEC"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "MEC_Assault" "us_heavy_soldier"
gameLogic.setKit 2 0 "US_Assault" "us_light_soldier"

gameLogic.setKit 1 1 "MEC_Engineer" "mec_light_soldier"
gameLogic.setKit 2 1 "US_Support" "us_light_soldier"

gameLogic.setKit 1 2 "MEC_Assault" "mec_heavy_soldier"
gameLogic.setKit 2 2 "US_Assault" "us_heavy_soldier"

gameLogic.setKit 1 3 "MEC_Support" "mec_heavy_soldier"
gameLogic.setKit 2 3 "US_Support" "us_heavy_soldier"

gameLogic.setKit 1 4 "MEC_Engineer" "mec_light_soldier"
gameLogic.setKit 2 4 "US_Engineer" "us_light_soldier"

gameLogic.setKit 1 5 "MEC_Medic" "mec_light_soldier"
gameLogic.setKit 2 5 "US_Medic" "us_light_soldier"

gameLogic.setKit 1 6 "MEC_Medic" "mec_heavy_soldier"
gameLogic.setKit 2 6 "US_Medic" "us_heavy_soldier"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -403/67/420 69/28/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 1000

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 1000
gameLogic.setDefaultNumberOfTicketsEx 64 2 1000
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Help] Map spawn points

Post by CodeRedFox »

If the map is show to the right or left sounds like your size is set wrong in your terrain.con or highmap.con? (**** I dont have the files in front of me)
Image
"apcs, like dogs can't look up" - Dr2B Rudd
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Help] Map spawn points

Post by marcoelnk »

is the map for pr?
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Help] Map spawn points

Post by Wilkinson »

Yeah maps for PR. I started in .75 and did all the adjustments necessary. OkitaMakoto helped me out but didnt have much time. Maybe if my heightmap is wrong do i have to start over?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Map spawn points

Post by Rhino »

check your combat zones in your GPO.con, they are probably screwed up and are causing this.
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Help] Map spawn points

Post by Wilkinson »

just replace the combatzones from bf2editor?
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Help] Map spawn points

Post by marcoelnk »

your init.con should look like this (perhaps that is the problem...and make sure you make it unwritable after saving so the editor doesnt set it back to default):

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\13thTraining\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\13thTraining\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_mec.con
run ../../objects/common/spawners/spawners_us.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "MEC"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_mec"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "mec_riflemanab" "mec_heavy_soldier"
gameLogic.setKit 2 0 "us_riflemanAB" "us_heavywhite_soldier"

gameLogic.setKit 1 1 "mec_rifleman" "mec_heavy_soldier"
gameLogic.setKit 2 1 "us_rifleman" "us_heavy_soldier"

gameLogic.setKit 1 2 "mec_engineer" "mec_heavy_soldier"
gameLogic.setKit 2 2 "us_engineer" "us_heavywhite_soldier"

gameLogic.setKit 1 3 "mec_medic" "mec_lightarmor_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"

gameLogic.setKit 1 4 "mec_officer" "mec_heavy_soldier"
gameLogic.setKit 2 4 "us_officer" "us_heavywhite_soldier"

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -403/67/420 69/28/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 1000

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 1000
gameLogic.setDefaultNumberOfTicketsEx 64 2 1000
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Map spawn points

Post by Rhino »

mistryman3213 wrote:just replace the combatzones from bf2editor?
delete all combat zones in the GPO.con file by hand using a text editor unless its a scale 4 map then you will need to make sure you leave one around the edge.
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Help] Map spawn points

Post by Wilkinson »

thanks works
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