More maps like Kashan 64

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Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: More maps like Kashan 64

Post by Threedroogs »

the difference is that the infantry maps dont take 2.5+ hours.

if they lowered the amount of tickets to 300 or less, i can tell you that my crew would stay to play that map.
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CodeRedFox
Retired PR Developer
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Re: More maps like Kashan 64

Post by CodeRedFox »

Also a big issue is the bf2 engine has problems with maps this size.
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: More maps like Kashan 64

Post by SocketMan »

Kashan rules,probably ther best PR map ever made (that and Basrah). The only map with a normal view distance,Quinling there is damn
fog at 200m and the aircraft are messed up.Add the 5 minutes for the tanks to spawn (wtf is with that?) and Kashan is your winner.
There was an issue (0.7) where on a full map +BR things get laggy,not sure if that
got fixed or not.

I don't like the new set-up with no spawn at the villages.
That and the M2 vs BMP3 match up,some miss the m82's as well I guess.
Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: More maps like Kashan 64

Post by Zerapup »

i cant see problems with the engine on Kashan except lagging textures , but the view distance on this map really brings great feelings during vehicle firefights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: More maps like Kashan 64

Post by Rhino »

SocketMan wrote:Quinling there is damn
fog at 200m and the aircraft are messed up.Add the 5 minutes for the tanks to spawn (wtf is with that?)
ehhh, Qinling has a 800m view distance, its jets are fine there are hardly any probs with them and the 5min spawn time on the tanks is cos there is far less of them than on kashan.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: More maps like Kashan 64

Post by Alex6714 »

Threedroogs wrote:the difference is that the infantry maps dont take 2.5+ hours.

if they lowered the amount of tickets to 300 or less, i can tell you that my crew would stay to play that map.
If you don´t like it don´t play it? Spawn times are so long you need a long round and I like it. Not everyone has the same opinion as you.
[R-DEV]Rhino wrote:ehhh, Qinling has a 800m view distance, its jets are fine there are hardly any probs with them and the 5min spawn time on the tanks is cos there is far less of them than on kashan.
One thing I would say is, with the ease that they can be killed, the helicopters should have the same spawn time as the jets.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: More maps like Kashan 64

Post by Outlawz7 »

PLA jets on Qinling need a lot of tweaking, it's impossible to land the Su 30 and both the Su and Tornado's copilot weapons are screwed up. I managed to lock onto a laze with the bombs just as the jet flew right above the laze and then saw the bomb fly in a 45 degree angle downwards way past the laze since I locked onto it in the last moment and the reason for that was because the FOV on bombs is so limited...
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: More maps like Kashan 64

Post by Waaah_Wah »

With the Tornado (IIRC) you can also rotate the cannon to whereever you want by holding CTRL.
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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: More maps like Kashan 64

Post by Salah ad Din »

[R-DEV]Rhino wrote:ehhh, Qinling has a 800m view distance, its jets are fine there are hardly any probs with them and the 5min spawn time on the tanks is cos there is far less of them than on kashan.
Ehm, what?

The two seater jets are useless (except as targeting practice for Anti-Air). Both guided ordnances lock on way too late. The missiles are virtually impossible to hit with unless your pilot does a low altitude approach at the speed of a tricycle and the bombs are not much better.

Also, there is the same amount of armor on both maps. Both have four tanks without respawn outside the main and four with respawn inside main. On Quinling they respawn every five minutes, on Kashan every 20 mins. Reason?

Also, the Guide does not have a Page for Quinling.

Btw, can somebody please explain the difference between respawn with wave and without wave? See this thread to answer.
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Rhino
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Re: More maps like Kashan 64

Post by Rhino »

You guys must be using them in complete the wrong way as I find the 2 seaters easily the most effective once you have a good gunner who is using VOIP and knows how to lock onto a target.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: More maps like Kashan 64

Post by gazzthompson »

Waaah_Wah wrote:With the Tornado (IIRC) you can also rotate the cannon to whereever you want by holding CTRL.
yea lol , can get some C-130 action with it.

basically the main cannon for pilot, when your press ctrl and look around where ever you look it shoots.
Rhino
Retired PR Developer
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Re: More maps like Kashan 64

Post by Rhino »

gazzthompson wrote:yea lol , can get some C-130 action with it.

basically the main cannon for pilot, when your press ctrl and look around where ever you look it shoots.
isn't that only on a local server? I tried it on a dedi and it didn't happen for me...
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: More maps like Kashan 64

Post by Waaah_Wah »

^^Lol if it could hover that would be epic.

EDIT: IIRC it can be done online. Im pretty sure i did it in some online training server
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: More maps like Kashan 64

Post by STORM-Mama »

I fully agree. Really don't think Qinling is comparable to Kashan. It's to hilly to offer some real nice tank combat. Also I don't like the look of the map. The color of the terrain seems weird and unnatural as opposed to the green on many other maps.
Also the terrain feels more monotonous and boring than Kashan, without really being that. Kashan is, after all, supposed to be a desert. A desert is empty and boring IRL aswell, as opposed to the kind of terrain on Qinling. Kashan feels like a realistic battlefield, which is not the case with Qinling.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: More maps like Kashan 64

Post by Waaah_Wah »

Dont you diss Quinling! Its awesome!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: More maps like Kashan 64

Post by Salah ad Din »

[R-DEV]Rhino wrote:You guys must be using them in complete the wrong way as I find the 2 seaters easily the most effective once you have a good gunner who is using VOIP and knows how to lock onto a target.
[rant]Well, why don't you illuminate us, oh great Rhino. What is the correct way to lock onto a target?

Or even better, put it in the Guide, so everyone can read up on it and practice that skill, instead of trying to find the perfect one out of several thousand combinations of altitude, speed, flight angle and gunners view angle. Together with some hard data on lock-on distances.[/rant]

:evil:
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Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: More maps like Kashan 64

Post by Razick »

Salah ad Din wrote:[rant]Well, why don't you illuminate us, oh great Rhino. What is the correct way to lock onto a target?

Or even better, put it in the Guide, so everyone can read up on it and practice that skill, instead of trying to find the perfect one out of several thousand combinations of altitude, speed, flight angle and gunners view angle. Together with some hard data on lock-on distances.[/rant]

:evil:
Or a video would be nice too
Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: More maps like Kashan 64

Post by Zerapup »

Thats rather easy , when bombing pilot should level fly on 400 or 500 meters or so . When using missiles pilot should fly down to the target , actually to the point a bit futher than the target , so the gunner has the view and time to lock on the lazed object . Though everything is much easier when u alone in Su-25 or A-10
Who Dares Wins
Posts: 116
Joined: 2008-06-14 19:37

Re: More maps like Kashan 64

Post by Who Dares Wins »

I loathe it.

Seriously, you spend half an hour getting someplace to be picked off by a bunch of snipers to run back again.
Rhino
Retired PR Developer
Posts: 47909
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Re: More maps like Kashan 64

Post by Rhino »

Salah ad Din wrote:[rant]Well, why don't you illuminate us, oh great Rhino. What is the correct way to lock onto a target?

Or even better, put it in the Guide, so everyone can read up on it and practice that skill, instead of trying to find the perfect one out of several thousand combinations of altitude, speed, flight angle and gunners view angle. Together with some hard data on lock-on distances.[/rant]


:evil:

I have enough things that I need to do, I have 3 modelling projects, 1 map project and a load of other **** all going on that needs to be done soon, there are many other ppl around who can easily make one.

Zerapup wrote:Thats rather easy , when bombing pilot should level fly on 400 or 500 meters or so . When using missiles pilot should fly down to the target , actually to the point a bit futher than the target , so the gunner has the view and time to lock on the lazed object . Though everything is much easier when u alone in Su-25 or A-10
yep, its not that hard. I flown in some games where I've had a gunner who hasn't had a clue what hes doing and can never get any correct locks, then I can pick up anouther guy later on who knows what hes doing and with me flying exactly the same way can easily find the targets can kill them. Then again I've picked up guys who have never even gunned in the f-15 in vbf2 and just talked though them the basics while flying around and they have then managed to lock onto targets correctly etc.

Ye currently the A-10 / SU-25 are much easier since its at the moment basically the same system with a few differences, that has been split into 2 parts so it requires more teamwork, in the future I hope to exspand on that a little more so its not just the same system and there is more of a point to having a gunner than him doing 1/2 the job that 1 guy could do etc but that requires some work and lots of testing etc.

Still IMO the Tornado and Su-30mkk are still more effective when manned with a good crew than a A-10 or a Su-25, epically the Tornado since they are much faster and a lot more agile and as a result they can be used as a much better fighter where if there is any fighters about a A-10 or Su-25 is more or less screwed if each pilot is more or less the same skill, but with a Tornado vs a J-10 there is quite a bit of chance the Tornado can take out the J-10 if the pilot is good, if they are the same the J-10 will probably take the tornado down unless he gives the tornado time to out run him.
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