Vehicles: Wave spawning and more

General discussion of the Project Reality: BF2 modification.
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Balfa
Posts: 12
Joined: 2008-09-22 15:11

Vehicles: Wave spawning and more

Post by Balfa »

First off, Hi! This is my first post and thanks in advance.

I read at Maps - Project Reality Guide about Wave spawn. But are vehicles linked in this way?
For example, if a map spawns two tanks at the North end of main base, and two at the South, and they wave spawn 2 at a time every 20 minutes, does that mean that if one of the North tanks is destroyed straight away, that it will respawn again in exactly 20 minutes, or does it have to wait for its "partner" tank (the other tank that spawned next to it at the North end) to be destroyed, before the 20 minute respawn countdown starts?

And if it's the former, and the countdown begins when North tank 1 dies, but North tank 2 dies with 1 minute left on the countdown, does it get to respawn 1 minute later when tank 1 does?

Also, are the tanks even paired in this way? Or do we just have to wait for ANY two out of the four tanks to be destroyed before a countdown begins?

Sorry if it sounds compliated. I'm sure the answer will be a lot a clearer than the question...


My last question: If a map starts with one no-respawn and two 5-min respawn trucks in main base, are they "predesignated" that way? I.e., is it always the truck that spawns on, for example, the East-most spawn point that will never respawn (hence making it somewhat more valuable), or is it just whichever truck is destroyed first that won't respawn?

Again, thanks in advance, and I look forward to seeing you in-game.
(my in-game name is Abiondarg)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Vehicles: Wave spawning and more

Post by Teek »

Its the former and yes, tanks spawn in a pair, but thats it, the timer starts at round start IIRC.
For the last question, no respawn vehicles are for the beginning of the round for round start rush traffic.
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Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Vehicles: Wave spawning and more

Post by Craz3y|Assasin »

Welcome to the fourms
-Craz3y-


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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Vehicles: Wave spawning and more

Post by daranz »

On some maps, vehicles will respawn after a set amount of time (20 minutes), regardless of the status of already-spawned vehicles. Of course, the old vehicles are usually long dead by then, but if they aren't, the new vehicles should still respawn. At least that's what I was led to believe. If I'm wrong somebody will probably correct me.
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Balfa
Posts: 12
Joined: 2008-09-22 15:11

Re: Vehicles: Wave spawning and more

Post by Balfa »

Thanks for the relpies. I'm not sure I really got the answers I was looking for. I understand how respawn delay works (although I think it should be called spawn delay). I'm still confused over how waves work. Why would the timer start at round start? If we ignore waves, a normal vehicle's respawn timer begins as soon as it's destroyed, right?
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Vehicles: Wave spawning and more

Post by Salah ad Din »

Wave Spawn
This means that the vehicle spawn position will spawn multiple vehicles up to the amount listed.
How exactly is that different from a spawn model without wave spawn? For example, on Kashan32, the 20 min delayed assets in the Main Base. Take the AAV, which have wave spawn and the Choppers, which don't.
Now, assume we are 20 mins into the game, so 2 AAV's and 2 Choppers spawn at the base. One AAV and one Chopper leave the base and get each destroyed exactly 10 mins later (30 mins into the game).

When does each asset respawn?

I would really prefer an answer by a Dev, who actually knows about the mechanics behind this.

Thank you.
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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Vehicles: Wave spawning and more

Post by Salah ad Din »

buuuuump
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Vehicles: Wave spawning and more

Post by masterceo »

me and my friend were playing once kashan 32 and decided to take the havok. after 13 minutes we got shot down, next havok spawned exactly 20 min later.

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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: Vehicles: Wave spawning and more

Post by Nickbond592 »

Salah ad Din wrote:How exactly is that different from a spawn model without wave spawn? For example, on Kashan32, the 20 min delayed assets in the Main Base. Take the AAV, which have wave spawn and the Choppers, which don't.
Now, assume we are 20 mins into the game, so 2 AAV's and 2 Choppers spawn at the base. One AAV and one Chopper leave the base and get each destroyed exactly 10 mins later (30 mins into the game).

When does each asset respawn?

I would really prefer an answer by a Dev, who actually knows about the mechanics behind this.

Thank you.
Each asset has its own object spawn that brings it into the game, so in your case 2 AAV's spawn but they are on a standard spawner, they are delayed spawning into the game as dictated by the GPO. Not a wave spawn meaning that when the asset ( each chopper/aav has its own object spawner ) gets destroyed it will start the respawn timer,

Delayed spawn,

means that standard spawning rules apply ( the respawn counter only starts when the asset is destroyed ) but they are delayed from spawning stright away as the GPO has the option to.

Wave spawn,

For example is a object spawner that spawns landrovers, it spawns a landerover at the round start ( 5 min timer ) and has a maximum of 3 to be spawned, now these will only spawn in once the respawn timer reaches 0 ( 5 min respawn timer ) and the respawn timer will only start when the vehicle has left the spawn pad. so if you move the landy at the round start it will start the respawn timer for the next landy, when that gets moved off the pad it will start the timer again and carry on untill there is a maximum of the object spawners ingame and will only restart the timer if a vehicle gets destroyed.


cheers,
Nick
Last edited by Nickbond592 on 2008-10-31 18:39, edited 1 time in total.
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yakuz
Posts: 92
Joined: 2008-01-29 17:06

Re: Vehicles: Wave spawning and more

Post by yakuz »

'[R-DEV wrote:Nickbond592;837652']Each asset has its own object spawn that brings it into the game, so in your case 2 AAV's spawn but they are on a standard spawner, they are delayed spawning into the game as dictated by the GPO. Not a wave spawn meaning that when the asset ( each chopper has its own object spawner ) gets destroyed it will start the respawn timer,

Delayed spawn,

means that standard spawning rules apply ( the respawn counter only starts when the asset is destroyed ) but they are delayed from spawning stright away as the GPO has the option to.

Wave spawn,

For example is a object spawner that spawns landrovers, it spawns a landerover at the round start ( 5 min timer ) and has a maximum of 3 to be spawned, now these will only spawn in once the respawn timer reaches 0 ( 5 min respawn timer ) and the respawn timer will only start when the vehicle has left the spawn pad. so if you move the landy at the round start it will start the respawn timer for the next landy, when that gets moved off the pad it will start the timer again and carry on untill there is a maximum of the object spawners ingame and will only restart the timer if a vehicle gets destroyed.


cheers,
Nick
ty for quick consise and correct response.
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