Suggestions from a seasoned player

Suggestions from our community members for PR:BF2. Read the stickies before posting.
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Suggestions from a seasoned player

Post by hicapa »

1- fixing the problem where you get killed shooting LAT's over concrete in crouch.
2- fixing the problem where you get killed shooting heavy AT through window sills.
3- making thermal grenades more powerful, and adding more "flashy" effects as in real life. Thermal grenades burn differently. I would also add a distinct sound.
4- adding a damage chart to next update, showing the damage done to different parts of body (torso, leg, arms,) with the use of full assault rifles, smaller smg's etc...
5- Muttrah is an exceptional map, I would suggest more maps like this. Enterable buildings makes for good gameplay.
6- adding a pickup kit in each army with freestyle weapons. These weapons could include such things as a colt1911, a minimi that would be lighter than the m249 (more sprint) and would shoot better and more accurately in non-deployed crouch. These are just ideas, let the devs decide.
7- Making large tanks maps like Kashan a tad smaller (but not alot) and adding more buildings.
8- Fixing insurgent maps that require insurgents to waste alot of time getting out of mosque areas. Also make it so that they don't have to waste sprint by jumping over walls to get out of spawn areas.
9- Insurgent iron sight weapons should zoom a bit more.
10- AT4 sight are too obstructive to see target.
11- Mec assault has a bit too much recoil. If the devs want to keep this level of recoil that would be fine, but add more damage.
12- giving more points for INFANTRY who take out tanks, helos with LAT's and HAT's
13- Giving points to insurgents when he kills using molotovs.
14- Giving more speed in sprints for insurgents since they don't carry alot of equipment. Maybe longer sprints.
15- Fixing dissapearing grappling hooks
16- Adding a large island in the middle of Muttrah's bay. Would make things more intresting. (It would be high in altitude)
17- Boats for MEC's in muttrah.
18- Buildable 50cal emplacements need to be improved. More turn radius, better sandbag protection.
19- deployable bunkers could also use more sandbag protection with crouch position gun ports.
Securing the perimeter. Saw puppet obsessed
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Suggestions from a seasoned player

Post by ReadMenace »

Just some responses from a seasoned player.

1) That would likely require lower barriers.
2) Don't shoot HAT in an inclosed space.
3) Thermal grenades?
4) Lots of work, maybe you can volunteer to do it?
5) See #4?
6) And the dual uzis?
7) See 4.
8) Which map? Ramiel?
9) Suggested 999 times.
10) I'd agree with you on that.
11) Meh. See so many other threads.
13) It doesn't register molotov kills? News to me.
15) Already suggested and discussed.
16) Google Maps + Muttrah = Answer

-REad
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Suggestions from a seasoned player

Post by hicapa »

ReadMenace wrote:Just some responses from a seasoned player.
2) Don't shoot HAT in an inclosed space.
3) Thermal grenades?
8) Which map? Ramiel?
13) It doesn't register molotov kills? News to me.
-REad
Hmmm, are you sure you are a seaosoned player son? :wink:
Securing the perimeter. Saw puppet obsessed
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Suggestions from a seasoned player

Post by ReadMenace »

hicapa wrote:Hmmm, are you sure you are a seaosoned player son? :wink:
Thermal grenades?

-REad
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Suggestions from a seasoned player

Post by Alex6714 »

Thermal grenades. Do you mean Molotov? In any case, if you can give me some references like pictures/videos then maybe I can make it look pretty.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Suggestions from a seasoned player

Post by gazzthompson »

maybe hes seen a trip flare and thought it was thermal?
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Suggestions from a seasoned player

Post by hicapa »

[R-CON]Alex6714 wrote:Thermal grenades. Do you mean Molotov? In any case, if you can give me some references like pictures/videos then maybe I can make it look pretty.
LiveLeak.com - New armor-piercing grenade causing US casualties in Iraq

Here's a link. They have a white/yellow flash that's different than regular grenades. I just thought that if the sound and flash would be different from regular grenades , it would help gameplay.
Securing the perimeter. Saw puppet obsessed
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Suggestions from a seasoned player

Post by ReadMenace »

gazzthompson wrote:are the RKG...
Which is a shaped charge, aka explosively shaped penetrators.. = Not a "Thermal Grenade."

-REad
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Suggestions from a seasoned player

Post by CodeRedFox »

hicapa wrote:Hmmm, are you sure you are a seaosoned player son? :wink:
He said seasoned player not season forum troll :mrgreen:


I think hicapa you would gain allot of knowledge about bf2 and PR by checking around the fourms and doing some searches.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Suggestions from a seasoned player

Post by Teek »

hicapa wrote: 4- adding a damage chart to next update, showing the damage done to different parts of body (torso, leg, arms,) with the use of full assault rifles, smaller smg's etc...

16- Adding a large island in the middle of Muttrah's bay. Would make things more intresting. (It would be high in altitude)

17- Boats for MEC's in muttrah.

19- deployable bunkers could also use more sandbag protection with crouch position gun ports.
4- doesn't exist in game

16- where do you see a island in this picture?
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17- why do the mec need boats? to rape the carrier?

19- Already ingame.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Suggestions from a seasoned player

Post by OkitaMakoto »

#8 was my bad on Ramiel, obviously. Easy fix, but I dont have PR installed... heh.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Suggestions from a seasoned player

Post by Death_dx »

ReadMenace wrote:Just some responses from a seasoned player.

It doesn't register molotov kills? News to me.

-REad
Yeah, unfortunately it's "world damage" and you do not get kills from it, the person killed by it gets it counted as a suicide.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Suggestions from a seasoned player

Post by Alex6714 »

Hmm, nice video of the RKG. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Suggestions from a seasoned player

Post by hicapa »

ReadMenace wrote:Which is a shaped charge, aka explosively shaped penetrators.. = Not a "Thermal Grenade."

-REad
They are called armor piercing hand grenades or thermal grenades. READ, stop being an arshole please.
Securing the perimeter. Saw puppet obsessed
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Suggestions from a seasoned player

Post by hicapa »

Teek wrote:4- doesn't exist in game

16- where do you see a island in this picture?
Image
Large water ways are pure wastage, especially in BF2 where characters do poorly in water. If this was Joint Operations , where characters are able to go under water it would be fine. Arma has the same problem, large waterways that are pure wastage. Adding Islands would make these areas worth playing in. Both sides could benifit from island clusters (some of which would be higher in altitude) in the bay. Ex: cover for choppers...Mec HAT...etc...

Mec boats wouldn't be for raping Essex. Are US apc's meant for raping MEC main base?
Securing the perimeter. Saw puppet obsessed
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Suggestions from a seasoned player

Post by OkitaMakoto »

USMC boats cant drive right up to where MEC get assets :P

MEC would be able to drive right up to where the USMC gets APCs or just hang out in the distance behind the carrier, outside a no-go zone we'd set up, and still bust USMC up as they ran out to APC's...

At least, that's how I see it happening
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Suggestions from a seasoned player

Post by Rudd »

I don't get how a island(s) in the middle of a major harbour would be good...

I would say though mate, you should check out the relevant feedback threads, especially the Muttrah one
10- AT4 sight are too obstructive to see target.
I hate them too, but iirc...thats how they are IRL unless they have been fitted with optics (but since its a disposable weapon...)
15- Fixing dissapearing grappling hooks
is being fixed, but since you couldn't be bothered to find the thread, neither can I
6- adding a pickup kit in each army with freestyle weapons. These weapons could include such things as a colt1911, a minimi that would be lighter than the m249 (more sprint) and would shoot better and more accurately in non-deployed crouch. These are just ideas, let the devs decide.
M82? :D the 'seasoned' players will know what I mean
Image
hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Suggestions from a seasoned player

Post by hicapa »

About the at4 sights:
Dr2B Rudd wrote: I hate them too, but iirc...thats how they are IRL unless they have been fitted with optics (but since its a disposable weapon...)

yes but IRL we have 2 eyes, yes one is busy with the sights, but the other one can open from time to time to get a larger view of the sector. The only thing I could suggest is either making the exterior of the sight thinner or letting the soldier mount it more quickly since this is not a sophisticated HAT.
Yes the m82 is nice :mrgreen:
Securing the perimeter. Saw puppet obsessed
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